khanat-opennel-code/code/ryzom/client/data/gamedev/shards.cfg
2015-11-24 18:57:48 +01:00

29 lines
1.1 KiB
INI

// set to 0 if you don't want automatic copy of shard files
Use = 0;
// first string is the name of the computer where the **frontend** service is
// second string is the base path where to find the source file
Shards = {
"shard1a", "\\Shard1a\ryzom\data_common",
"vianneyl", "\\vianneyl\r\code\ryzom\data_common",
"danielm", "\\danielm\r\versions\lastest\ryzom\data_common",
"ldserver01", "\\Ldserver01\ryzom\data_common",
"127.0.0.1", "r:\code\ryzom\data_common",
"gamedev", "\\gamedev\ryzom\code\ryzom\data_common",
"nevrax-01", "\\nevrax-01\ryzom\code\ryzom\data_common",
"gamedev4", "\\gamedev4\ryzom\code\ryzom\data_common",
"gamedev05", "\\gamedev05\ryzom\code\ryzom\data_common",
"client2", "\\client2\ryzom\code\ryzom\data_common",
"davidf", "\\davidf\ryzom\code\ryzom\data_common",
"alains", "\\alains\ryzom\code\ryzom\data_common",
"guillaumep", "\\guillaumep\ryzom\code\ryzom\data_common",
"nicolasb", "\\nicolasb\ryzom\code\ryzom\data_common",
};
// files to copy, relative to the data_common directory
NeedToCopy = {
"database.xml",
"msg.txt",
"chat\chat_static.cdb"
};