101 lines
4 KiB
C++
101 lines
4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_CONFIG_H
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#define R2_CONFIG_H
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#include "config_var.h"
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// access to config vars
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namespace R2
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{
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extern CConfigVarRGBA CV_MapEntityHighlightColor;
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extern CConfigVarRGBA CV_MapEntitySelectColor;
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extern CConfigVarRGBA CV_MapEntityFrozenColor;
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extern CConfigVarRGBA CV_MapEntityLockedColor;
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extern CConfigVarRGBA CV_ArrayInstanceColor;
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extern CConfigVarString CV_MapEntitySelectTexture;
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extern CConfigVarString CV_MapEntityDefaultTexture;
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extern CConfigVarString CV_MapEntityFarTexture;
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extern CConfigVarFloat CV_MapEntityFarArrowSize;
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extern CConfigVarString CV_MapEntitySmallTexture;
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extern CConfigVarString CV_MapEntitySmallHighlightTexture;
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extern CConfigVarString CV_MapEntityOrientTexture;
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extern CConfigVarFloat CV_MapEntityOrientOriginDist;
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extern CConfigVarFloat CV_MapEntityOrientBlendTimeInMs;
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extern CConfigVarFloat CV_MapEntityOrientOriginDistSmall;
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extern CConfigVarFloat CV_MapEntityCloseDist;
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extern CConfigVarString CV_MapEntityInvalidTexture;
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extern CConfigVarString CV_MapEntityInvalidTextureSmall;
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//
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extern CConfigVarString CV_MapGlowStarTexture;
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extern CConfigVarFloat CV_MapGlowStarSize;
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extern CConfigVarFloat CV_MapGlowStarSpeed[2];
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extern CConfigVarFloat CV_FloatingShapeRefScale;
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//
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extern CConfigVarFloat CV_RegionFadeTimeInMs;
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extern CConfigVarRGBA CV_FocusedRegionColor;
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extern CConfigVarRGBA CV_SelectedRegionColor;
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extern CConfigVarRGBA CV_UnselectedRegionColor;
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extern CConfigVarRGBA CV_FrozenRegionColor;
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extern CConfigVarRGBA CV_LockedRegionColor;
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//
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extern CConfigVarRGBA CV_FocusedInstanceColor;
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extern CConfigVarRGBA CV_SelectedInstanceColor;
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extern CConfigVarRGBA CV_UnselectedInstanceColor;
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extern CConfigVarRGBA CV_FrozenInstanceColor;
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extern CConfigVarRGBA CV_LockedInstanceColor;
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//
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extern CConfigVarSInt32 CV_MapAutoPanBorder;
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extern CConfigVarSInt32 CV_MapAutoPanDeltaInMs;
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extern CConfigVarSInt32 CV_MapAutoFastPanDeltaInMs;
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extern CConfigVarSInt32 CV_MapAutoPanSpeedInPixels;
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extern CConfigVarSInt32 CV_MapAutoFastPanNumTicks;
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//
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extern CConfigVarString CV_FootStepMapTexture;
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extern CConfigVarFloat CV_FootStepMapWidth;
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extern CConfigVarString CV_FootStepDecalTexture;
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extern CConfigVarFloat CV_FootStepDecalUScale;
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extern CConfigVarFloat CV_FootStepDecalWidth;
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extern CConfigVarString CV_WanderDecalTexture;
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extern CConfigVarFloat CV_WanderDecalSize;
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extern CConfigVarRGBA CV_FootStepMapHiddenColor;
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extern CConfigVarRGBA CV_FootStepMapFocusedColor;
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extern CConfigVarRGBA CV_FootStepMapSelectedColor;
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extern CConfigVarRGBA CV_FootStepDecalHiddenColor;
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extern CConfigVarRGBA CV_FootStepDecalFocusedColor;
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extern CConfigVarRGBA CV_FootStepDecalSelectedColor;
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//
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extern CConfigVarFloat CV_AutoGroupMaxDist;
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//
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extern CConfigVarRGBA CV_InaccessiblePosColor0;
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extern CConfigVarRGBA CV_InaccessiblePosColor1;
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extern CConfigVarFloat CV_InaccessiblePosAnimDurationInMS;
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//
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extern CConfigVarFloat CV_DecalTopBlendStartDist; // distance at which the color starts to fade for player & selection decals
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extern CConfigVarFloat CV_DecalBottomBlendStartDist; // distance at which the color starts to fade for player & selection decals
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extern CConfigVarFloat CV_DecalBlendLength; // length for decal color fading (player & selection decals)
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} // R2
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#endif
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