220 lines
5.5 KiB
C++
220 lines
5.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "move_manager.h"
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#include "nel/misc/config_file.h"
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#include "nel/net/service.h"
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#include "sheets.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "game_share/ryzom_entity_id.h"
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//
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//#include "nel/3d/u_instance_group.h"
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#include "sheets.h"
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// ugly
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#include "game_share/ig_list.h"
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#include "game_share/used_continent.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLPACS;
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using namespace NLNET;
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namespace AGS_TEST
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{
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// the actor grid
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CMoveManager::TObstacleGrid CMoveManager::Grid;
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// the continents
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CContinentContainer CMoveManager::Continents;
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//
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CMoveManager::TObstacleMap CMoveManager::ObstacleMap;
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//
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CMoveManager::TPrimZoneMap CMoveManager::PrimZoneMap;
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// init
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void CMoveManager::init()
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{
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// init continents
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Continents.init(30, 30, 8.0, 2, IService::getInstance()->WriteFilesDirectory);
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// load continents
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CUsedContinent::TUsedContinentCont usedCont = CUsedContinent::instance().getContinents();
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for (uint i=0; i<usedCont.size(); ++i)
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{
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Continents.loadContinent(usedCont[i].ContinentName, usedCont[i].ContinentName, usedCont[i].ContinentInstance);
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Continents.getMoveContainer(usedCont[i].ContinentInstance)->setAsStatic(0);
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}
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/* CConfigFile::CVar& cvUsedContinents = IService::getInstance()->ConfigFile.getVar("UsedContinents");
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uint i;
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for (i=0; (sint)i<cvUsedContinents.size(); ++i)
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if (cvUsedContinents.asString(i) != "")
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{
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Continents.loadContinent(cvUsedContinents.asString(i), cvUsedContinents.asString(i), i);
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Continents.getMoveContainer(i)->setAsStatic(0);
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}
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*/
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/*
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// load trees ig
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for (i=sizeof(IGFiles)/sizeof(IGFiles[0]);i--;)
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{
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try
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{
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NL3D::UInstanceGroup *ig = NL3D::UInstanceGroup::createInstanceGroup(IGFiles[i]);
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if (ig == NULL)
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continue;
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uint k;
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for(k = 0; k < ig->getNumInstance(); ++k)
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{
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const string &name = ig->getShapeName(k);
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sint sz = name.size();
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if (sz >= 6 && strlwr(name.substr(sz-6, 6)) == ".shape")
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{
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const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(ig->getInstanceName(k)));
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CObstacle obstacle;
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obstacle.Id = CEntityId(RYZOMID::flora, 0xDEADF00D, IService::getInstance()->getServiceId(), IService::getInstance()->getServiceId());
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obstacle.Position = ig->getInstancePos(k);
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obstacle.Radius = (sheet != NULL) ? sheet->Radius : 0.5f;
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Grid.insert(obstacle, obstacle.Position);
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}
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}
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delete ig;
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}
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catch (std::exception &e)
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{
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nlinfo(e.what());
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}
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}
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*/
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}
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// update
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void CMoveManager::update()
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{
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uint i;
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for (i=0; (sint)i<Continents.size(); ++i)
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if (Continents.getMoveContainer(i) != NULL)
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{
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Continents.getMoveContainer(i)->evalCollision(1, 0);
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Continents.getMoveContainer(i)->evalCollision(1, 1);
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}
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}
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// process ai vision
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void CMoveManager::processAIVision(CMessage &msg)
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{
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TObstacleMap::iterator it;
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for (it=ObstacleMap.begin(); it!=ObstacleMap.end(); ++it)
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(*((*it).second)).Updated = false;
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uint64 AgentId; // should be fakeid...
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msg.serial( AgentId );
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while (msg.getPos() < (sint32)(msg.length()))
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{
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CEntityId id;
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TTime time;
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CVectorD pos;
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CVector heading;
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float speed;
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string sheetId;
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// get all from message
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msg.serial(id, time, pos, heading, speed, sheetId);
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it = ObstacleMap.find(id);
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if (it == ObstacleMap.end())
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{
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// if not exists yet, creates an obstacle
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CObstacle obstacle;
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obstacle.Id = id;
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obstacle.Position = CVector(pos);
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obstacle.Radius = 0.5f;
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obstacle.External = true;
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// get sheet from this sheetId
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const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(sheetId));
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if (sheet != NULL)
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obstacle.Radius = sheet->Radius;
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//
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nlinfo("New Object %s in IA vision at (%.1f,%.1f,%.1f), radius %.1f", id.toString().c_str(), pos.x, pos.y, pos.z, obstacle.Radius);
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// insert in grid
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TObstacleGrid::CIterator ito = Grid.insert(obstacle, obstacle.Position);
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// insert in map
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pair<TObstacleMap::iterator, bool> res = ObstacleMap.insert(make_pair<CEntityId, TObstacleGrid::CIterator>(id, ito));
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/*
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it = ObstacleMap.find(id);
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nlassert(it != ObstacleMap.end());
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*/
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it = res.first;
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}
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else
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{
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(*((*it).second)).Position = pos;
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Grid.move((*it).second, pos);
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}
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(*((*it).second)).Updated = true;
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}
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// erase not updated obstacles
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for (it=ObstacleMap.begin(); it!=ObstacleMap.end(); )
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{
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if (!(*((*it).second)).Updated && (*((*it).second)).External)
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{
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nlinfo("Remove old object %s in IA vision", (*it).first.toString().c_str());
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TObstacleMap::iterator itr = it++;
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Grid.remove((*itr).second);
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ObstacleMap.erase(itr);
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}
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else
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{
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++it;
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}
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}
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}
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// release
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void CMoveManager::release()
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{
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// remove all continents
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uint i;
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for (i=0; (sint)i<Continents.size(); ++i)
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Continents.removeContinent(i);
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Continents.clear();
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}
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} // AGS_TEST
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/* End of move_manager.cpp */
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