khanat-opennel-code/code/nel/tools/3d/tile_edit
2017-01-02 09:58:41 +01:00
..
Browse.cpp Merge with develop 2016-12-04 17:32:34 +01:00
Browse.h Merge with develop 2016-11-25 10:44:44 +01:00
choose_veget_set.cpp Merge with develop 2016-11-25 10:44:44 +01:00
choose_veget_set.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
CMakeLists.txt Merge with develop 2016-10-27 16:48:45 +02:00
cpu.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
cursor1.cur Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
custom.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
custom.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
DialogEditList.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
DialogEditList.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
DllEntry.cpp Allow target to work with sheetName and a quiet option 2016-11-28 00:54:33 +01:00
GetVal.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
GetVal.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
nevraxpill.ico Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
Popup.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
Popup.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
ReadMe.txt Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
resource.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
rot0.bmp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
rot1.bmp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
rot2.bmp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
rot3.bmp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
select_rotation.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
select_rotation.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
SelectionTerritoire.cpp Merge with develop 2017-01-02 09:58:41 +01:00
SelectionTerritoire.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
stdafx.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
stdafx.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
thread.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
thread_win32.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
thread_win32.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
tile32_32.bmp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
tile_edit_exe.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
tile_edit_exe.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
tile_edit_exe.rc Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
TileCtrl.cpp Allow target to work with sheetName and a quiet option 2016-11-28 00:54:33 +01:00
TileCtrl.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
TileList.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
TileList.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
TileView.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
TileView.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
View.cpp Merge with develop 2017-01-02 09:58:41 +01:00
View.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
ViewColumn.cpp Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00
ViewColumn.h Fixed a rare case where float and double mixup would result in an incorrect speed 2016-10-13 20:46:10 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).