60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Copyright, 2001 Nevrax Ltd.
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*
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* This file is part of NEVRAX NEL.
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* NEVRAX NEL is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX NEL is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX NEL; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#include "formPlant.h"
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#include "nel/misc/common.h"
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#include "nel/georges/u_form_elm.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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// ---------------------------------------------------------------------------
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void SFormPlant::build (UFormElm &item)
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{
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item.getValueByName (Name, "Plant Name");
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item.getValueByName (Shape, "3D.Shape");
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item.getValueByName (Shadow, "3D.Shadow Shape");
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if (!item.getValueByName (CollisionRadius, "3D.Collision Radius"))
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CollisionRadius = 0.0f;
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if (!item.getValueByName (BoundingRadius, "3D.Bounding Radius"))
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BoundingRadius = 0.0f;
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}
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