khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/world_editor_fauna_graph_plugin/world_editor_fauna_graph_plugin.cpp
2010-05-06 02:08:41 +02:00

72 lines
2.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// world_editor_fauna_graph_plugin.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include "world_editor_fauna_graph_plugin.h"
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
/////////////////////////////////////////////////////////////////////////////
// CWorld_editor_fauna_graph_pluginApp
BEGIN_MESSAGE_MAP(CWorld_editor_fauna_graph_pluginApp, CWinApp)
//{{AFX_MSG_MAP(CWorld_editor_fauna_graph_pluginApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWorld_editor_fauna_graph_pluginApp construction
CWorld_editor_fauna_graph_pluginApp::CWorld_editor_fauna_graph_pluginApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWorld_editor_fauna_graph_pluginApp object
CWorld_editor_fauna_graph_pluginApp theApp;