khanat-opennel-code/code/nel/tools/sound/build_soundbank/build_soundbank.cpp
2012-06-03 16:00:43 +02:00

90 lines
2.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
// STL includes
#include <vector>
#include <string>
#include <map>
#include <iostream>
#include <fstream>
// NeL includes
#include <nel/misc/common.h>
#include <nel/misc/file.h>
#include <nel/misc/log.h>
#include <nel/misc/path.h>
#include <nel/sound/u_audio_mixer.h>
#include <nel/misc/sheet_id.h>
// Project includes
// ...
using namespace std;
using namespace NLMISC;
using namespace NLSOUND;
namespace {
} /* anonymous namespace */
int main(int nNbArg, char **ppArgs)
{
// create debug stuff
createDebug();
// verify all params
if (nNbArg < 4)
{
nlinfo("ERROR : Wrong number of arguments\n");
nlinfo("USAGE : build_soundbank <leveldesign> <dfn> <build_packed_sheets>\n");
return EXIT_FAILURE;
}
string leveldesignDir = string(ppArgs[1]);
if (!CFile::isDirectory(leveldesignDir))
{
nlerrornoex("Directory leveldesign '%s' does not exist", leveldesignDir.c_str());
return EXIT_FAILURE;
}
string dfnDir = string(ppArgs[2]);
if (!CFile::isDirectory(dfnDir))
{
nlerrornoex("Directory dfn '%s' does not exist", dfnDir.c_str());
return EXIT_FAILURE;
}
string exportDir = string(ppArgs[3]);
if (!CFile::isDirectory(exportDir))
{
nlerrornoex("Directory build_packed_sheets '%s' does not exist", exportDir.c_str());
return EXIT_FAILURE;
}
// add search paths
CPath::addSearchPath(leveldesignDir, true, false);
CPath::addSearchPath(dfnDir, true, false);
// init sheet_id.bin
NLMISC::CSheetId::init(false);
// build the sound bank
UAudioMixer::buildSoundBank(exportDir);
// and that's all folks
return EXIT_SUCCESS;
}
/* end of file */