khanat-opennel-code/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_mainland.cfg
2014-02-20 03:35:36 +01:00

50 lines
1.5 KiB
INI

// Player limits (AIS, EGS, WS, FS)
NbPlayersLimit = 5000;
NbGuildLimit = 15000;
PlayerLimit = NbPlayersLimit;
ClientLimit = 1000;
// Set this shard as a ring (1) or mainland (0) shard (main behavior switch)
IsRingShard = 0;
// Set a mainland SessionId.
// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards
// Dev: Can be non-zero to initially connect a client to a ring shard
NoWSShardId = ShardId;
FixedSessionId = ShardId;
// Mirror limits
DatasetSizefe_temp = 600000;
DatasetSizefame = 26000;
// FS Specifics --------------------------------------------------------------------------
// Client bandwidth ratio, set to 1 for standard opration, more than one allocate more bandwidth
BandwidthRatio = 1;
// EGS Specifics --------------------------------------------------------------------------
// Entity Limits (EGS)
NbObjectsLimit = 2000;
NbNpcSpawnedByEGSLimit = 5000;
NbForageSourcesLimit = 10000;
NbToxicCloudsLimit = 5000;
// AIS Specifics --------------------------------------------------------------------------
// Entity Limits (AIS)
NbPetLimit = NbPlayersLimit*4;
NbFaunaLimit = 50000;
NbNpcLimit = 20000;
NbFxLimit = 500;
// This is the list of continent to use with their unique instance number
UsedContinents =
{
"indoors", "4", // NB : this is for uninstanciated indoors building.
"newbieland", "20"
};
// define the primitives configuration used.
UsedPrimitives =
{
"newbieland_all",
// "newbieland",
};