khanat-opennel-code/code/web/private_php/ams/autoload/helpers.php

229 lines
9.7 KiB
PHP

<?php
/**
* Helper class for more site specific functions.
* @author Daan Janssens, mentored by Matthew Lagoe
*
*/
class Helpers{
/**
* workhorse of the website, it loads the template and shows it or returns th html.
* it uses smarty to load the $template, but before displaying the template it will pass the $vars to smarty. Also based on your language settings a matching
* array of words & sentences for that page will be loaded. In case the $returnHTML parameter is set to true, it will return the html instead of displaying the template.
* @param $template the name of the template(page) that we want to load.
* @param $vars an array of variables that should be loaded by smarty before displaying or returning the html.
* @param $returnHTML (default=false) if set to true, the html that should have been displayed, will be returned.
* @return in case $returnHTML=true, it returns the html of the template being loaded.
*/
public static function loadTemplate( $template, $vars = array (), $returnHTML = false )
{
global $AMS_LIB;
global $SITEBASE;
global $AMS_TRANS;
global $INGAME_LAYOUT;
//define('SMARTY_SPL_AUTOLOAD',1);
require_once $AMS_LIB . '/smarty/libs/Smarty.class.php';
spl_autoload_register('__autoload');
$smarty = new Smarty;
$smarty->setCompileDir($SITEBASE.'/templates_c/');
$smarty->setCacheDir($SITEBASE.'/cache/');
$smarty -> setConfigDir($SITEBASE . '/configs/' );
// turn smarty debugging on/off
$smarty -> debugging = false;
// caching must be disabled for multi-language support
$smarty -> caching = false;
$smarty -> cache_lifetime = 5;
//needed by smarty.
helpers :: create_folders ();
global $FORCE_INGAME;
//if ingame, then use the ingame templates
if ( helpers::check_if_game_client() or $FORCE_INGAME ){
$smarty -> template_dir = $AMS_LIB . '/ingame_templates/';
$smarty -> setConfigDir( $AMS_LIB . '/configs' );
$variables = parse_ini_file( $AMS_LIB . '/configs/ingame_layout.ini', true );
foreach ( $variables[$INGAME_LAYOUT] as $key => $value ){
$smarty -> assign( $key, $value );
}
}else{
$smarty -> template_dir = $SITEBASE . '/templates/';
$smarty -> setConfigDir( $SITEBASE . '/configs' );
}
foreach ( $vars as $key => $value ){
$smarty -> assign( $key, $value );
}
//load page specific variables that are language dependent
$variables = Helpers::handle_language();
foreach ( $variables[$template] as $key => $value ){
$smarty -> assign( $key, $value );
}
//load ams content variables that are language dependent
foreach ( $variables['ams_content'] as $key => $value){
$smarty -> assign( $key, $value);
}
//smarty inheritance for loading the matching wrapper layout (with the matching menu bar)
if( isset($vars['permission']) && $vars['permission'] == 3 ){
$inherited = "extends:layout_admin.tpl|";
}else if( isset($vars['permission']) && $vars['permission'] == 2){
$inherited = "extends:layout_mod.tpl|";
}else if( isset($vars['permission']) && $vars['permission'] == 1){
$inherited = "extends:layout_user.tpl|";
}else{
$inherited ="";
}
//if $returnHTML is set to true, return the html by fetching the template else display the template.
if($returnHTML == true){
return $smarty ->fetch($inherited . $template . '.tpl' );
}else{
$smarty -> display( $inherited . $template . '.tpl' );
}
}
/**
* creates the folders that are needed for smarty.
* @todo for the drupal module it might be possible that drupal_mkdir needs to be used instead of mkdir, also this should be in the install.php instead.
*/
static public function create_folders(){
global $AMS_LIB;
global $SITEBASE;
$arr = array( $AMS_LIB . '/ingame_templates/',
$AMS_LIB . '/configs',
//$AMS_LIB . '/cache',
$SITEBASE . '/cache/',
$SITEBASE . '/templates/',
$SITEBASE . '/templates_c/',
$SITEBASE . '/configs'
);
foreach ( $arr as & $value ){
if ( !file_exists( $value ) ){
print($value);
mkdir($value);
}
}
}
/**
* check if the http request is sent ingame or not.
* @return returns true in case it's sent ingame, else false is returned.
*/
static public function check_if_game_client()
{
// if HTTP_USER_AGENT is not set then its ryzom core
global $FORCE_INGAME;
if ( ( isset($_SERVER['HTTP_USER_AGENT']) && (strpos($_SERVER['HTTP_USER_AGENT'],"Ryzom") === 0)) || $FORCE_INGAME || ! isset($_SERVER['HTTP_USER_AGENT']) ){
return true;
}else{
return false;
}
}
/**
* Handles the language specific aspect.
* The language can be changed by setting the $_GET['Language'] & $_GET['setLang'] together. This will also change the language entry of the user in the db.
* Cookies are also being used in case the user isn't logged in.
* @return returns the parsed content of the language .ini file related to the users language setting.
*/
static public function handle_language(){
global $DEFAULT_LANGUAGE;
global $AMS_TRANS;
//if user wants to change the language
if(isset($_GET['Language']) && isset($_GET['setLang'])){
//The ingame client sometimes sends full words, derive those!
switch($_GET['Language']){
case "English":
$lang = "en";
break;
case "French":
$lang = "fr";
break;
default:
$lang = $_GET['Language'];
}
//if the file exists en the setLang = true
if( file_exists( $AMS_TRANS . '/' . $lang . '.ini' ) && $_GET['setLang'] == "true"){
//set a cookie & session var and incase logged in write it to the db!
setcookie( 'Language', $lang , time() + 60*60*24*30 );
$_SESSION['Language'] = $lang;
if(WebUsers::isLoggedIn()){
WebUsers::setLanguage($_SESSION['id'],$lang);
}
}else{
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
}else{
//if the session var is not set yet
if(!isset($_SESSION['Language'])){
//check if a cookie already exists for it
if ( isset( $_COOKIE['Language'] ) ) {
$_SESSION['Language'] = $_COOKIE['Language'];
//else use the default language
}else{
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
}
}
if ($_SESSION['Language'] == ""){
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true );
}
/**
* Time output function for handling the time display.
* @return returns the time in the format specified in the $TIME_FORMAT global variable.
*/
static public function outputTime($time, $str = 1){
global $TIME_FORMAT;
if($str){
return date($TIME_FORMAT,strtotime($time));
}else{
return date($TIME_FORMAT,$time);
}
}
/**
* Auto login function for ingame use.
* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
*/
static public function check_login_ingame(){
if ( helpers :: check_if_game_client () or $forcelibrender = false ){
$dbr = new DBLayer("ring");
if (isset($_GET['UserId']) && isset($_COOKIE['ryzomId'])){
$id = $_GET['UserId'];
$statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
if ($statement->rowCount() ){
$entry = $statement->fetch();
//print_r($entry);
return array('id' => $entry['user_id'], 'name' => $entry['user_name']);
}else{
return "FALSE";
}
}else{
return "FALSE";
}
}else{
return "FALSE";
}
}
}