64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/**
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* \file globals.h
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* \date November 2004
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* \author Matt Raykowski
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* \author Henri Kuuste
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// global includes
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//#define USE_JPEG
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#include <nel/misc/types_nl.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <list>
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#include <deque>
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#include <string>
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#include <vector>
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#include <sstream>
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#include <utility>
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#include <algorithm>
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#include <exception>
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#include <nel/misc/file.h>
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#include <nel/misc/path.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/common.h>
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#include <nel/misc/events.h>
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#include <nel/misc/fast_mem.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/system_info.h>
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#include <nel/misc/mem_displayer.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_texture.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_particle_system_instance.h>
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static const float GScale = 0.01f;
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