78670dfdda
--HG-- branch : develop
825 lines
26 KiB
C++
825 lines
26 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "item_group_manager.h"
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#include "interface_v3/inventory_manager.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/o_xml.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/file.h"
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#include "libxml/tree.h"
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#include "game_share/item_type.h"
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#include "client_sheets/item_sheet.h"
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#include "net_manager.h"
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#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
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#include "nel/gui/db_manager.h"
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#include "interface_v3/interface_manager.h"
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#include "nel/gui/group_menu.h"
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#include "nel/misc/i18n.h"
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#include "nel/misc/algo.h"
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CItemGroupManager *CItemGroupManager::_Instance = NULL;
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CItemGroup::CItemGroup()
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{
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}
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bool CItemGroup::contains(CDBCtrlSheet *other)
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{
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SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED;
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return contains(other, slot);
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}
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bool CItemGroup::contains(CDBCtrlSheet *other, SLOT_EQUIPMENT::TSlotEquipment &slot)
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{
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slot = SLOT_EQUIPMENT::UNDEFINED;
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for(int i=0;i<Items.size();i++)
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{
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CItem item = Items[i];
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if(item.useCreateTime() && item.createTime == other->getItemCreateTime() && item.serial == other->getItemSerial())
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{
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slot = item.slot;
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return true;
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}
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// Present for compatibility reasons
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NLMISC::CSheetId sheet = NLMISC::CSheetId(other->getSheetId());
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if (sheet.toString() == item.sheetName && other->getQuality() == item.quality &&
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other->getItemWeight() == item.weight && other->getItemColor() == item.color &&
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(!item.usePrice || (other->getItemPrice() >= item.minPrice && other->getItemPrice() <= item.maxPrice))
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)
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{
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slot = item.slot;
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return true;
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}
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}
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return false;
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}
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void CItemGroup::addItem(sint32 createTime, sint32 serial, SLOT_EQUIPMENT::TSlotEquipment slot)
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{
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//Don't add an item if it already exists, this could cause issue
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// It's happening either if we are creating a group with a 2 hands items (and the item is found both in handR and handL)
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// Or if an user incorrectly edit his group file
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for(int i=0; i<Items.size(); i++)
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{
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if( Items[i].createTime == createTime && Items[i].serial == serial)
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{
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nldebug("Not adding duplicate item, createTime: %d, serial: %d", createTime, serial);
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//In this case, we are adding the duplicate item for a 2 hands item
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//If it's saved as a left hand item, save it as a right hand item instead (so we have only 1 correct item)
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if(Items[i].slot == SLOT_EQUIPMENT::HANDL && slot == SLOT_EQUIPMENT::HANDR)
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Items[i].slot = SLOT_EQUIPMENT::HANDR;
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return;
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}
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}
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Items.push_back(CItem(createTime, serial, slot));
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}
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void CItemGroup::addRemove(std::string slotName)
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{
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SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpper(slotName));
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if(slot != SLOT_EQUIPMENT::UNDEFINED)
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addRemove(slot);
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}
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void CItemGroup::addRemove(SLOT_EQUIPMENT::TSlotEquipment slot)
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{
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removeBeforeEquip.push_back(slot);
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}
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void CItemGroup::writeTo(xmlNodePtr node)
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{
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xmlNodePtr groupNode = xmlNewChild (node, NULL, (const xmlChar*)"group", NULL );
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xmlSetProp(groupNode, (const xmlChar*)"name", (const xmlChar*)name.c_str());
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for(int i=0;i<Items.size();i++)
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{
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CItem item = Items[i];
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xmlNodePtr itemNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"item", NULL);
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if(item.useCreateTime())
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{
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xmlSetProp (itemNode, (const xmlChar*)"createTime", (const xmlChar*)NLMISC::toString(item.createTime).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"serial", (const xmlChar*)NLMISC::toString(item.serial).c_str());
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}
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// Present for compatibility reasons
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else
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{
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xmlSetProp (itemNode, (const xmlChar*)"sheetName", (const xmlChar*)item.sheetName.c_str());
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xmlSetProp (itemNode, (const xmlChar*)"quality", (const xmlChar*)NLMISC::toString(item.quality).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"weight", (const xmlChar*)NLMISC::toString(item.weight).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"color", (const xmlChar*)NLMISC::toString(item.color).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"minPrice", (const xmlChar*)NLMISC::toString(item.minPrice).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"maxPrice", (const xmlChar*)NLMISC::toString(item.maxPrice).c_str());
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}
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// We need to save slot only if it's useful for clarity
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//if(item.slot == SLOT_EQUIPMENT::HANDL || item.slot == SLOT_EQUIPMENT::HANDR)
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xmlSetProp(itemNode, (const xmlChar*)"slot", (const xmlChar*)SLOT_EQUIPMENT::toString(item.slot).c_str());
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}
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for(int i=0;i<removeBeforeEquip.size();i++)
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{
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xmlNodePtr removeNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"remove", NULL);
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xmlSetProp(removeNode, (const xmlChar*)"slot", (xmlChar*)SLOT_EQUIPMENT::toString(removeBeforeEquip[i]).c_str());
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}
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}
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void CItemGroup::readFrom(xmlNodePtr node)
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{
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CXMLAutoPtr ptrName;
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ptrName = (char*) xmlGetProp( node, (xmlChar*)"name" );
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if (ptrName) NLMISC::fromString((const char*)ptrName, name);
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xmlNodePtr curNode = node->children;
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while(curNode)
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{
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if (strcmp((char*)curNode->name, "item") == 0)
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{
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CItem item;
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"createTime");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.createTime);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"serial");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.serial);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
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std::string slot;
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if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
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item.slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpper(slot));
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// Old read, keep for compatibility reasons
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"sheetName");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.sheetName);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"quality");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.quality);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"weight");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.weight);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"color");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.color);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"minPrice");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.minPrice);
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"maxPrice");
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if (ptrName) NLMISC::fromString((const char*)ptrName, item.maxPrice);
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item.usePrice = (item.minPrice != 0 || item.maxPrice != std::numeric_limits<uint32>::max());
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if(item.createTime != 0)
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{
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addItem(item.createTime, item.serial, item.slot);
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}
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// Old load : keep for compatibility / migration reasons
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else
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{
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Items.push_back(item);
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}
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}
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if (strcmp((char*)curNode->name, "remove") == 0)
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{
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std::string slot;
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
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if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
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addRemove(slot);
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}
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curNode = curNode->next;
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}
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}
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CItemGroupManager::CItemGroupManager()
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{
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_EndInvalidAction = 0;
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_StartInvalidAction = 0;
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_MigrationDone = false;
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}
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void CItemGroupManager::init()
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{
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_MigrationDone = false;
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loadGroups();
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linkInterface();
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}
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void CItemGroupManager::linkInterface()
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{
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//attach item group subgroup to right-click in bag group
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CWidgetManager* pWM = CWidgetManager::getInstance();
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CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag"));
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CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
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//get item subgroup
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CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
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CGroupSubMenu *pGroupSubMenu = NULL;
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if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
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if (pMenu && pGroupSubMenu)
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pMenu->setSubMenu(pMenu->getNumLine() - 1, pGroupSubMenu);
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else
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nlwarning("Couldn't link group submenu to item_menu_in_bag, check your widgets.xml file");
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}
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void CItemGroupManager::uninit()
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{
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saveGroups();
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unlinkInterface();
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_Groups.clear();
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}
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void CItemGroupManager::unlinkInterface()
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{
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// We need to unlink our menu to avoid crash on interface release
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CWidgetManager* pWM = CWidgetManager::getInstance();
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CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
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CGroupSubMenu *pGroupSubMenu = NULL;
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if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
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if (pGroupMenu) pGroupMenu->reset();
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if (pGroupMenu && pGroupSubMenu) pGroupMenu->delGroup(pGroupSubMenu, true);
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}
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// Inspired from macro parsing
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void CItemGroupManager::saveGroups()
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{
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std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
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if(PlayerSelectedFileName.empty())
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{
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nlwarning("Trying to save group with an empty PlayerSelectedFileName, aborting");
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return;
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}
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try {
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NLMISC::COFile f;
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if(f.open(userGroupFileName, false, false, true))
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{
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NLMISC::COXml xmlStream;
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xmlStream.init(&f);
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xmlDocPtr doc = xmlStream.getDocument ();
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xmlNodePtr node = xmlNewDocNode(doc, NULL, (const xmlChar*)"item_groups", NULL);
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xmlDocSetRootElement (doc, node);
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for(int i=0;i<_Groups.size();i++)
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{
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CItemGroup group = _Groups[i];
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group.writeTo(node);
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}
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xmlStream.flush();
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f.close();
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}
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else
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{
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nlwarning ("Can't open the file %s", userGroupFileName.c_str());
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}
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}
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catch (const NLMISC::Exception &e)
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{
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nlwarning ("Error while writing the file %s : %s.", userGroupFileName.c_str(), e.what ());
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}
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}
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bool CItemGroupManager::loadGroups()
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{
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std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
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if(PlayerSelectedFileName.empty())
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{
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nlwarning("Trying to load group with an empty PlayerSelectedFileName, aborting");
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return false;
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}
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if (!NLMISC::CFile::fileExists(userGroupFileName) || NLMISC::CFile::getFileSize(userGroupFileName) == 0)
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{
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nlinfo("No item groups file found !");
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return false;
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}
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//Init loading
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NLMISC::CIFile f;
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f.open(userGroupFileName);
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NLMISC::CIXml xmlStream;
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xmlStream.init(f);
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// Actual loading
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xmlNodePtr globalEnclosing;
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globalEnclosing = xmlStream.getRootNode();
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if(!globalEnclosing)
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{
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nlwarning("no root element in item_group xml, skipping xml parsing");
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return false;
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}
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if(strcmp(( (char*)globalEnclosing->name), "item_groups"))
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{
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nlwarning("wrong root element in item_group xml, skipping xml parsing");
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return false;
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}
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xmlNodePtr curNode = globalEnclosing->children;
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while (curNode)
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{
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if (strcmp((char*)curNode->name, "group") == 0)
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{
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CItemGroup group;
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group.readFrom(curNode);
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_Groups.push_back(group);
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}
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curNode = curNode->next;
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}
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f.close();
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return true;
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}
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void CItemGroupManager::update()
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{
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if(_StartInvalidAction != 0 && _StartInvalidAction <= NetMngr.getCurrentServerTick())
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{
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invalidActions(_StartInvalidAction, _EndInvalidAction);
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_StartInvalidAction = 0;
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}
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if(_EndInvalidAction != 0 && _EndInvalidAction <= NetMngr.getCurrentServerTick())
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{
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_EndInvalidAction = 0;
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validActions();
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}
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//Migration code, present for compatibility reasons
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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if(!_MigrationDone && pIM)
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{
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NLMISC::CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS");
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if(node)
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{
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if(!node->getValueBool())
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{
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nlinfo("Starting migration");
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migrateGroups();
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_MigrationDone = true;
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nlinfo("Item group migration from old system to new system is done !");
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}
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}
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}
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}
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bool CItemGroupManager::migrateGroups()
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{
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std::vector<CItemGroup> newGroups;
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//This is not very optimised, but this will be executed only once (and removed in the near future)
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for(int i=0; i < _Groups.size(); i++)
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{
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CItemGroup group = _Groups[i];
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//Migrate the group only if there is items inside, and the first one hasn't been migrated
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bool needMigration = group.Items.size() > 0 && !group.Items[0].useCreateTime();
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if(!needMigration)
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{
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newGroups.push_back(group);
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continue;
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}
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//If we are here, migrate the group
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newGroups.push_back(migrateGroup(group));
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}
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_Groups.clear();
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_Groups = newGroups;
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return true;
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}
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CItemGroup CItemGroupManager::migrateGroup(CItemGroup group)
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{
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//Get all matching items from all inventory
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CItemGroup out;
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out.name = group.name;
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for (int i=0; i < INVENTORIES::NUM_ALL_INVENTORY; i++)
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{
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INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
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std::vector<CInventoryItem> items = matchingItems(&group, inventory);
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for(int j = 0; j < items.size(); j++)
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{
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SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED;
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//slot might be undefined here, but we want it for clarity purpose in the xml (to easily find lines)
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if(items[j].slot != SLOT_EQUIPMENT::UNDEFINED)
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slot = items[j].slot;
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// We can't get a perfect match (can't know if it's a right/left jewel for example), but it's good enough
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else
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{
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//jewels
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const CItemSheet* sheet = items[j].pCS->asItemSheet();
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if(!sheet)
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{
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nlinfo("Could not get as itemSheet, strange");
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}
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else if (sheet->hasSlot(SLOTTYPE::HEADDRESS)) slot = SLOT_EQUIPMENT::HEADDRESS;
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else if (sheet->hasSlot(SLOTTYPE::NECKLACE)) slot = SLOT_EQUIPMENT::NECKLACE;
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else if (sheet->hasSlot(SLOTTYPE::FINGERS)) slot = SLOT_EQUIPMENT::FINGERL;
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else if (sheet->hasSlot(SLOTTYPE::ANKLE)) slot = SLOT_EQUIPMENT::ANKLEL;
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else if (sheet->hasSlot(SLOTTYPE::WRIST)) slot = SLOT_EQUIPMENT::WRISTL;
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else if (sheet->hasSlot(SLOTTYPE::EARS)) slot = SLOT_EQUIPMENT::EARL;
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//Armor
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//Helmet
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else if (sheet->hasSlot(SLOTTYPE::HEAD)) slot = SLOT_EQUIPMENT::HEAD;
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//Gloves
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else if (sheet->hasSlot(SLOTTYPE::HANDS)) slot = SLOT_EQUIPMENT::HANDS;
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//Sleeves
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else if (sheet->hasSlot(SLOTTYPE::ARMS)) slot = SLOT_EQUIPMENT::ARMS;
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//Vest
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else if (sheet->hasSlot(SLOTTYPE::CHEST)) slot = SLOT_EQUIPMENT::CHEST;
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//Boots
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else if (sheet->hasSlot(SLOTTYPE::FEET)) slot = SLOT_EQUIPMENT::FEET;
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// pants
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else if (sheet->hasSlot(SLOTTYPE::LEGS)) slot = SLOT_EQUIPMENT::LEGS;
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else slot = SLOT_EQUIPMENT::UNDEFINED;
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}
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out.addItem(items[j].pCS->getItemCreateTime(), items[j].pCS->getItemSerial(), slot);
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}
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}
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return out;
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}
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void CItemGroupManager::fakeInvalidActions(NLMISC::TGameCycle time)
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{
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// We cannot directly ivnalidate action or our invalidate will be overriden by the server
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// (and that means we won't actually have one because it's buggy with multiple equip in a short time)
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// So we wait a bit (currently 6 ticks is enough) to do it
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_StartInvalidAction = NetMngr.getCurrentServerTick() + 6;
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_EndInvalidAction = NetMngr.getCurrentServerTick() + time;
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invalidActions(NetMngr.getCurrentServerTick(), _EndInvalidAction);
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}
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void CItemGroupManager::invalidActions(NLMISC::TGameCycle begin, NLMISC::TGameCycle end)
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{
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NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
|
|
NLMISC::CCDBNodeLeaf *node;
|
|
// This are the db update server sends when an user equip an item, see egs/player_manager/gear_latency.cpp CGearLatency::setSlot
|
|
node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
|
|
if (node) node->setValue64(begin);
|
|
|
|
node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
|
|
if(node) node->setValue64(end);
|
|
|
|
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
|
|
static NLMISC::CSheetId equipSheet("big_equip_item.sbrick");
|
|
if(node) node->setValue64((sint64)equipSheet.asInt());
|
|
|
|
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
|
|
if(node) node->setValue64(0);
|
|
}
|
|
|
|
void CItemGroupManager::validActions()
|
|
{
|
|
NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
|
|
NLMISC::CCDBNodeLeaf *node;
|
|
node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
|
|
if (node) node->setValue64(0);
|
|
|
|
node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
|
|
if(node) node->setValue64(0);
|
|
|
|
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
|
|
if(node) node->setValue32(0);
|
|
|
|
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
|
|
if(node) node->setValue32(0);
|
|
}
|
|
|
|
//move a group from all available inventory to dst
|
|
bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
|
|
{
|
|
CItemGroup* group = findGroup(name);
|
|
if(!group)
|
|
{
|
|
nlinfo("group %s not found", name.c_str());
|
|
return false;
|
|
}
|
|
if(dst == INVENTORIES::UNDEFINED)
|
|
{
|
|
nlinfo("Destination inventory not found");
|
|
return false;
|
|
}
|
|
CInventoryManager* pIM = CInventoryManager::getInstance();
|
|
|
|
std::string moveParams = "to=lists|nblist=1|listsheet0=" + toDbPath(dst);
|
|
// Grab all matching item from all available inventory and put it in dst
|
|
for (int i=0; i< INVENTORIES::NUM_ALL_INVENTORY; i ++)
|
|
{
|
|
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
|
|
if (inventory != dst && pIM->isInventoryAvailable(inventory))
|
|
{
|
|
std::vector<CInventoryItem> items = matchingItems(group, inventory);
|
|
for(int i=0;i<items.size();i++)
|
|
{
|
|
CInventoryItem item = items[i];
|
|
//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
|
|
//Because of a synchronisation error between client and server
|
|
if(isItemReallyEquipped(item.pCS)) continue;
|
|
CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
|
|
}
|
|
|
|
}
|
|
}
|
|
return true;
|
|
|
|
}
|
|
|
|
bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
|
|
{
|
|
CItemGroup* group = findGroup(name);
|
|
if(!group)
|
|
{
|
|
nlinfo("group %s not found", name.c_str());
|
|
return false;
|
|
}
|
|
|
|
if(pullBefore) moveGroup(name, INVENTORIES::bag);
|
|
//Start by unequipping all slot that user wants to unequip
|
|
for(int i=0; i < group->removeBeforeEquip.size(); i++)
|
|
{
|
|
SLOT_EQUIPMENT::TSlotEquipment slot = group->removeBeforeEquip[i];
|
|
std::string dbPath;
|
|
// For hands equip, dbPath obviously starts at 0, we need to offset correctly
|
|
if(slot == SLOT_EQUIPMENT::HANDL || slot == SLOT_EQUIPMENT::HANDR)
|
|
dbPath = "LOCAL:INVENTORY:HAND:" + NLMISC::toString((uint32)slot - SLOT_EQUIPMENT::HANDL);
|
|
else
|
|
dbPath = "LOCAL:INVENTORY:EQUIP:" + NLMISC::toString((uint32)slot);
|
|
CInventoryManager::getInstance()->unequip(dbPath);
|
|
}
|
|
|
|
uint32 maxEquipTime = 0;
|
|
|
|
#ifdef NL_ISO_CPP0X_AVAILABLE
|
|
std::map<ITEM_TYPE::TItemType, bool> possiblyDual =
|
|
{
|
|
{ITEM_TYPE::ANKLET, false},
|
|
{ITEM_TYPE::BRACELET, false},
|
|
{ITEM_TYPE::EARING, false},
|
|
{ITEM_TYPE::RING, false},
|
|
};
|
|
#else
|
|
std::map<ITEM_TYPE::TItemType, bool> possiblyDual;
|
|
|
|
possiblyDual[ITEM_TYPE::ANKLET] = false;
|
|
possiblyDual[ITEM_TYPE::BRACELET] = false;
|
|
possiblyDual[ITEM_TYPE::EARING] = false;
|
|
possiblyDual[ITEM_TYPE::RING] = false;
|
|
#endif
|
|
|
|
std::vector<CInventoryItem> duals;
|
|
std::vector<CInventoryItem> items = matchingItems(group, INVENTORIES::bag);
|
|
for(int i=0; i < items.size(); i++)
|
|
{
|
|
CInventoryItem item = items[i];
|
|
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
|
|
// We'll equip items in left hand later (the right hand will be normally equipped)
|
|
// This way, if we switch from 2 hands to 2 * 1 hands, both hands will be equipped correctly (first right, which will remove the 2 hands, then left)
|
|
// If we don't, we might try to equip the left hand first, which will do nothing because we have a 2 hands equipped
|
|
if(item.slot == SLOT_EQUIPMENT::HANDL)
|
|
{
|
|
duals.push_back(item);
|
|
continue;
|
|
}
|
|
|
|
// If the item can be weared 2 times, don't automatically equip the second one
|
|
// Or else it will simply replace the first. We'll deal with them later
|
|
if(possiblyDual.find(itemType) != possiblyDual.end())
|
|
{
|
|
if (possiblyDual[itemType])
|
|
{
|
|
duals.push_back(item);
|
|
continue;
|
|
}
|
|
possiblyDual[itemType] = true;
|
|
}
|
|
|
|
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
|
|
CInventoryManager::getInstance()->autoEquip(item.indexInBag, true);
|
|
}
|
|
// Manually equip dual items
|
|
for(int i=0;i < duals.size();i++)
|
|
{
|
|
CInventoryItem item = duals[i];
|
|
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
|
|
std::string dstPath = string(LOCAL_INVENTORY);
|
|
switch(itemType)
|
|
{
|
|
case ITEM_TYPE::ANKLET:
|
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::ANKLER); break;
|
|
case ITEM_TYPE::BRACELET:
|
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::WRISTR);; break;
|
|
case ITEM_TYPE::EARING:
|
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::EARR);; break;
|
|
case ITEM_TYPE::RING:
|
|
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::FINGERR);;break;
|
|
case ITEM_TYPE::DAGGER:
|
|
case ITEM_TYPE::BUCKLER:
|
|
case ITEM_TYPE::SHIELD:
|
|
dstPath += ":HAND:1"; break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
std::string srcPath = item.pCS->getSheet();
|
|
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
|
|
CInventoryManager::getInstance()->equip(srcPath, dstPath);
|
|
}
|
|
// For some reason, there is no (visual) invalidation (server still blocks any action), force one
|
|
// Unfortunately, there is no clean way to do this, so we'll simulate one
|
|
if(maxEquipTime > 0)
|
|
fakeInvalidActions((NLMISC::TGameCycle)maxEquipTime);
|
|
return true;
|
|
|
|
}
|
|
|
|
bool CItemGroupManager::createGroup(std::string name, bool removeUnequiped)
|
|
{
|
|
if(findGroup(name)) return false;
|
|
CItemGroup group = CItemGroup();
|
|
group.name = name;
|
|
uint i;
|
|
CDBCtrlSheet* pCS;
|
|
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
|
{
|
|
SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
|
|
//Instead of doing two separate for, just be a bit tricky for hand equipment
|
|
if(slot == SLOT_EQUIPMENT::HANDR)
|
|
pCS = CInventoryManager::getInstance()->getHandSheet(0);
|
|
else if(slot == SLOT_EQUIPMENT::HANDL)
|
|
pCS = CInventoryManager::getInstance()->getHandSheet(1);
|
|
else
|
|
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
|
|
if(!pCS) continue;
|
|
if(pCS->isSheetValid())
|
|
{
|
|
group.addItem(pCS->getItemCreateTime(), pCS->getItemSerial(), slot);
|
|
}
|
|
else if(removeUnequiped)
|
|
{
|
|
if(slot != SLOT_EQUIPMENT::UNDEFINED && slot != SLOT_EQUIPMENT::FACE)
|
|
group.addRemove(slot);
|
|
}
|
|
}
|
|
|
|
_Groups.push_back(group);
|
|
return true;
|
|
|
|
|
|
}
|
|
bool CItemGroupManager::deleteGroup(std::string name)
|
|
{
|
|
std::vector<CItemGroup> tmp;
|
|
for(int i=0;i<_Groups.size();i++)
|
|
{
|
|
CItemGroup group = _Groups[i];
|
|
if(group.name == name) continue;
|
|
tmp.push_back(group);
|
|
}
|
|
// Nothing removed, error
|
|
if(tmp.size() == _Groups.size()) return false;
|
|
_Groups = tmp;
|
|
return true;
|
|
}
|
|
|
|
void CItemGroupManager::listGroup()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
pIM->displaySystemInfo(NLMISC::CI18N::get("cmdListGroupHeader"));
|
|
for(int i=0;i<_Groups.size();i++)
|
|
{
|
|
CItemGroup group = _Groups[i];
|
|
ucstring msg = NLMISC::CI18N::get("cmdListGroupLine");
|
|
//Use ucstring because group name can contain accentued characters (and stuff like that)
|
|
ucstring nameUC;
|
|
nameUC.fromUtf8(group.name);
|
|
NLMISC::strFindReplace(msg, "%name", nameUC);
|
|
NLMISC::strFindReplace(msg, "%size", NLMISC::toString(group.Items.size()));
|
|
pIM->displaySystemInfo(msg);
|
|
}
|
|
}
|
|
|
|
//Used by AH
|
|
|
|
std::vector<std::string> CItemGroupManager::getGroupNames(CDBCtrlSheet* pCS)
|
|
{
|
|
std::vector<std::string> out;
|
|
for(int i=0;i<_Groups.size();i++)
|
|
{
|
|
CItemGroup group = _Groups[i];
|
|
if(group.contains(pCS))
|
|
out.push_back(group.name);
|
|
}
|
|
return out;
|
|
}
|
|
|
|
//Private methods
|
|
CItemGroup* CItemGroupManager::findGroup(std::string name)
|
|
{
|
|
for(int i=0;i<_Groups.size();i++)
|
|
{
|
|
if (_Groups[i].name == name) return &_Groups[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
|
|
{
|
|
switch(inventory)
|
|
{
|
|
case INVENTORIES::bag:
|
|
return LIST_BAG_TEXT; break;
|
|
case INVENTORIES::pet_animal1:
|
|
return LIST_PA0_TEXT; break;
|
|
case INVENTORIES::pet_animal2:
|
|
return LIST_PA1_TEXT; break;
|
|
case INVENTORIES::pet_animal3:
|
|
return LIST_PA2_TEXT; break;
|
|
case INVENTORIES::pet_animal4:
|
|
return LIST_PA3_TEXT; break;
|
|
case INVENTORIES::player_room:
|
|
return LIST_ROOM_TEXT;break;
|
|
case INVENTORIES::guild:
|
|
return ClientCfg.ItemGroupAllowGuild ? LIST_GUILD_TEXT : ""; break;
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
bool CItemGroupManager::isItemReallyEquipped(CDBCtrlSheet* item)
|
|
{
|
|
CDBCtrlSheet* pCS;
|
|
for (uint32 i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
|
{
|
|
SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
|
|
//Instead of doing two separate for, just be a bit tricky for hand equipment
|
|
if(slot == SLOT_EQUIPMENT::HANDR)
|
|
pCS = CInventoryManager::getInstance()->getHandSheet(0);
|
|
else if(slot == SLOT_EQUIPMENT::HANDL)
|
|
pCS = CInventoryManager::getInstance()->getHandSheet(1);
|
|
else
|
|
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
|
|
if(!pCS) continue;
|
|
//Can't directly compare ID (as pCS is like "ui:interface:inv_equip:content:equip:armors:feet" and item is like "ui:interface:inv_pa3:content:iil:bag_list:list:sheet57")
|
|
//Instead check inventory + slot
|
|
if((pCS->getInventoryIndex() == item->getInventoryIndex())
|
|
&& (pCS->getIndexInDB() == item->getIndexInDB()))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
|
|
{
|
|
//Not very clean, but no choice, it's ugly time
|
|
std::vector<CInventoryItem> out;
|
|
std::string dbPath = toDbPath(inventory);
|
|
|
|
if (dbPath.empty())
|
|
{
|
|
nldebug("Inventory type %s not supported", INVENTORIES::toString(inventory).c_str());
|
|
return out;
|
|
}
|
|
|
|
IListSheetBase *pList = dynamic_cast<IListSheetBase*>(CWidgetManager::getInstance()->getElementFromId(dbPath));
|
|
|
|
for(uint i=0; i < MAX_BAGINV_ENTRIES; i++)
|
|
{
|
|
CDBCtrlSheet *pCS = pList->getSheet(i);
|
|
SLOT_EQUIPMENT::TSlotEquipment slot;
|
|
|
|
if (group->contains(pCS, slot))
|
|
{
|
|
//Sometimes, index in the list differ from the index in DB, and we need the index in DB, not the one from the list
|
|
std::string dbPath = pCS->getSheet();
|
|
std::size_t found = dbPath.find_last_of(":");
|
|
std::string indexS = dbPath.substr(found+1);
|
|
uint32 index;
|
|
NLMISC::fromString(indexS, index);
|
|
|
|
if (i != index)
|
|
{
|
|
nldebug("Index from list is %d, where index from DB is %d", i, index);
|
|
}
|
|
|
|
out.push_back(CInventoryItem(pCS, inventory, index, slot));
|
|
}
|
|
}
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
// Singleton management
|
|
CItemGroupManager *CItemGroupManager::getInstance()
|
|
{
|
|
if (!_Instance)
|
|
_Instance = new CItemGroupManager();
|
|
return _Instance;
|
|
}
|
|
void CItemGroupManager::releaseInstance()
|
|
{
|
|
if (_Instance)
|
|
delete _Instance;
|
|
_Instance = NULL;
|
|
}
|