164 lines
5 KiB
C++
164 lines
5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/debug.h"
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#include "rolemaster_flags.h"
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#include "nel/misc/string_conversion.h"
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namespace ROLEMASTER_FLAGS
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TRolemasterFlag)
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NL_STRING_CONVERSION_TABLE_ENTRY(FightActions)
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NL_STRING_CONVERSION_TABLE_ENTRY(MagicActions)
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NL_STRING_CONVERSION_TABLE_ENTRY(ForageActions)
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NL_STRING_CONVERSION_TABLE_ENTRY(CraftActions)
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NL_STRING_CONVERSION_TABLE_ENTRY(CaracteristicUpgrades)
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NL_STRING_CONVERSION_TABLE_ENTRY(SpecialPowers)
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NL_STRING_CONVERSION_TABLE_ENTRY(NbFlags)
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NL_END_STRING_CONVERSION_TABLE(TRolemasterFlag, ConversionTable, NbFlags)
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TRolemasterFlag fromString(const std::string &str)
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{
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return ConversionTable.fromString(str);
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}
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const std::string & toString(TRolemasterFlag type)
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{
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return ConversionTable.toString(type);
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}
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static bool isPhraseAvailable(const std::string &brickFilter, const std::string &sheetName)
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{
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return sheetName.substr( 1, brickFilter.size() ) == brickFilter;
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}
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bool canSellPhrase(uint32 rmfBitField, const std::string &sheetName)
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{
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// Brick filters :
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// b = all phrases
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// bf = combat phrase
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// bm = magic phrase
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// bc = craft phrase
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// bhf = forage phrase
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// bp = charac phrase
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// bsf = fight related special powers
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// bsm = magic related special powers
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// bsd = defense related special powers (~bsx)
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// bsx = unspecialized special powers
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// bsg = craft/forage special powers
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// *** Test Carac upgrade
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if(rmfBitField & (1<<CaracteristicUpgrades) )
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{
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//{ "c", constitution },
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//{ "m", metabolism },
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//{ "i", intelligence },
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//{ "w", wisdom },
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//{ "s", strength },
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//{ "b", well_balanced },
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//{ "d", dexterity },
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//{ "l", will },
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if(rmfBitField & (1<<FightActions) )
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{
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if(isPhraseAvailable("bppc", sheetName)) return true;
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if(isPhraseAvailable("bppm", sheetName)) return true;
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if(isPhraseAvailable("bpps", sheetName)) return true;
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if(isPhraseAvailable("bppb", sheetName)) return true;
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}
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if(rmfBitField & (1<<MagicActions) )
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{
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if(isPhraseAvailable("bppc", sheetName)) return true;
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if(isPhraseAvailable("bppm", sheetName)) return true;
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if(isPhraseAvailable("bppi", sheetName)) return true;
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if(isPhraseAvailable("bppw", sheetName)) return true;
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}
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if(rmfBitField & (1<<ForageActions) )
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{
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if(isPhraseAvailable("bppc", sheetName)) return true;
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if(isPhraseAvailable("bppm", sheetName)) return true;
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if(isPhraseAvailable("bppd", sheetName)) return true;
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if(isPhraseAvailable("bppl", sheetName)) return true;
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}
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if(rmfBitField & (1<<CraftActions) )
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{
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if(isPhraseAvailable("bppc", sheetName)) return true;
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if(isPhraseAvailable("bppm", sheetName)) return true;
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if(isPhraseAvailable("bppd", sheetName)) return true;
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if(isPhraseAvailable("bppl", sheetName)) return true;
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}
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}
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// *** Test Special Power
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if(rmfBitField & (1<<SpecialPowers) )
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{
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bool testGeneric= false;
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if(rmfBitField & (1<<FightActions) )
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{
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if(isPhraseAvailable("bsf", sheetName)) return true;
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testGeneric= true;
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}
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if(rmfBitField & (1<<MagicActions) )
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{
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if(isPhraseAvailable("bsm", sheetName)) return true;
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testGeneric= true;
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}
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if(rmfBitField & (1<<ForageActions) )
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{
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if(isPhraseAvailable("bsg", sheetName)) return true;
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testGeneric= true;
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}
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if(rmfBitField & (1<<CraftActions) )
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{
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if(isPhraseAvailable("bsg", sheetName)) return true;
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testGeneric= true;
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}
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// test generic
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if(testGeneric)
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{
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if(isPhraseAvailable("bsx", sheetName)) return true;
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if(isPhraseAvailable("bsd", sheetName)) return true;
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}
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}
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// *** Test Normal Action
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if(rmfBitField & (1<<FightActions) )
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{
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if(isPhraseAvailable("bf", sheetName)) return true;
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}
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if(rmfBitField & (1<<MagicActions) )
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{
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if(isPhraseAvailable("bm", sheetName)) return true;
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}
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if(rmfBitField & (1<<ForageActions) )
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{
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if(isPhraseAvailable("bhf", sheetName)) return true;
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}
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if(rmfBitField & (1<<CraftActions) )
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{
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if(isPhraseAvailable("bc", sheetName)) return true;
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}
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// Failed
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return false;
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}
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}; // ROLEMASTER_FLAGS
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