46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MISC_CONST_H
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#define NL_MISC_CONST_H
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/// Constants for CTeam class
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namespace CTEAM
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{
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const uint16 InvalidTeamId = 0xFFFF;
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const uint8 TeamMaxNbMembers = 9;
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}
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#define RZ_MAX_BUILDING_PER_OUTPOST 4
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/**
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* Type representing a unique id in the AI system. Unique id are guaranted to be the same between two server sessions
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* They are used to get a bot entity id from the AI service
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* Null value : 0
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*/
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typedef uint32 TAIAlias;
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/// Invalid AI Instance Id
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const uint32 INVALID_AI_INSTANCE = 0xffffffff;
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#endif // NL_MISC_CONST_H
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