khanat-opennel-code/code/ryzom/common/src/game_share/misc_const.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

46 lines
1.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MISC_CONST_H
#define NL_MISC_CONST_H
/// Constants for CTeam class
namespace CTEAM
{
const uint16 InvalidTeamId = 0xFFFF;
const uint8 TeamMaxNbMembers = 9;
}
#define RZ_MAX_BUILDING_PER_OUTPOST 4
/**
* Type representing a unique id in the AI system. Unique id are guaranted to be the same between two server sessions
* They are used to get a bot entity id from the AI service
* Null value : 0
*/
typedef uint32 TAIAlias;
/// Invalid AI Instance Id
const uint32 INVALID_AI_INSTANCE = 0xffffffff;
#endif // NL_MISC_CONST_H