92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_TOOL_SELECT_MOVE_H
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#define R2_TOOL_SELECT_MOVE_H
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#include "tool_maintained_action.h"
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#include "auto_group.h"
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#include "nel/misc/vectord.h"
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class CEntity;
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namespace R2
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{
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/**
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* Tool to select an element in the scene
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* If the left button is maintained down, then the selected element is moved
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*/
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class CToolSelectMove : public CToolMaintainedAction
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{
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public:
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NLMISC_DECLARE_CLASS(R2::CToolSelectMove);
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CToolSelectMove();
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virtual ~CToolSelectMove() {}
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// fram CTool
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virtual void updateBeforeRender();
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protected:
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// from CTool
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virtual void onActivate();
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virtual const char *getToolUIName() const { return "selectMove"; }
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virtual bool isCreationTool() const { return false; }
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virtual bool isActionPossibleOn(const CInstance &instance) const;
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// from CToolMaintainedAction
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virtual void beginAction(CInstance &instance);
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virtual void cancelAction(CInstance &instance);
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virtual void commitAction(CInstance &instance);
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virtual void updateAction(CInstance &instance);
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virtual const char *getCursorForPossibleAction() const;
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virtual const char *getDefaultCursor() const;
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virtual const char *getPickCursor() const;
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private:
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//
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sint32 _MouseX;
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sint32 _MouseY;
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NLMISC::CVectorD _StartPos;
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NLMISC::CVectorD _LastValidPos;
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NLMISC::CVectorD _FinalPos;
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NLMISC::CVectorD _DeltaAnchor; // delta pos in world between the point being move and the pos being updated
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bool _ValidPos;
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bool _Moved;
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bool _Duplicating;
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bool _InitiallyAccessible;
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bool _InitiallyValidShape;
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sint32 _DeltaX;
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sint32 _DeltaY;
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// tmp tmp
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sint32 _RefX;
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sint32 _RefY;
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sint32 _PosRefX;
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sint32 _PosRefY;
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sint32 _MouseRefX;
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sint32 _MouseRefY;
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sint64 _StartTime;
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CInstance::TRefPtr _GhostInstance;
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CAutoGroup _AutoGroup;
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private:
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bool checkAdditionnalRoomLeftFor(CInstance &instance);
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void setInstancePos(const NLMISC::CVectorD &pos, CInstance &instance);
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CInstance *createGhost(CInstance &instance);
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};
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} // R2
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#endif
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