f281622d47
--HG-- branch : game-device
125 lines
3.4 KiB
C++
125 lines
3.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_WIN_EVENT_EMITTER_H
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#define NL_WIN_EVENT_EMITTER_H
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#include "types_nl.h"
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#include "event_emitter.h"
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#include "events.h"
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#ifdef NL_OS_WINDOWS
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namespace NLMISC {
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/**
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* CWinEventEmitter
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* CEventEmitter Windows implementation
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*/
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class CWinEventEmitter : public IEventEmitter
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{
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public:
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CWinEventEmitter () : _MouseEventsEnabled(true), _KeyboardEventsEnabled(true), _IMEEventsEnabled(true)
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{
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_HWnd=NULL;
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resetButtonFlagState ();
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}
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void setHWnd (HWND hWnd)
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{
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_HWnd=hWnd;
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resetButtonFlagState ();
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}
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/**
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* sends all events to server
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* (should call CEventServer method postEvent() )
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* \param server
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*/
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virtual void submitEvents(CEventServer & server, bool allWindows);
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/// Build the flags of the current buttons state
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TMouseButton buildFlags() const;
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// Reset button flag state
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void resetButtonFlagState ();
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// enable / disable mouse events to be processed. The default is enabled.
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void enableMouseEvents(bool enabled = true) { _MouseEventsEnabled = enabled; }
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// enable / disable keyboard events to be processed. The default is enabled.
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void enableKeyboardEvents(bool enabled = true) { _KeyboardEventsEnabled = enabled; }
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// enable / disable other events to be processed. The default is enabled.
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void enableIMEEvents(bool enabled = true) { _IMEEventsEnabled = enabled; }
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// Test whether mouse events are enabled.
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bool areMouseEventsEnabled() const { return _MouseEventsEnabled; }
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// Test whether keyboard events are enabled.
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bool areKeyboardEventsEnabled() const { return _KeyboardEventsEnabled; }
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private:
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// Private internal server message
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class CWinEventServer : CEventServer
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{
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friend class CWinEventEmitter;
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public:
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void setServer (CEventServer *server)
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{
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_Server=server;
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}
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private:
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virtual bool pumpEvent(CEvent* event)
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{
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CEventServer::pumpEvent(event);
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_Server->postEvent (event);
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return false;
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}
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private:
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CEventServer *_Server;
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};
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public:
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/** Process a win32 message.
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* Return true if the message must be trapped, false if DefWindowProc must be called afterwards
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*/
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bool processMessage (HWND hWnd, uint32 msg, WPARAM wParam, LPARAM lParam, CEventServer *server=NULL);
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private:
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CWinEventServer _InternalServer;
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HWND _HWnd;
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public:
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// private: may need to be in sync with direct input flags however...
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bool _CtrlButton;
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bool _ShiftButton;
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bool _AltButton;
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bool _MouseButtons[3];
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bool _MouseEventsEnabled;
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bool _KeyboardEventsEnabled;
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bool _IMEEventsEnabled;
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private:
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NLMISC::TMouseButton getButtons() const;
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};
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} // NLMISC
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#endif // NL_OS_WINDOWS
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#endif // NL_WIN_EVENT_EMITTER_H
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/* End of win_event_emitter.h */
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