212 lines
8.6 KiB
Text
212 lines
8.6 KiB
Text
Source: ryzom-core
|
|
Priority: extra
|
|
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
|
|
Uploaders: Luboš Novák <alvinx12@centrum.cz>, Cédric OCHS <kervala@gmail.com>
|
|
Build-Depends: debhelper (>= 9), cmake(>= 2.6), libxml2-dev,
|
|
libgl1-mesa-dev, libjpeg8-dev | libjpeg62-dev, libpng12-dev, libopenal-dev,
|
|
libfreetype6-dev, libxxf86vm-dev, libxrandr-dev, libxrender-dev,
|
|
libvorbis-dev, libsquish-dev, libcurl4-openssl-dev, libluabind-dev,
|
|
libboost-dev, libmysqlclient-dev,
|
|
libcpptest-dev, libqt4-dev, libqt4-opengl-dev
|
|
Standards-Version: 3.9.3
|
|
Section: games
|
|
Bugs: https://bitbucket.org/ryzom/ryzomcore/issues
|
|
Homepage: https://bitbucket.org/ryzom/ryzomcore/
|
|
Vcs-Hg: https://bitbucket.org/ryzom/ryzomcore
|
|
Vcs-Browser: https://bitbucket.org/ryzom/ryzomcore
|
|
|
|
Package: libnel0
|
|
Section: libdevel
|
|
Architecture: any
|
|
Multi-Arch: same
|
|
Pre-Depends: ${misc:Pre-Depends}
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}
|
|
Description: Massive multi-user 3D game environments library (shared library)
|
|
This is a software platform for creating and running massively multi-user
|
|
entertainment in a 3D environment over the Internet.
|
|
.
|
|
This library is further divided into specific modules: network, ai, 3d
|
|
and misc. If you want to use any of these, you also need to use the misc
|
|
part of the library, but ai, 3d and network are totally independent from
|
|
each other so you can use only the parts you really need in your project.
|
|
.
|
|
This package contains the shared library.
|
|
|
|
Package: libnel-dev
|
|
Section: libdevel
|
|
Architecture: any
|
|
Multi-Arch: same
|
|
Depends: ${misc:Depends}, libnel0 (= ${binary:Version})
|
|
Description: Massive multi-user 3D game environments library (development files)
|
|
This is a software platform for creating and running massively multi-user
|
|
entertainment in a 3D environment over the Internet.
|
|
.
|
|
This library is further divided into specific modules: network, ai, 3d
|
|
and misc. If you want to use any of these, you also need to use the misc
|
|
part of the library, but ai, 3d and network are totally independent from
|
|
each other so you can use only the parts you really need in your project.
|
|
.
|
|
This package contains the headers.
|
|
|
|
Package: libnel0-dbg
|
|
Section: debug
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, libnel0 (= ${binary:Version})
|
|
Description: Massive multi-user 3D game environments library (debugging symbols)
|
|
This is a software platform for creating and running massively multi-user
|
|
entertainment in a 3D environment over the Internet.
|
|
.
|
|
This library is further divided into specific modules: network, ai, 3d
|
|
and misc. If you want to use any of these, you also need to use the misc
|
|
part of the library, but ai, 3d and network are totally independent from
|
|
each other so you can use only the parts you really need in your project.
|
|
.
|
|
This package contains the debugging symbols.
|
|
|
|
Package: nel-tools
|
|
Section: devel
|
|
Architecture: any
|
|
Multi-Arch: same
|
|
Pre-Depends: ${misc:Pre-Depends}
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}, libnel0 (= ${binary:Version})
|
|
Description: Massive multi-user 3D game environments library (tools)
|
|
This is a software platform for creating and running massively multi-user
|
|
entertainment in a 3D environment over the Internet.
|
|
.
|
|
This library is further divided into specific modules: network, ai, 3d
|
|
and misc. If you want to use any of these, you also need to use the misc
|
|
part of the library, but ai, 3d and network are totally independent from
|
|
each other so you can use only the parts you really need in your project.
|
|
.
|
|
This package contains the tools.
|
|
|
|
Package: nel-tools-dbg
|
|
Section: debug
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, nel-tools (= ${binary:Version})
|
|
Description: Massive multi-user 3D game environments library (tools debugging symbols)
|
|
This is a software platform for creating and running massively multi-user
|
|
entertainment in a 3D environment over the Internet.
|
|
.
|
|
This library is further divided into specific modules: network, ai, 3d
|
|
and misc. If you want to use any of these, you also need to use the misc
|
|
part of the library, but ai, 3d and network are totally independent from
|
|
each other so you can use only the parts you really need in your project.
|
|
.
|
|
This package contains the tools debugging symbols.
|
|
|
|
Package: libryzom-sevenzip0
|
|
Architecture: any
|
|
Multi-Arch: same
|
|
Pre-Depends: ${misc:Pre-Depends}
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}
|
|
Description: Ryzom science-fantasy MMORPG (decompression library)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the decompression shared library.
|
|
|
|
Package: libryzom-sevenzip0-dbg
|
|
Section: debug
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, libryzom-sevenzip0 (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (decompression library debugging symbols)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the decompression shared library debugging symbols.
|
|
|
|
Package: libryzom-gameshare0
|
|
Architecture: any
|
|
Multi-Arch: same
|
|
Pre-Depends: ${misc:Pre-Depends}
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}, libnel0 (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (common shared library)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the game common shared library.
|
|
|
|
Package: libryzom-gameshare0-dbg
|
|
Section: debug
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, libryzom-gameshare0 (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (common debugging symbols)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the game common debugging symbols.
|
|
|
|
Package: libryzom-clientsheets0
|
|
Architecture: any
|
|
Multi-Arch: same
|
|
Pre-Depends: ${misc:Pre-Depends}
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (client sheets shared library)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the client sheets shared library.
|
|
|
|
Package: libryzom-clientsheets0-dbg
|
|
Section: debug
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, libryzom-clientsheets0 (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (client sheets debugging symbols)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the client sheets debugging symbols.
|
|
|
|
Package: ryzom-client
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version}),
|
|
libryzom-clientsheets0 (= ${binary:Version}),
|
|
ryzom-client-config (>= ${source:Version}), rsync, wget, p7zip-full
|
|
Description: Ryzom science-fantasy MMORPG (client)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the game client.
|
|
|
|
Package: ryzom-client-dbg
|
|
Section: debug
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, ryzom-client (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (client debugging symbols)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the client debugging symbols.
|
|
|
|
Package: ryzom-tools
|
|
Section: devel
|
|
Architecture: any
|
|
Multi-Arch: same
|
|
Pre-Depends: ${misc:Pre-Depends}
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version}),
|
|
libryzom-clientsheets0 (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (tools)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the tools.
|
|
|
|
Package: ryzom-tools-dbg
|
|
Section: debug
|
|
Architecture: any
|
|
Depends: ${misc:Depends}, ryzom-tools (= ${binary:Version})
|
|
Description: Ryzom science-fantasy MMORPG (tools debugging symbols)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the tools debugging symbols.
|
|
|
|
Package: ryzom-client-config
|
|
Architecture: all
|
|
Depends: ${misc:Depends}
|
|
Description: Ryzom science-fantasy MMORPG (client configuration)
|
|
Ryzom Core provides the base technologies and a set of development
|
|
methodologies for the development of both client and server code.
|
|
.
|
|
This package contains the client configuration.
|