khanat-opennel-code/code/nel/src/ligo/zone_bank.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

132 lines
4.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ZONE_BANK_H
#define NL_ZONE_BANK_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include <string>
#include <vector>
namespace NLLIGO
{
// Categories that MUST exist
// (zone)
// (size)
// (material) or (transname + transtype + transnum)
// All categories are string but some categories are particular string:
// zone is any string
// size is two number separated by a 'x'
// material is any string
// transname is two string (of materials separated by a '-')
// transnum is a number
// transtype is a string among (flat, cornera, cornerb)
// ***************************************************************************
/// No category of the type given found
#define STRING_NO_CAT_TYPE "< NOCATTYPE >"
// ***************************************************************************
class CZoneBankElement
{
// Category stuff
// The key is the Type of the category (Ex: "material", "size", ...)
// The second element is the value (Ex: "Grass", "2x2", ...)
std::map<std::string, std::string> _CategoriesMap;
// In this list the category type and value must be unique and 2 categories MUST
// appears : "zone" (The zone name) and "size" (*x* (ex:4x4 3x1 etc...))
// Some categories used in WorldEditor : "material", "transition"
uint8 _SizeX, _SizeY;
std::vector<bool> _Mask;
static std::string _NoCatTypeFound; // = STRING_NO_CAT_TYPE
public:
CZoneBankElement ();
// Set the mask of the zone bank element
void setMask (const std::vector<bool> &mask, uint8 sizeX, uint8 sizeY);
void addCategory (const std::string &CatType, const std::string &CatValue);
const std::string &getName (); // Return the value of the "zone" category
const std::string &getSize ();
uint8 getSizeX () { return _SizeX; }
uint8 getSizeY () { return _SizeY; }
const std::vector<bool> &getMask () { return _Mask; }
/// Return the CatValue or STRING_NO_CAT_TYPE if no category of that type found
const std::string &getCategory(const std::string &CatType);
/// Convert size in the categories to _SizeX, _SizeY
void convertSize ();
void serial (NLMISC::IStream &f);
friend class CZoneBank;
};
// ***************************************************************************
class CZoneBank
{
std::map<std::string,CZoneBankElement> _ElementsMap;
std::vector<CZoneBankElement*> _Selection;
public:
// Debug stuff beg
// ---------------
void debugInit(const std::string &sPath);
void debugSaveInit(CZoneBankElement &zbeTmp, const std::string &fileName);
// ---------------
// Debug stuff end
void reset ();
/// Initialize the zone bank with all files present in the path given (note pathName must not end with '\\')
bool initFromPath (const std::string &pathName, std::string &error);
/// Load an element in the current directory
bool addElement (const std::string &elementName, std::string &error);
void getCategoriesType (std::vector<std::string> &CategoriesType);
void getCategoryValues (const std::string &CategoryType, std::vector<std::string> &CategoryValues);
CZoneBankElement *getElementByZoneName (const std::string &ZoneName);
// Selection
void resetSelection ();
void addOrSwitch (const std::string &CategoryType, const std::string &CategoryValue);
void addAndSwitch (const std::string &CategoryType, const std::string &CategoryValue);
void getSelection (std::vector<CZoneBankElement*> &SelectedElements);
};
// ***************************************************************************
} // namespace NLLIGO
// ***************************************************************************
#endif // NL_ZONE_BANK_H
/* End of zone_bank.h */