57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SKY_RENDER_H
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#define CL_SKY_RENDER_H
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#include "nel/misc/rgba.h"
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namespace NL3D
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{
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class UCamera;
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class UInstance;
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}
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class CLightCycleManager;
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// create the sky scene
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void createSkyScene();
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// Render the sky dome
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void renderSky(const CLightCycleManager &lcm, NLMISC::CRGBA fogColor);
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// delete the sky scene
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void deleteSkyScene();
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// the scene containing sky
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extern NL3D::UScene *SkyScene;
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// Instance of sky used for 1st pass drawing
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extern NL3D::UInstance Sky;
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// Instance of sky used for 2ndt pass drawing. We use a second instance to keep texture pointers.
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extern NL3D::UInstance Sky2ndPass;
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// A shape used to draw fog part
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extern NL3D::UInstance SkyFogPart;
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#endif
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