245 lines
7.1 KiB
C++
245 lines
7.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "attack_list.h"
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#include "sheet_manager.h"
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#include "global.h"
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//
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#include "client_sheets/attack_list_sheet.h"
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//
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#include "nel/3d/u_scene.h"
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//
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#include "nel/misc/sheet_id.h"
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//
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#include <utility>
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H_AUTO_DECL(RZ_AttackList)
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using namespace NLMISC;
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using namespace std::rel_ops;
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extern NL3D::UScene *Scene;
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CAttackListManager *CAttackListManager::_Instance = NULL;
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// get a .animation_fx sheet from its name (NULL if not found)
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static CAnimationFXSetSheet *getAnimFXSetSheetFromName(const std::string &name)
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{
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CEntitySheet *sheet = SheetMngr.get(NLMISC::CSheetId(name));
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if (!sheet) return NULL;
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if (sheet->Type == CEntitySheet::ANIMATION_FX_SET) return static_cast<CAnimationFXSetSheet *>(sheet);
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return NULL;
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}
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// build an attack part
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static void buildAttackPart(const std::string &sheetName, CAnimationFXSet &fxSet, NL3D::UAnimationSet *as)
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{
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if (!sheetName.empty())
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{
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CAnimationFXSetSheet *sheet = getAnimFXSetSheetFromName(sheetName);
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if (sheet)
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{
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fxSet.init(sheet, as);
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}
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else
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{
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nlwarning("Sheet %s not found", sheetName.c_str());
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}
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}
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}
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//***********************************************************************************************
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CAttack::CAttack()
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{
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Sheet = NULL;
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}
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//***********************************************************************************************
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void CAttack::init(const CAttackSheet *sheet, NL3D::UAnimationSet *as)
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{
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nlassert(!Sheet); // init already done
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if (!sheet) return;
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Sheet = sheet;
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//
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buildAttackPart(Sheet->AttackBeginFX, AttackBeginFX, as);
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buildAttackPart(Sheet->AttackLoopFX, AttackLoopFX, as);
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buildAttackPart(Sheet->AttackEndFX, AttackEndFX, as);
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buildAttackPart(Sheet->AttackStaticObjectCastFX, AttackStaticObjectCastFX, as);
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buildAttackPart(Sheet->AttackFailFX, AttackFailFX, as);
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buildAttackPart(Sheet->ProjectileFX, ProjectileFX, as);
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buildAttackPart(Sheet->ImpactFX, ImpactFX, as);
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}
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//***********************************************************************************************
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void CAttackList::init(const CAttackListSheet *attackList, NL3D::UAnimationSet *as)
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{
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nlassert(_Attacks.empty());
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if (!attackList) return;
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_Attacks.resize(attackList->Attacks.size());
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for(uint k = 0; k < _Attacks.size(); ++k)
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{
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_Attacks[k].ID = &attackList->Attacks[k].ID;
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_Attacks[k].Attack.init(&(attackList->Attacks[k].Attack), as);
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}
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// sort all attacks for fast retrieval
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std::sort(_Attacks.begin(), _Attacks.end());
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}
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/*
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struct CAttackEntryComp
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{
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bool operator()(const CAttackListEntry &lhs, const CAttackIDSheet &rhs) const
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{
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nlassert(lhs.ID);
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return *lhs.ID < rhs;
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}
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};
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*/
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struct CAttackEntryComp2
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{
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bool operator()(const CAttackListEntry &lhs, const CAttackListEntry &rhs) const
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{
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nlassert(lhs.ID);
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nlassert(rhs.ID);
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return *lhs.ID < *rhs.ID;
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}
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};
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//***********************************************************************************************
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const CAttack *CAttackList::getAttackFromID(const CAttackIDSheet &id) const
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{
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H_AUTO_USE(RZ_AttackList);
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// vl: changed, this line only work with stlport
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// std::vector<CAttackListEntry>::const_iterator it = std::lower_bound(_Attacks.begin(), _Attacks.end(), id, CAttackEntryComp());
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CAttackListEntry ale(&id);
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std::vector<CAttackListEntry>::const_iterator it = std::lower_bound(_Attacks.begin(), _Attacks.end(), ale, CAttackEntryComp2());
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if (it == _Attacks.end()) return NULL;
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if (*(it->ID) != id) return NULL;
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return &(it->Attack);
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}
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//***********************************************************************************************
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CAttackListManager &CAttackListManager::getInstance()
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{
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H_AUTO_USE(RZ_AttackList)
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if (_Instance) return *_Instance;
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_Instance = new CAttackListManager();
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return *_Instance;
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}
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//***********************************************************************************************
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void CAttackListManager::releaseInstance()
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{
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if( _Instance )
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delete _Instance;
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_Instance = NULL;
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}
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//***********************************************************************************************
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void CAttackListManager::init()
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{
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if (_AnimationSet) return; // init already done
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if (!Scene) return; // no scene, can't build anything
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_AnimationSet = Driver->createAnimationSet();
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if (!_AnimationSet) return;
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std::vector<CSheetId> result;
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std::vector<std::string> filenames;
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NLMISC::CSheetId::buildIdVector(result, filenames, "attack_list");
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for(uint k = 0; k < result.size(); ++k)
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{
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const CAttackListSheet *sheet = dynamic_cast<const CAttackListSheet *>(SheetMngr.get(result[k]));
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if (sheet)
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{
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TAttackListMap::iterator it = _AttackMap.find(filenames[k]);
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if (it != _AttackMap.end())
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{
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nlwarning("attack list duplicated : %s", filenames[k].c_str());
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}
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CAttackList &al = _AttackMap[filenames[k]];
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al.init(sheet, _AnimationSet);
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}
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}
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// auras and links
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buildAurasFXs();
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buildLinkFXs();
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}
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//***********************************************************************************************
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void CAttackListManager::release()
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{
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if (!_AnimationSet) return;
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_AttackMap.clear();
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if (Driver) Driver->deleteAnimationSet(_AnimationSet);
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_Auras.release();
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_Links.release();
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delete _Instance;
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_Instance = NULL;
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}
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//***********************************************************************************************
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const CAttackList *CAttackListManager::getAttackList(const std::string &name) const
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{
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H_AUTO_USE(RZ_AttackList)
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TAttackListMap::const_iterator it = _AttackMap.find(name);
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if (it != _AttackMap.end()) return &(it->second);
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return NULL;
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}
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//***********************************************************************************************
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CAttackListManager::CAttackListManager()
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{
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_AnimationSet = NULL;
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}
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//*******************************************************************************************
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void CAttackListManager::buildAurasFXs()
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{
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_Auras.init("auras.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */);
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}
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//*******************************************************************************************
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void CAttackListManager::buildLinkFXs()
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{
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_Links.init("links.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */);
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}
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