809 lines
19 KiB
C++
809 lines
19 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_MSG_CLIENT_SERVER_H
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#define RY_MSG_CLIENT_SERVER_H
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/////////////
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// INCLUDE //
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/////////////
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#include "nel/misc/types_nl.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/ucstring.h"
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#include "game_share/characteristics.h"
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#include "game_share/character_summary.h"
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#include "game_share/starting_point.h"
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#include "game_share/base_types.h"
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#include "game_share/chat_group.h"
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#include "game_share/pvp_clan.h"
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#include "game_share/far_position.h"
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///////////
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// CLASS //
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///////////
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/**
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* Message for the Target from a slot.
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* \author PUZIN Guillaume (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CTargetSlotMsg
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{
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public:
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uint32 Slot;
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void serial(NLMISC::CBitMemStream &f)
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{
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// Serialize 8bits.
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f.serial(Slot, 8);
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}
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};
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/**
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* Message for the Target from a slot.
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* \author PUZIN Guillaume (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CTargetPosMsg
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{
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public:
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sint32 X;
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sint32 Y;
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sint32 Z;
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void serial(NLMISC::CBitMemStream &f)
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{
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// Serialize the position.
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f.serial(X);
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f.serial(Y);
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f.serial(Z);
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}
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};
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/**
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* Message to ask server for a name
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* \author Matthieu 'TRAP' Besson
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* \author Nevrax France
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* \date 2003
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*/
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class CCheckNameMsg
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{
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public:
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ucstring Name;
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TSessionId HomeSessionId;
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void serialBitMemStream(NLMISC::CBitMemStream &f)
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{
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f.serial( Name );
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f.serial( HomeSessionId );
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}
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void serial(NLMISC::CMemStream &f)
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{
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f.serial( Name );
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f.serial( HomeSessionId );
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}
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};
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/**
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* Message to create a character.
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* \author PUZIN Guillaume (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CCreateCharMsg
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{
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public:
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uint8 Slot;
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NLMISC::CSheetId SheetId;
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TSessionId Mainland; //mainland where char is
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ucstring Name; //character name choose by player
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uint8 People; //use people.h enum
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uint8 Sex; //use gender.h enum
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//nb points allocated to role (0 not get, else between 1 to 3)
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uint8 NbPointFighter;
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uint8 NbPointCaster;
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uint8 NbPointCrafter;
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uint8 NbPointHarvester;
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RYZOM_STARTING_POINT::TStartPoint StartPoint; //enum of starting point choosing by player
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sint8 GabaritHeight;
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sint8 GabaritTorsoWidth ;
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sint8 GabaritArmsWidth;
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sint8 GabaritLegsWidth;
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sint8 GabaritBreastSize;
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sint8 MorphTarget1; // 0 - 7
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sint8 MorphTarget2;
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sint8 MorphTarget3;
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sint8 MorphTarget4;
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sint8 MorphTarget5;
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sint8 MorphTarget6;
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sint8 MorphTarget7;
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sint8 MorphTarget8;
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sint8 EyesColor; // 0 - 7
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sint8 Tattoo; // 0 = neutral, 1 - 15 Tattoo
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// hair
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sint8 HairType; // 0 - 3
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sint8 HairColor; // 0 - 5
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// color for equipement slots (Only for pre-equiped perso created with sheet)
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sint8 JacketColor;
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sint8 TrousersColor;
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sint8 HatColor;
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sint8 ArmsColor;
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sint8 HandsColor;
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sint8 FeetColor;
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// -----------------------------------------------------------------------------------------------------------
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// get reference to morph taget 0-7
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sint8 &getMorphTarget(uint index)
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{
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switch(index)
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{
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case 0: return MorphTarget1;
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case 1: return MorphTarget2;
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case 2: return MorphTarget3;
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case 3: return MorphTarget4;
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case 4: return MorphTarget5;
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case 5: return MorphTarget6;
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case 6: return MorphTarget7;
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case 7: return MorphTarget8;
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default: nlassert(0); break;
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}
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return MorphTarget1;
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}
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void setupFromCharacterSummary (const CCharacterSummary &cs)
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{
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Slot = 0;
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SheetId = NLMISC::CSheetId::Unknown;
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Mainland= cs.Mainland;
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Name = cs.Name;
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People = cs.People;
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Sex = cs.VisualPropA.PropertySubData.Sex;
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HairType = cs.VisualPropA.PropertySubData.HatModel;
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HairColor = cs.VisualPropA.PropertySubData.HatColor;
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GabaritHeight = cs.VisualPropC.PropertySubData.CharacterHeight;
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GabaritTorsoWidth = cs.VisualPropC.PropertySubData.TorsoWidth;
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GabaritArmsWidth = cs.VisualPropC.PropertySubData.ArmsWidth;
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GabaritLegsWidth = cs.VisualPropC.PropertySubData.LegsWidth;
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GabaritBreastSize = cs.VisualPropC.PropertySubData.BreastSize;
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// color for equipement slots
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JacketColor = cs.VisualPropA.PropertySubData.JacketColor;
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TrousersColor = cs.VisualPropA.PropertySubData.TrouserColor;
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HatColor = cs.VisualPropA.PropertySubData.HatColor;
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ArmsColor = cs.VisualPropA.PropertySubData.ArmColor;
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HandsColor = cs.VisualPropB.PropertySubData.HandsColor;
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FeetColor = cs.VisualPropB.PropertySubData.FeetColor;
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// blend shapes
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MorphTarget1 = cs.VisualPropC.PropertySubData.MorphTarget1;
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MorphTarget2 = cs.VisualPropC.PropertySubData.MorphTarget2;
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MorphTarget3 = cs.VisualPropC.PropertySubData.MorphTarget3;
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MorphTarget4 = cs.VisualPropC.PropertySubData.MorphTarget4;
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MorphTarget5 = cs.VisualPropC.PropertySubData.MorphTarget5;
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MorphTarget6 = cs.VisualPropC.PropertySubData.MorphTarget6;
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MorphTarget7 = cs.VisualPropC.PropertySubData.MorphTarget7;
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MorphTarget8 = cs.VisualPropC.PropertySubData.MorphTarget8;
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// eyes color
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EyesColor = cs.VisualPropC.PropertySubData.EyesColor;
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// tattoo number
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Tattoo = cs.VisualPropC.PropertySubData.Tattoo;
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}
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void serialBitMemStream(NLMISC::CBitMemStream &f)
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{
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f.serial(Slot);
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// Serialise SheetId, used for create character with sheet for tests
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f.serial( SheetId );
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// Serialize the user character.
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f.serial( Mainland );
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f.serial( Name );
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f.serial( People );
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f.serial( Sex );
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f.serial( NbPointFighter );
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f.serial( NbPointCaster );
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f.serial( NbPointCrafter );
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f.serial( NbPointHarvester );
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f.serialEnum( StartPoint );
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f.serial( HairType );
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f.serial( HairColor );
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f.serial( GabaritHeight ); // 0 - 15
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f.serial( GabaritTorsoWidth );
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f.serial( GabaritArmsWidth );
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f.serial( GabaritLegsWidth );
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f.serial( GabaritBreastSize );
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f.serial( MorphTarget1 ); // 0 - 7
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f.serial( MorphTarget2 );
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f.serial( MorphTarget3 );
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f.serial( MorphTarget4 );
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f.serial( MorphTarget5 );
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f.serial( MorphTarget6 );
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f.serial( MorphTarget7 );
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f.serial( MorphTarget8 );
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f.serial( EyesColor ); // 0 - 7
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f.serial( Tattoo ); // 0 = neutral, 1 - 64 Tattoo
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// color for equipement slots (Only for pre-equiped perso created with sheet)
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f.serial( JacketColor );
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f.serial( TrousersColor );
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f.serial( HatColor );
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f.serial( ArmsColor );
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f.serial( HandsColor );
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f.serial( FeetColor );
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}
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void serial(NLMISC::CMemStream &f)
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{
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f.serial(Slot);
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// Serialise SheetId, used for create character with sheet for tests
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f.serial( SheetId );
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// Serialize the user character.
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f.serial( Mainland );
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f.serial( Name );
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f.serial( People );
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f.serial( Sex );
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f.serial( NbPointFighter );
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f.serial( NbPointCaster );
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f.serial( NbPointCrafter );
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f.serial( NbPointHarvester );
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f.serialEnum( StartPoint );
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f.serial( HairType );
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f.serial( HairColor );
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f.serial( GabaritHeight ); // 0 - 14
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f.serial( GabaritTorsoWidth );
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f.serial( GabaritArmsWidth );
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f.serial( GabaritLegsWidth );
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f.serial( GabaritBreastSize );
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f.serial( MorphTarget1 ); // 0 - 7
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f.serial( MorphTarget2 );
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f.serial( MorphTarget3 );
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f.serial( MorphTarget4 );
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f.serial( MorphTarget5 );
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f.serial( MorphTarget6 );
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f.serial( MorphTarget7 );
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f.serial( MorphTarget8 );
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f.serial( EyesColor ); // 0 - 7
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f.serial( Tattoo ); // 0 = neutral, 1 - 15 Tattoo
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// color for equipement slots (Only for pre-equiped perso created with sheet)
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f.serial( JacketColor );
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f.serial( TrousersColor );
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f.serial( HatColor );
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f.serial( ArmsColor );
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f.serial( HandsColor );
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f.serial( FeetColor );
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}
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void dump()
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{
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nlinfo("Slot = %d", Slot);
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nlinfo("SheetId = %d", SheetId.asInt());
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nlinfo("Mainland= %d", Mainland.asInt());
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nlinfo("Name = %s", Name.toString().c_str());
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nlinfo("People = %d", People);
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nlinfo("Sex = %d", Sex);
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nlinfo("StartPoint = %d", StartPoint);
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nlinfo("Nb Point allocated to Fighter Role: %d", NbPointFighter );
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nlinfo("Nb Point allocated to Caster Role: %d", NbPointCaster );
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nlinfo("Nb Point allocated to Crafter Role: %d", NbPointCrafter );
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nlinfo("Nb Point allocated to Harvester Role: %d", NbPointHarvester );
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nlinfo("GabaritHeight = %d", GabaritHeight);
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nlinfo("GabaritTorsoWidth = %d", GabaritTorsoWidth);
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nlinfo("GabaritArmsWidth = %d", GabaritArmsWidth);
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nlinfo("GabaritLegsWidth = %d", GabaritLegsWidth);
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nlinfo("GabaritBreastSize = %d", GabaritBreastSize);
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nlinfo("MorphTarget1 = %d", MorphTarget1);
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nlinfo("MorphTarget2 = %d", MorphTarget2);
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nlinfo("MorphTarget3 = %d", MorphTarget3);
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nlinfo("MorphTarget4 = %d", MorphTarget4);
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nlinfo("MorphTarget5 = %d", MorphTarget5);
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nlinfo("MorphTarget6 = %d", MorphTarget6);
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nlinfo("MorphTarget7 = %d", MorphTarget7);
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nlinfo("MorphTarget8 = %d", MorphTarget8);
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nlinfo("EyesColor = %d", EyesColor);
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nlinfo("Tattoo = %d", Tattoo);
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nlinfo("HairType = %d", HairType);
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nlinfo("HairColor = %d", HairColor);
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nlinfo("JacketColor = %d", JacketColor);
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nlinfo("TrousersColor = %d", TrousersColor);
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nlinfo("HatColor = %d", HatColor);
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nlinfo("ArmsColor = %d", ArmsColor);
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nlinfo("HandsColor = %d", HandsColor);
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nlinfo("FeetColor = %d", FeetColor);
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}
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};
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/**
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* Error Message to create a character.
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* All field not true is an error
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* \author Alain Saffray
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* \author Nevrax France
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* \date 2002
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*/
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class CCreateCharErrorMsg
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{
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public:
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bool Slot;
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bool Mainland;
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bool Name;
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bool People;
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bool Role;
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bool Sex;
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bool StartPoint;
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bool Characteristics[ CHARACTERISTICS::NUM_CHARACTERISTICS ];
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bool GabaritHeight;
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bool GabaritTorsoWidth ;
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bool GabaritLegsWidth;
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bool GabaritArmsWidth;
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// color for equipement slots
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bool JacketColor;
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bool TrousersColor;
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bool HatColor;
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bool ArmsColor;
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bool HandsColor;
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bool FeetColor;
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// hair
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bool HairType;
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bool HairColor;
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// Facial detail
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bool FacialMorphDetail; // 24 lower bits is used
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void serialBitMemStream(NLMISC::CBitMemStream &f)
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{
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// Serialize the user character.
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f.serial( Slot );
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f.serial( Mainland );
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f.serial( Name );
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f.serial( People );
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f.serial( Role );
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f.serial( Sex );
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f.serial( StartPoint );
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for( int i = 0; i < CHARACTERISTICS::NUM_CHARACTERISTICS; ++i )
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{
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f.serial( Characteristics[ i ] );
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}
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f.serial( HairType );
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f.serial( HairColor );
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f.serial( GabaritHeight );
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f.serial( GabaritTorsoWidth );
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f.serial( GabaritLegsWidth );
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f.serial( GabaritArmsWidth );
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f.serial( JacketColor );
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f.serial( TrousersColor );
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f.serial( HatColor );
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f.serial( ArmsColor );
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f.serial( HandsColor );
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f.serial( FeetColor );
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f.serial( FacialMorphDetail );
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}
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void serial(NLMISC::CMemStream &f)
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{
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// Serialize the user character.
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f.serial( Slot );
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f.serial( Mainland );
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f.serial( Name );
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f.serial( People );
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f.serial( Role );
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f.serial( Sex );
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f.serial( StartPoint );
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for( int i = 0; i < CHARACTERISTICS::NUM_CHARACTERISTICS; ++i )
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{
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f.serial( Characteristics[ i ] );
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}
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f.serial( HairType );
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f.serial( HairColor );
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f.serial( GabaritHeight );
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f.serial( GabaritTorsoWidth );
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f.serial( GabaritLegsWidth );
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f.serial( GabaritArmsWidth );
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f.serial( JacketColor );
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f.serial( TrousersColor );
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f.serial( HatColor );
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f.serial( ArmsColor );
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f.serial( HandsColor );
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f.serial( FeetColor );
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f.serial( FacialMorphDetail );
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}
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CCreateCharErrorMsg()
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{
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Slot = true;
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Mainland = true;
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Name = true;
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People = true;
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Role = true;
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Sex = true;
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StartPoint = true;
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for( int i = 0; i < CHARACTERISTICS::NUM_CHARACTERISTICS; ++i )
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{
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Characteristics[ i ] = true;
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}
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HairType = true;
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HairColor = true;
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GabaritHeight = true;
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GabaritTorsoWidth = true;
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GabaritLegsWidth = true;
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GabaritArmsWidth = true;
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JacketColor = true;
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TrousersColor = true;
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HatColor = true;
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ArmsColor = true;
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HandsColor = true;
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FeetColor = true;
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FacialMorphDetail = true;
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}
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};
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/**
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* Message for select a existing character.
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* \author Alain Saffray
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* \author Nevrax France
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* \date 2002
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*/
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class CSelectCharMsg
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{
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public:
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uint8 c;
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void serial(NLMISC::CBitMemStream &f)
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{
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// Serialize the selected character.
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f.serial(c);
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}
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};
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/**
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* Message for the character information at the beginning.
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* \author PUZIN Guillaume (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CUserCharMsg
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{
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public:
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static void write(NLMISC::CBitMemStream &s, const COfflineEntityState& state, uint8 season, uint32 userRole, bool isInRingSession, TSessionId highestMainlandSessionId, uint32 firstConnectedTime, uint32 playedTime)
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{
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nlWrite( s, serial, state );
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uint32 v = (uint32)season; // can be 0 for "auto"
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s.serial( v, 3 );
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v = (uint32)userRole & 0x3; // bits 0-1
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v |= (((uint32)isInRingSession) << 2); // bit 2
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s.serial( v, 3 );
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s.serial( highestMainlandSessionId );
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s.serial( firstConnectedTime );
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s.serial( playedTime );
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}
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static void read(NLMISC::CBitMemStream &s, COfflineEntityState& state, uint8& season, uint32& userRole, bool& isInRingSession, TSessionId& highestMainlandSessionId, uint32& firstConnectedTime, uint32& playedTime)
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{
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nlRead( s, serial, state );
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uint32 v = 0;
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s.serial( v, 3 );
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season = (uint8)v;
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v = 0;
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s.serial( v, 3 );
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userRole = (v & 0x3); // bits 0-1
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isInRingSession = ((v & 0x4) != 0); // bit 2
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s.serial( highestMainlandSessionId );
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s.serial( firstConnectedTime );
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s.serial( playedTime );
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}
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};
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/**
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* Message for the position.
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* \author PUZIN Guillaume (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CPositionMsg
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{
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public:
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sint32 X;
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sint32 Y;
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sint32 Z;
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float Heading;
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void serial(NLMISC::CBitMemStream &f)
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{
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// Serialize the user character.
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f.serial(X);
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f.serial(Y);
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f.serial(Z);
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f.serial(Heading);
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}
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};
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/**
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* Message to select a memorised phrase.
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* \author PUZIN Guillaume (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CMemPhraseMsg
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{
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public:
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uint8 NumPhrase;
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void serial(NLMISC::CBitMemStream &f)
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{
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// Serialize the number of the phrase to select.
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f.serial(NumPhrase);
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}
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};
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|
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/**
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* CNewDynamicStringMsg
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* Message to add a dynamic string in string database
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*
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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class CNewDynamicStringMsg
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{
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public:
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uint32 DynamicStringIndex;
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std::string DynamicString;
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void serial(NLMISC::CBitMemStream &f)
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{
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f.serial( DynamicStringIndex );
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f.serial( DynamicString );
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}
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};
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|
|
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/**
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* CChatMsg
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* Message to chat
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*
|
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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class CChatMsg
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{
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public:
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TDataSetIndex CompressedIndex;
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uint32 SenderNameId;
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uint8 ChatMode;
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// uint32 DynChatChanID;
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NLMISC::CEntityId DynChatChanID;
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ucstring Content;
|
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|
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CChatMsg()
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{
|
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CompressedIndex = INVALID_DATASET_INDEX;
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SenderNameId = 0;
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ChatMode = 0;
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DynChatChanID = NLMISC::CEntityId::Unknown;
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}
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void serial(NLMISC::CBitMemStream &f)
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{
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f.serial( CompressedIndex );
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f.serial( SenderNameId );
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f.serial( ChatMode );
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if(ChatMode==CChatGroup::dyn_chat)
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f.serial(DynChatChanID);
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f.serial( Content );
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}
|
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};
|
|
|
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/**
|
|
* CChatMsg2
|
|
* Message to chat
|
|
*
|
|
* \author Boris Boucher
|
|
* \author Nevrax France
|
|
* \date 2002
|
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*/
|
|
class CChatMsg2
|
|
{
|
|
public:
|
|
TDataSetIndex CompressedIndex;
|
|
uint32 SenderNameId;
|
|
uint8 ChatMode;
|
|
uint32 PhraseId;
|
|
ucstring CustomTxt;
|
|
|
|
CChatMsg2()
|
|
{
|
|
CompressedIndex = INVALID_DATASET_INDEX;
|
|
SenderNameId = 0;
|
|
ChatMode = 0;
|
|
PhraseId = 0;
|
|
CustomTxt = "";
|
|
}
|
|
|
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void serial(NLMISC::CBitMemStream &f)
|
|
{
|
|
f.serial( CompressedIndex );
|
|
f.serial( SenderNameId );
|
|
f.serial( ChatMode );
|
|
f.serial( PhraseId );
|
|
f.serial( CustomTxt );
|
|
}
|
|
};
|
|
|
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/**
|
|
* CFarTell
|
|
* Message for far tell
|
|
*
|
|
* \author Boris Boucher
|
|
* \author Nevrax France
|
|
* \date 2006
|
|
*/
|
|
class CFarTellMsg
|
|
{
|
|
public:
|
|
ucstring SenderName;
|
|
ucstring Text;
|
|
|
|
void serial(NLMISC::CBitMemStream &f)
|
|
{
|
|
f.serial( SenderName);
|
|
f.serial( Text );
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* CRespawnPointsMsg
|
|
* Message from server to client indicating all valid respawn points.
|
|
* The local vector of points is reseted if the flag need reset is set.
|
|
* The respawn points are added to the local vector of points.
|
|
*
|
|
* \author Matthieu 'Trap' Besson
|
|
* \author Nevrax France
|
|
* \date December 2003
|
|
*/
|
|
class CRespawnPointsMsg
|
|
{
|
|
public:
|
|
struct SRespawnPoint
|
|
{
|
|
sint32 x, y;
|
|
|
|
SRespawnPoint() { x = y = 0; }
|
|
SRespawnPoint(sint32 nX, sint32 nY) { x = nX; y = nY;}
|
|
|
|
void serial(NLMISC::IStream &f)
|
|
{
|
|
f.serial(x);
|
|
f.serial(y);
|
|
}
|
|
};
|
|
|
|
bool NeedToReset;
|
|
std::vector<SRespawnPoint> RespawnPoints;
|
|
|
|
// ----------------------------------------
|
|
|
|
CRespawnPointsMsg()
|
|
{
|
|
NeedToReset = false;
|
|
}
|
|
|
|
void serial(NLMISC::CBitMemStream &f)
|
|
{
|
|
f.serial(NeedToReset);
|
|
f.serialCont(RespawnPoints);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* CFactionWarsMsg
|
|
* Message from server to client indicating all faction wars.
|
|
*
|
|
* \author Stephane Coutelas
|
|
* \author Nevrax France
|
|
* \date December 2005
|
|
*/
|
|
class CFactionWarsMsg
|
|
{
|
|
public:
|
|
|
|
/// faction wars
|
|
std::vector<PVP_CLAN::CFactionWar> FactionWarOccurs;
|
|
|
|
void serial(NLMISC::CBitMemStream &f)
|
|
{
|
|
f.serialCont(FactionWarOccurs);
|
|
}
|
|
};
|
|
|
|
|
|
namespace NPC_ICON
|
|
{
|
|
/**
|
|
* State of a NPC Mission Giver regarding icons
|
|
*/
|
|
enum TNPCMissionGiverState
|
|
{
|
|
AwaitingFirstData,
|
|
NotAMissionGiver,
|
|
ListHasOutOfReachMissions,
|
|
ListHasAlreadyTakenMissions,
|
|
ListHasAvailableMission,
|
|
AutoHasUnavailableMissions,
|
|
AutoHasAvailableMission,
|
|
|
|
NbMissionGiverStates
|
|
};
|
|
|
|
const NLMISC::TGameCycle DefaultClientNPCIconRefreshTimerDelayGC = 60*10; // 1 min
|
|
};
|
|
|
|
|
|
#endif // RY_MSG_CLIENT_SERVER_H
|
|
|
|
/* End of msg_client_server.h */
|
|
|
|
|