108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_POINT_LIGHT_NAMED_H
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#define NL_POINT_LIGHT_NAMED_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/point_light.h"
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#include "nel/misc/stream.h"
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namespace NL3D {
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class CLightInfluenceInterpolator;
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// ***************************************************************************
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/**
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* A pointLight with a name, and a default color setup. The current setup is the setup in CPointLight.
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* A CPointLightNamed influence can also be interpolated with a CLightInfluenceInterpolator.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CPointLightNamed : public CPointLight
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{
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public:
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/// Animation used by this light
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std::string AnimatedLight;
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/// Group of the light
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uint32 LightGroup;
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public:
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/// Constructor
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CPointLightNamed();
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/// Set the Default ambient color of the light. Default to Black.
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void setDefaultAmbient (NLMISC::CRGBA ambient) {_DefaultAmbient=ambient;}
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/// Set the Default diffuse color of the light. Default to White
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void setDefaultDiffuse (NLMISC::CRGBA diffuse) {_DefaultDiffuse=diffuse;}
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/// Set the Default specular color of the light. Default to White
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void setDefaultSpecular (NLMISC::CRGBA specular) {_DefaultSpecular=specular;}
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/// Get the Default ambient color of the light.
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NLMISC::CRGBA getDefaultAmbient () const {return _DefaultAmbient;}
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/// Get the Default diffuse color of the light.
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NLMISC::CRGBA getDefaultDiffuse () const {return _DefaultDiffuse;}
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/// Get the Default specular color of the light.
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NLMISC::CRGBA getDefaultSpecular () const {return _DefaultSpecular;}
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/// get the unanimated diffuse (used for Landscape)
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NLMISC::CRGBA getUnAnimatedDiffuse() const {return _UnAnimatedDiffuse;}
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/** modulate the default color setup with nFactor, and set to the current setup.
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* NB: getUnAnimatedDiffuse() == getDiffuse()
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*/
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void setLightFactor(NLMISC::CRGBA nFactor);
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/** modulate the default color setup with nFactor, and set to the current setup.
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* give 2 params the second is the "not animated" factor. used for Landscape.
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*/
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void setLightFactor(NLMISC::CRGBA nAnimatedFactor, NLMISC::CRGBA nUnAnimatedFactor);
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void serial(NLMISC::IStream &f);
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// ******************
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private:
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// For CLightInfluenceInterpolator to work. Only used by CLightInfluenceInterpolator.
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friend class CLightInfluenceInterpolator;
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sint _IdInInfluenceList;
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// The Default light color.
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NLMISC::CRGBA _DefaultAmbient;
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NLMISC::CRGBA _DefaultDiffuse;
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NLMISC::CRGBA _DefaultSpecular;
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// The unanimated diffuse
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NLMISC::CRGBA _UnAnimatedDiffuse;
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};
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} // NL3D
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#endif // NL_POINT_LIGHT_NAMED_H
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/* End of point_light_named.h */
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