khanat-opennel-code/code/nel/include/nel/3d/hrc_trav.h

92 lines
2.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_HRC_TRAV_H
#define NL_HRC_TRAV_H
#include "nel/3d/trav_scene.h"
#include "nel/misc/matrix.h"
#include "nel/misc/debug.h"
namespace NL3D
{
using NLMISC::CVector;
using NLMISC::CPlane;
using NLMISC::CMatrix;
class CTransformShape;
// ***************************************************************************
/**
* The hierarchy traversal.
*
* NB: see CScene for 3d conventions (orthonormal basis...)
* \author Lionel Berenguier
* \author Nevrax France
* \date 2000
*/
class CHrcTrav : public CTraversal
{
public:
/// The visibility flag. In the root case, Herit means Show.
enum TVisibility
{
Show=0, // The model is shown in hte hierarchy
Hide, // The model is hidden in hte hierarchy
Herit, // The model herit the visibilty from his father
VisibilityCount
};
public:
/// Constructor
CHrcTrav()
{
// NB: Now, models update is done before ALL traversals.
// Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().
CurrentDate= 1;
}
/// \name ITrav/ITravScene Implementation.
//@{
void traverse();
//@}
public:
// ClusterSystem. The moving object for the current frame (only TransformShape can be inserted dynamiccaly in Clusters).
std::vector<CTransformShape*> _MovingObjects;
// ONLY FOR MODELS.
sint64 CurrentDate; // The current date of the traversal, useful for matrix update.
};
}
#endif // NL_HRC_TRAV_H
/* End of hrc_trav.h */