khanat-opennel-code/code/snowballs2/bin/snowballs_client_default.cfg
2014-10-11 14:44:16 +02:00

297 lines
9.9 KiB
INI
Executable file

//////////////////////////////////////////////////////////////////////////////
// Config file for Snowballs 2 client ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// This file is used to setup the client.
//
// You can modify almost all variables dynamically (when the client is launched)
// and the new values will be reloaded automatically in the client.
//
//////////////////////////////////////////////////////////////////////////////
// Snowballs 2 ///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Root directory where we can find the client datas (zones, tiles, maps, ...)
// You must uncomment this line on GNU/Linux and comment the next one
//SearchPaths = { "/usr/local/share/games/snowballs/" };
SearchPaths = { "data" };
// Which extensions to remap to what if needed (pairs of 2)
RemapExtensions = { "dss", "tga" };
// The language code of the client
LanguageCode = "en";
// If changes to the config should be saved on exit
SaveConfig = 1;
// Font name used for all text in the client (it can be a .ttf, .fon, .pfb)
FontName = "n019003l.pfb";
//////////////////////////////////////////////////////////////////////////////
// Time //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
FpsSmoothing = 64;
//////////////////////////////////////////////////////////////////////////////
// Screen Variables //////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Use OpenGL, set to 1, Direc3D (Windows) set to 0.
OpenGL = 1;
// Resolution of the screen
ScreenWidth = 1280;
ScreenHeight = 800;
ScreenDepth = 32;
// If 1, run in fullscreen mode, 0 for windowed
ScreenFull = 1;
// Start position of the player (the z is always 0)
StartPoint = { 1840.0, -970.0, 0.0 };
//////////////////////////////////////////////////////////////////////////////
// HMD Variables /////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
HMDEnable = 1;
HMDDeviceId = 0;
HMDDevice = "Auto";
//////////////////////////////////////////////////////////////////////////////
// Sound Variables ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// The sound driver, choose between "Auto", "FMod", "DSound" and "OpenAl"
SoundDriver = "FMod";
SoundMaxTracks = 32;
SoundUseEax = 1;
SoundUseADPCM = 1;
SoundForceSoftware = 1;
SoundEnabled = 1;
//////////////////////////////////////////////////////////////////////////////
// Mouse Variables ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// 1 to inverse the mouse vertical direction
MouseInvert = 0;
// Zoom step for the mouse wheel
MouseZoomStep = 3.0;
// Initial distance of the camera to the main character
ViewLagBehind = 6.0;
// Initial height of the camera relative to the character
ViewHeight = 4.5;
// Initial height of the target relative to the character
ViewTargetHeight = 4.0;
//////////////////////////////////////////////////////////////////////////////
// Entities Variables ////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Color of the entity name on top of entities
EntityNameColor = { 255, 255, 255, 255 };
// Font size of the entity name
EntityNameSize = 16;
//////////////////////////////////////////////////////////////////////////////
// Commands interface Variables //////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// If 1, display the command (chat) interface
ShowCommands = 1;
// If 1, display graph
ShowGraph = 1;
// Position & size of the command interface
CommandsBoxX = 0.02;
CommandsBoxY = 0.025;
CommandsBoxWidth = 0.76;
CommandsBoxBorder = 0.009;
// Number of lines to display in the command interface
CommandsNbLines = 5;
// Space between 2 lines
CommandsLineHeight = 0.025;
// Color of the backgound interface
CommandsBackColor = { 0, 0, 128, 128 };
// Color of the text interface
CommandsFrontColor = { 255, 255, 255, 255 };
// Font size for the command lines
CommandsFontSize = 14;
//////////////////////////////////////////////////////////////////////////////
// Radar interface Variables /////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// If 0, no radar, if 1, big radar, if 2, small radar
RadarState = 2; // 0 = no, 1 = big, 2 = little
// Position & size of the radar interface
RadarPosX = 0.2;
RadarPosY = 0.22;
RadarWidth = 0.6;
RadarHeight = 0.7;
// Radar colors
RadarBackColor = { 0, 255, 0, 50 };
RadarFrontColor = { 0, 255, 0, 100 };
RadarSelfColor = { 0, 255, 0, 255 };
RadarOtherColor = { 255, 100, 0, 255 };
RadarPlaceColor = { 0, 0, 255, 255 };
// Size of the entity displayed in the radar
RadarEntitySize = 0.006;
RadarDistance = 500;
RadarMinDistance = 100;
RadarMaxDistance = 1000;
RadarFontSize = 14;
// Position & size of the small radar
RadarLittlePosX = 0.915;
RadarLittlePosY = 0.83;
RadarLittleRadius = 0.1;
// Position of particular places in the world (point of reference)
RadarParticularPlaces = {
"2300.0", "-776.0", "Vagimount",
"770.0", "-640.0", "Manhatan",
"1135.0", "-840.0", "ThePill",
"1033.0", "-944.0", "End WuDoor",
"564.0", "-1033.0", "Start WuDoor",
"2125.0", "-764.0", "BigHole",
"2169.0", "-1258.0", "GapCave",
"1840.0", "-970.0", "StartPosition",
"2350.0", "-1158.0", "BackWay",
"2440.0", "-1302.0", "WorldRoof",
"2228.0", "-1045.0", "DeepForest",
"2133.0", "-471.0", "PingooVillage",
};
//////////////////////////////////////////////////////////////////////////////
// Login Variables ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// If 1, launch snowballs in offline mode (not server), otherwise 0 for connecting to a server
Local = 1;
// Address of the login system (should be itsalive.nevrax.org)
LSHost = "localhost";
// Address of the frontend system (should be itsalive.nevrax.org)
FSHost = "localhost";
// Your login
Login = "";
// Your password in clear text
Password = "";
// The shard number index
ShardId = 300;
// If 1, the client directly connects to the LS
// If 0, the client connects to the web server and the web server connects to the LS
UseDirectClient = 1;
ClientApplication = "snowballs";
//////////////////////////////////////////////////////////////////////////////
// Landscape Variables ///////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Name of the landscape data
LandscapeBankName = "bank.bank";
LandscapeFarBankName = "bank.farbank";
// Landscape color (can't be modified in real time)
LandscapeAmbiantColor = { 17, 54, 100 };
LandscapeDiffuseColor = { 241, 226, 244 };
LandscapeMultiplyFactor = 1.1;
// Landscape view distance for zone loading
LandscapeVisionInitial = 250.0;
LandscapeVision = 500.0;
// Enable the landscape to receive dynamic shadows
LandscapeReceiveShadowMap = 1;
// Landscape tesselation
LandscapeTileNear = 50.0; // more is bigger more is faster
LandscapeThreshold = 0.001; // more is bigger more is faster
SunAmbientColor = { 255, 255, 255 };
SunDiffuseColor = { 255, 255, 255 };
SunSpecularColor = { 255, 255, 255};
SunDirection = { -2.935, +0.107, -1.22 };
//////////////////////////////////////////////////////////////////////////////
// Fog Variables /////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// 1 if you want to see the fog
FogEnable = 1;
FogStart = 100.0; // in meter
FogEnd = 250.0; // in meter
FogColor = { 80, 77, 118 };
RetrieverBankName = "snowballs.rbank";
GlobalRetrieverName = "snowballs.gr";
//////////////////////////////////////////////////////////////////////////////
// Bloom Variables ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
SquareBloom = 1;
DensityBloom = 128;
EnableBloom = 1;
//////////////////////////////////////////////////////////////////////////////
// Compass interface Variables ///////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Position & size of the compass interface
CompassPosX = 1.2;
CompassPosY = 0.13;
CompassRadius = 0.020;
// Color of the compass
CompassColor = { 150, 50, 255, 150 };
//////////////////////////////////////////////////////////////////////////////
// Instance groups ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
InstanceGroups = {
"3_AN.ig", "4_AP.ig", "5_AD.ig", "5_AK.ig", "5_AL.ig", "5_AP.ig", "5_AQ.ig", "6_AG.ig", "6_AI.ig", "6_AL.ig", "6_AN.ig", "6_AO.ig", "6_AQ.ig", "7_AJ.ig", "7_AN.ig", "7_AO.ig", "8_AL.ig", "8_AN.ig", "3_AF.ig", "8_AR.ig", "3_AG.ig", "3_AI.ig", "3_AJ.ig", "3_AL.ig", "3_AO.ig", "3_AQ.ig", "3_AR.ig", "4_AH.ig", "4_AI.ig", "4_AJ.ig", "4_AK.ig", "4_AM.ig", "4_AN.ig", "4_AQ.ig", "4_AR.ig", "5_AF.ig", "5_AI.ig", "5_AJ.ig", "5_AN.ig", "5_AO.ig",
"6_AH.ig", "6_AJ.ig", "6_AR.ig", "7_AK.ig", "7_AM.ig", "7_AR.ig", "8_AG.ig", "8_AJ.ig", "8_AK.ig"
};