khanat-opennel-code/code/nel/tools/3d/plugin_max/nel_patch_lib/vertex_neighborhood.h

86 lines
2.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_VERTEX_NEIGHBORHOOD_H
#define NL_VERTEX_NEIGHBORHOOD_H
#include "nel/misc/types_nl.h"
#include <vector>
class PatchMesh;
/**
* TODO Class description
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CVertexNeighborhood
{
public:
// Default constructor reserve a good array.
CVertexNeighborhood ();
// build it
void build (const PatchMesh& patch);
// Get neighbor index
uint getNeighborCount (uint neighborId) const
{
return _VectorIndex[2*neighborId];
}
// Get neighbor index
uint& getNeighborCountRef (uint neighborId)
{
return _VectorIndex[2*neighborId];
}
// Get neighbor list
const uint* getNeighborList (uint neighborId) const
{
// Const iterator
std::vector<uint>::const_iterator ite=_VectorIndex.begin();
return (&*ite) + getNeighborIndex (neighborId);
}
// Get neighbor list
uint* getNeighborList (uint neighborId)
{
return &_VectorIndex[getNeighborIndex (neighborId)];
}
// Get neighbor count
uint getNeighborIndex (uint neighborId) const
{
return _VectorIndex[2*neighborId+1];
}
// Get neighbor count
uint& getNeighborIndexRef (uint neighborId)
{
return _VectorIndex[2*neighborId+1];
}
private:
std::vector<uint> _VectorIndex;
};
extern CVertexNeighborhood vertexNeighborhoodGlobal;
#endif // NL_VERTEX_NEIGHBORHOOD_H
/* End of vertex_neighborhood.h */