khanat-opennel-code/code/nel/tools/pacs/build_rbank/prim_checker.h
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
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2016-11-28 00:54:33 +01:00

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C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PRIM_CHECKER_H
#define NL_PRIM_CHECKER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include <nel/misc/polygon.h>
namespace NLMISC
{
class CVectorD;
};
namespace NLLIGO
{
class IPrimitive;
class CPrimZone;
};
/**
* A class that reads .primitive files from ligo and that allows
* to define flags over pacs surfaces with CPrimZone
* \author Benjamin Legros
* \author Nevrax France
* \date 2003
*/
class CPrimChecker
{
public:
/// Constructor
CPrimChecker();
/// Bits value for landscape
enum
{
Include = 1,
Exclude = 2,
ClusterHint = 4,
Water = 8,
Cliff = 16
};
/// Init CPrimChecker
bool build(const std::string &primitivesPath, const std::string &igLandPath, const std::string &igVillagePath, const std::string &outputDirectory = "./", bool forceRebuild = false);
/// load CPrimChecker state
bool load(const std::string &outputDirectory = "./");
/// Reads bits value at a given position
uint8 get(uint x, uint y) const { return _Grid.get(x, y); }
/// Reads bits value at a given position
uint16 index(uint x, uint y) const { return _Grid.index(x, y); }
/// Gete water height
float waterHeight(uint index, bool &exists) const
{
if (index >= _WaterHeight.size())
{
exists = false;
return 0.0;
}
exists = true;
return _WaterHeight[index];
}
/// Render a CPolygon of bit value
void renderBits(const NLMISC::CPolygon &poly, uint8 bits);
private:
/// \name Grid management
//@{
/**
* A class that allows to store 65536x65536 elements with minimum allocation and dynamic allocation of elements
*/
class CGrid
{
public:
/// Constructor
CGrid() { clear(); }
/// Set bits in grid
void set(uint x, uint y, uint8 bits)
{
CGridCell *cell = _Grid[((x&0xff00)>>8) + (y&0xff00)];
if (cell == NULL)
{
cell = new CGridCell();
_Grid[((x&0xff00)>>8) + (y&0xff00)] = cell;
}
cell->set(x, y, bits);
}
/// Get bits in grid
uint8 get(uint x, uint y) const
{
CGridCell *cell = _Grid[((x&0xff00)>>8) + (y&0xff00)];
return cell != NULL ? cell->get(x, y) : (uint8)0;
}
/// Set bits in grid
void index(uint x, uint y, uint16 idx)
{
CGridCell *cell = _Grid[((x&0xff00)>>8) + (y&0xff00)];
if (cell == NULL)
{
cell = new CGridCell();
_Grid[((x&0xff00)>>8) + (y&0xff00)] = cell;
}
cell->index(x, y, idx);
}
/// Get bits in grid
uint16 index(uint x, uint y) const
{
CGridCell *cell = _Grid[((x&0xff00)>>8) + (y&0xff00)];
return cell != NULL ? cell->index(x, y) : (uint16)0;
}
/// Clear grid
void clear()
{
for (uint i=0; i<256*256; ++i)
if (_Grid != NULL)
{
delete _Grid[i];
_Grid[i] = NULL;
}
}
/// Serializes
void serial(NLMISC::IStream &f)
{
f.serialCheck(NELID("PCHK"));
f.serialVersion(0);
if (f.isReading())
clear();
for (uint i=0; i<256*256; ++i)
{
bool present = (_Grid[i] != NULL);
f.serial(present);
if (present)
{
if (_Grid[i] == NULL)
_Grid[i] = new CGridCell();
_Grid[i]->serial(f);
}
}
}
private:
/**
* A class that allows to store 256x256 elements
*/
class CGridCell
{
class CGridElm
{
uint16 _Value;
public:
CGridElm() : _Value(0) {}
uint8 flags() const { return (uint8)((_Value >> 11) & 0x1f); }
void flags(uint8 bits) { _Value |= (((uint16)bits) << 11); }
uint16 index() const { return _Value & 0x07ff; }
void index(uint16 idx) { _Value = ((idx & 0x07ff) | (_Value & 0xf800)); }
void serial(NLMISC::IStream &f) { f.serial(_Value); }
};
public:
/// Constructor
CGridCell() {}
/// Set bits in grid
void set(uint x, uint y, uint8 bits) { _Grid[(x&0xff) + ((y&0xff)<<8)].flags(bits); }
/// Get bits in grid
uint8 get(uint x, uint y) const { return _Grid[(x&0xff) + ((y&0xff)<<8)].flags(); }
///
uint16 index(uint x, uint y) { return _Grid[(x&0xff) + ((y&0xff)<<8)].index(); }
///
void index(uint x, uint y, uint idx) { _Grid[(x&0xff) + ((y&0xff)<<8)].index(idx); }
/// Serializes
void serial(NLMISC::IStream &f) { for (uint i=0; i<256*256; ++i) f.serial(_Grid[i]); }
private:
CGridElm _Grid[256*256];
};
CGridCell *_Grid[256*256];
};
CGrid _Grid;
std::vector<float> _WaterHeight;
//@}
/// Reads a primitive file and renders contained primitives into grid
void readFile(const std::string &filename);
/// Reads a primitive and its sub primitives
void readPrimitive(NLLIGO::IPrimitive *primitive);
/// Renders a primitive
void render(NLLIGO::CPrimZone *zone, uint8 bits);
/// Render a water shape, as a CPolygon
void render(const NLMISC::CPolygon &poly, uint16 value);
};
#endif // NL_PRIM_CHECKER_H
/* End of prim_checker.h */