khanat-opennel-code/code/nel/src/3d/play_list_manager_user.cpp

72 lines
2.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/play_list_manager_user.h"
#include "nel/misc/hierarchical_timer.h"
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
UPlayList *CPlayListManagerUser::createPlayList(UAnimationSet *animSet)
{
if(!animSet)
nlerror("createPlayList(): animSet==NULL");
CPlayListUser *pl= new CPlayListUser( safe_cast<CAnimationSetUser*>(animSet)->_AnimationSet );
_PlayLists.insert(pl);
_PlayListManager.addPlaylist(&pl->_PlayList, &pl->_ChannelMixer);
return pl;
}
// ***************************************************************************
void CPlayListManagerUser::deletePlayList(UPlayList *playList)
{
CPlayListUser *pl= safe_cast<CPlayListUser*>(playList);
_PlayListManager.removePlaylist(&pl->_PlayList);
_PlayLists.erase(pl, "deletePlayList(): bad playList");
}
// ***************************************************************************
void CPlayListManagerUser::animate(TGlobalAnimationTime time)
{
H_AUTO( NL3D_Render_PlayListMgr_Animate );
_PlayListManager.animate(time);
}
// ***************************************************************************
void CPlayListManagerUser::setup(TGlobalAnimationTime time)
{
H_AUTO( NL3D_Render_PlayListMgr_Setup );
_PlayListManager.setup(time);
}
} // NL3D