khanat-opennel-code/code/nel/include/nel/3d/tile_noise_map.h

59 lines
1.6 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TILE_NOISE_MAP_H
#define NL_TILE_NOISE_MAP_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
namespace NL3D
{
// ***************************************************************************
// How many pixels per tile. must be a power of 2.
#define NL3D_TILE_NOISE_MAP_TILE_FACTOR 4
// size of the map. must be a power of 2.
#define NL3D_TILE_NOISE_MAP_SIZE 32
// ***************************************************************************
/**
* A Noise Map for landscape.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CTileNoiseMap
{
public:
// The array of pixels. -127 is mapped to -NL3D_NOISE_MAX, and +127 is mapped to NL3D_NOISE_MAX.
sint8 Pixels[NL3D_TILE_NOISE_MAP_SIZE * NL3D_TILE_NOISE_MAP_SIZE];
void serial(NLMISC::IStream &f);
};
} // NL3D
#endif // NL_TILE_NOISE_MAP_H
/* End of tile_noise_map.h */