khanat-opennel-code/code/ryzom/server/src/sabrina/harvest_phrase.cpp

402 lines
11 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "harvest_phrase.h"
#include "game_share/brick_families.h"
#include "s_phrase_factory.h"
#include "entity_manager.h"
#include "phrase_manager.h"
#include "creature_manager.h"
#include "player_manager.h"
#include "character.h"
#include "phrase_utilities_functions.h"
extern CPlayerManager PlayerManager;
extern CCreatureManager CreatureManager;
DEFAULT_SPHRASE_FACTORY( CHarvestPhrase, BRICK_TYPE::HARVEST );
using namespace std;
using namespace NLMISC;
using namespace NLNET;
//-----------------------------------------------
// ctor
//-----------------------------------------------
CHarvestPhrase::CHarvestPhrase()
{
_SabrinaCost = 0;
_SabrinaCredit = 0;
_StaminaCost = 0;
_HPCost = 0;
_HarvestTime = 25; // 2.5s for DEBUG ONLY
// _HarvestTime = 0; // 0s for DEBUG ONLY
_IsStatic = true;
}
//-----------------------------------------------
// CHarvestPhrase build
//-----------------------------------------------
bool CHarvestPhrase::build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks )
{
// we are sure there is at least one brick and that there are non NULL;
nlassert( !bricks.empty() );
_ActorRowId = actorRowId;
// compute cost and credit and parse other params
for ( uint i = 0; i < bricks.size(); ++i )
{
const CStaticBrick & brick = *bricks[i];
if ( i == 0)
_RootSheetId = brick.SheetId;
if ( brick.SabrinaValue < 0 )
_SabrinaCredit -= brick.SabrinaValue;
else
_SabrinaCost += brick.SabrinaValue;
switch( brick.Family )
{
/* TempYoyo: case BRICK_FAMILIES::RootHarvest:
break;*/
default:
for ( uint i=0 ; i<brick.Params.size() ; ++i)
{
switch(brick.Params[i]->id())
{
case TBrickParam::SAP:
return false;
case TBrickParam::HP:
INFOLOG("HP: %i",((CSBrickParamHp *)brick.Params[i])->Hp);
_HPCost += ((CSBrickParamHp *)brick.Params[i])->Hp;
break;
case TBrickParam::STA:
INFOLOG("STA: %i",((CSBrickParamSta *)brick.Params[i])->Sta);
_StaminaCost += ((CSBrickParamSta *)brick.Params[i])->Sta;
break;
default:
// unused param ?
break;
}
}
break;
}
}
return true;
}// CHarvestPhrase build
//-----------------------------------------------
// CHarvestPhrase evaluate
//-----------------------------------------------
bool CHarvestPhrase::evaluate(CEvalReturnInfos *msg)
{
// update state
_State = CSPhrase::Evaluated;
return true;
}// CHarvestPhrase evaluate
//-----------------------------------------------
// CHarvestPhrase validate
//-----------------------------------------------
bool CHarvestPhrase::validate()
{
// entities cant harvest if in combat
TDataSetRow entityRowId = CPhraseManager::getInstance()->getEntityEngagedMeleeBy( _ActorRowId );
if (entityRowId.isValid())
{
///\todo david : send message
return false;
}
CEntityBase * entity = CEntityBaseManager::getEntityBasePtr( _ActorRowId );
const sint32 hp = entity->getScores()._PhysicalScores[ SCORES::hit_points ].Current;
if ( hp < _HPCost )
{
///\todo david : send message
return false;
}
const sint32 sta = entity->getScores()._PhysicalScores[ SCORES::stamina ].Current;
if ( sta < _StaminaCost )
{
///\todo david : send message
return false;
}
if (hp <= 0 || entity->getMode()==MBEHAV::DEATH)
{
///\todo david : send message
return false;
}
/// todo david : test if on mount
// update state
if (_State == Evaluated)
_State = Validated;
else if (_State == ExecutionInProgress)
_State = SecondValidated;
return true;
}// CHarvestPhrase validate
//-----------------------------------------------
// CHarvestPhrase update
//-----------------------------------------------
bool CHarvestPhrase::update()
{
const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
// if the sentence execution delay time has ended, apply sentence effects
if ( _State == SecondValidated && _ExecutionEndDate <= time && _NbWaitingRequests == 0)
{
apply();
}
else if ( _State == Latent /*&& _LatencyEndDate <= time*/ )
{
end();
}
return true;
}// CHarvestPhrase update
//-----------------------------------------------
// CHarvestPhrase execute
//-----------------------------------------------
void CHarvestPhrase::execute()
{
if( _NbWaitingRequests != 0)
return;
const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
_State = CSPhrase::ExecutionInProgress;
_ExecutionEndDate = time + _HarvestTime ;
CCharacter* player = PlayerManager.getChar(_ActorRowId);
if (player)
{
player->setCurrentAction(CLIENT_ACTION_TYPE::Harvest,_ExecutionEndDate);
const CStaticItem *item = CSheets::getForm(_RawMaterialId);
if (item != 0)
{
/* string msgName = "BS_HARVEST_BEGIN_S";
CMessage msg("STATIC_STRING");
msg.serial( const_cast<CEntityId&> (player->getId()) );
set<CEntityId> excluded;
msg.serialCont( excluded );
msg.serial( msgName );
msg.serial( const_cast<string&> (item->Name));
sendMessageViaMirror ("IOS", msg);
*/
string msgName = "WOS_HARVEST_SEARCHING";
CMessage msg("STATIC_STRING");
msg.serial( const_cast<CEntityId&> (player->getId()) );
set<CEntityId> excluded;
msg.serialCont( excluded );
msg.serial( msgName );
sendMessageViaMirror ("IOS", msg);
}
player->_PropertyDatabase.setProp( "EXECUTE_PHRASE:SHEET", _RootSheetId.asInt() );
}
// set behaviour
PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, MBEHAV::HARVESTING );
}// CHarvestPhrase execute
//-----------------------------------------------
// CHarvestPhrase apply
//-----------------------------------------------
void CHarvestPhrase::apply()
{
_State = CSPhrase::Latent;
///\todo behaviour
// spend energies
CEntityBase* entity = PHRASE_UTILITIES::entityPtrFromId( _ActorRowId );
if (entity == NULL)
{
nlwarning("<CHarvestPhrase::apply> Invalid entity Id %s", TheDataset.getEntityId(_ActorRowId).toString().c_str() );
return;
}
RY_GAME_SHARE::SCharacteristicsAndScores &sta = entity->getScores()._PhysicalScores[SCORES::stamina];
if ( sta.Current != 0)
{
sta.Current = sta.Current - _StaminaCost;
if (sta.Current < 0)
sta.Current = 0;
}
RY_GAME_SHARE::SCharacteristicsAndScores &hp = entity->getScores()._PhysicalScores[SCORES::hit_points];
if ( hp.Current != 0)
{
hp.Current = hp.Current - _HPCost;
if (hp.Current < 0)
hp.Current = 0;
}
// Harvest the raw materials
}//CHarvestPhrase apply
//-----------------------------------------------
// CHarvestPhrase end
//-----------------------------------------------
void CHarvestPhrase::end()
{
_State = CSPhrase::LatencyEnded;
CCharacter* player = PlayerManager.getChar(_ActorRowId);
if (player)
{
player->clearCurrentAction();
}
vector<uint16> qualities;
// set behaviour
PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, MBEHAV::HARVESTING_END );
if (_Deposit)
//player->harvestResultDeposit( _MinQuality, false);
player->harvestDepositResult( _MinQuality );
else
//harvestCorpseResult();
player->harvestCorpseResult( qualities );
} // end //
//-----------------------------------------------
// CHarvestPhrase stop
//-----------------------------------------------
void CHarvestPhrase::stop()
{
CCharacter* player = PlayerManager.getChar(_ActorRowId);
if (player)
{
player->clearCurrentAction();
// if (_Deposit)
// PHRASE_UTILITIES::sendSimpleMessage( _ActorRowId, "EGS_FORAGE_INTERRUPTED");
// else
// PHRASE_UTILITIES::sendSimpleMessage( _ActorRowId, "EGS_QUARTER_INTERRUPTED");
}
_State = CSPhrase::LatencyEnded;
// set behaviour
PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, MBEHAV::HARVESTING_END );
} // stop //
//-----------------------------------------------
// CHarvestPhrase harvestCorpseResult
//-----------------------------------------------
void CHarvestPhrase::harvestCorpseResult()
{
// get harvester character
CCharacter *character = PlayerManager.getChar( _ActorRowId );
if (character == NULL)
{
//nlwarning("<cbHarvestResult> Invalid player Id %s", playerId.toString().c_str() );
return;
}
// get harvested corpse
const CEntityId &harvestedEntity = character->harvestedEntity();
CCreature *creature = CreatureManager.getCreature( harvestedEntity );
if (creature == NULL)
{
nlwarning("<cbHarvestResult> Invalid creature Id %s", harvestedEntity.toString().c_str() );
// reset harvest info
character->resetHarvestInfos();
character->endHarvest();
return;
}
const vector< CCreatureRawMaterial> &mps = creature->getMps();
if ( character->harvestedMpIndex() >= mps.size() || character->harvestedMpQuantity() > mps[character->harvestedMpIndex()].Quantity )
{
// reset harvest info
character->resetHarvestInfos();
return;
}
uint16 quality = _MaxQuality;
// create the mp items if any
if (quality > 0)
{
if ( character->createItemInBag( (uint8) quality, character->harvestedMpQuantity(), _RawMaterialId) == false)
{
// CMissionEventItem event(CMissionEvent::Harvest,playerId,harvestedEntity,_RawMaterialId,quality,character->harvestedMpQuantity());
// character->processMissionEvent(event);
// error creating the object, hand probably not empty
// character->resetHarvestInfos();
// return;
}
else
{
const CStaticItem *item = CSheets::getForm(_RawMaterialId);
if (item)
{
CMissionEventHarvest event(_RawMaterialId ,character->harvestedMpQuantity(),quality);
character->processMissionEvent( event );
string msgName = "OPS_HARVEST_SUCESS_ISI";
CMessage msg("STATIC_STRING");
msg.serial( const_cast<CEntityId&>(character->getId()) );
set<CEntityId> excluded;
msg.serialCont( excluded );
msg.serial( msgName );
uint32 value = uint32(character->harvestedMpQuantity());
msg.serial( value );//qty
msg.serial( const_cast<string&> (item->Name) );//mp name
value = uint32(quality);
msg.serial( value );//quality
sendMessageViaMirror ("IOS", msg);
}
}
}
// the mp have been destroyed -> do nothing
else
{
}
// remove the quantity of mp harvested from the ressource
creature->removeMp( character->harvestedMpIndex(), character->harvestedMpQuantity() );
// reset harvest info
character->resetHarvestInfos();
} // harvestCorpseResult //