khanat-opennel-code/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_radial_normal.h

39 lines
1.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_EXPORT_RADIAL_NORMAL_H
#define NL_EXPORT_RADIAL_NORMAL_H
#include "export_appdata.h"
class CExportNel;
class CRadialVertices
{
public:
CRadialVertices ();
void init (INode *node, Mesh *mesh, TimeValue time, Interface &ip, CExportNel &nelExport);
bool isUsingRadialNormals (uint face);
Point3 getLocalNormal (uint vertex, uint face);
private:
uint32 _SmoothingGroupMask;
NLMISC::CVector _Pivot[NEL3D_RADIAL_NORMAL_COUNT];
INode *_NodePtr;
Mesh *_MeshPtr;
};
#endif // NL_EXPORT_RADIAL_NORMAL_H