100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SKILLS_TREE_SHEET_H
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#define CL_SKILLS_TREE_SHEET_H
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// Application
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#include "entity_sheet.h"
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// Game Share
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#include "game_share/skills.h"
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#include "game_share/character_title.h"
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class CSkillsTreeSheet : public CEntitySheet
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{
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public :
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struct SSkillData
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{
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SKILLS::ESkills Skill;
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std::string SkillCode;
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uint16 MaxSkillValue;
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uint16 StageType;
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SKILLS::ESkills ParentSkill;
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std::vector<SKILLS::ESkills> ChildSkills;
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// ---------------------------------------------
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SSkillData()
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{
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ParentSkill = Skill = SKILLS::unknown;
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MaxSkillValue = StageType = 0;
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}
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serialEnum (Skill);
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f.serial (SkillCode);
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f.serial (MaxSkillValue);
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f.serial (StageType);
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f.serialEnum (ParentSkill);
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if (f.isReading())
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{
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uint16 size;
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f.serial (size);
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ChildSkills.resize (size);
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for (uint i = 0; i < size; ++i)
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{
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f.serialEnum (ChildSkills[i]);
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}
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}
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else
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{
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uint16 size = uint16(ChildSkills.size());
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f.serial (size);
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for (std::vector<SKILLS::ESkills>::iterator it = ChildSkills.begin(); it != ChildSkills.end(); ++it)
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{
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f.serialEnum ((*it));
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}
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}
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}
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};
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public:
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CSkillsTreeSheet()
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{
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Type = SKILLS_TREE;
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}
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/// destructor
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virtual ~CSkillsTreeSheet() {}
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virtual void build(const NLGEORGES::UFormElm &item);
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/// serialize
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serialCont( SkillsTree );
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}
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public:
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std::vector< SSkillData > SkillsTree;
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};
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#endif // CL_SKILLS_TREE_SHEET_H
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