166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_DISPLAY_DLG_H__1287701D_07D1_48F0_8F13_3FCE937DA3A2__INCLUDED_)
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#define AFX_DISPLAY_DLG_H__1287701D_07D1_48F0_8F13_3FCE937DA3A2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// display_dlg.h : header file
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//
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#include "base_dialog.h"
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#include "resource.h"
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// ***************************************************************************
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// CDisplayDlg dialog
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// ***************************************************************************
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class CDisplayDlg : public CBaseDialog
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{
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// Construction
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public:
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CDisplayDlg(CWnd* pParent = NULL); // standard constructor
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enum TDriverChoiceMode { DrvChooseAuto = 0, DrvChooseOpenGL, DrvChooseDirect3D, DrvChooseUnknwown = -1 };
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enum TDriver { OpenGL = 0, Direct3D };
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// Dialog Data
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//{{AFX_DATA(CDisplayDlg)
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enum { IDD = IDD_DISPLAY };
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CStatic TextFS0;
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CStatic TextWnd0;
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CStatic TextWnd1;
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CStatic TextWnd2;
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CStatic TextWnd3;
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CEdit PositionYCtrl;
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CEdit PositionXCtrl;
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CEdit HeightCtrl;
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CEdit WidthCtrl;
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CComboBox ModeCtrl;
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int DriverChoiceMode; // one of the TDriverChoiceMode values
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int Windowed;
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UINT Width;
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UINT Height;
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int Mode;
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int PositionX;
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int PositionY;
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//}}AFX_DATA
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// Update data
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void updateState ();
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/** Get the selected driver (if Driver is in mode Auto, choose the best driver depending on the hardware)
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* \return 0 for D3D & 1 for OpenGL
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*/
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TDriver getActualDriver() const;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDisplayDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDisplayDlg)
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afx_msg void OnFullscreen();
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afx_msg void OnWindow();
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virtual BOOL OnInitDialog();
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afx_msg void OnDirect3d();
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afx_msg void OnDrv3DAuto();
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afx_msg void OnChangeHeight();
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afx_msg void OnOpengl();
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afx_msg void OnChangePositionX();
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afx_msg void OnChangeWidth();
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afx_msg void OnChangePositionY();
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afx_msg void OnColorDepth32();
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afx_msg void OnSelchangeMode();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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// ***************************************************************************
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class CVideoMode
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{
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public:
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uint Width;
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uint Height;
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uint ColorDepth; // 32 only
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uint Frequency;
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// Operator
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bool operator== (const CVideoMode &other) const
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{
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return (Width == other.Width) && (Height == other.Height) && (ColorDepth == other.ColorDepth) && (Frequency == other.Frequency);
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}
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bool operator< (const CVideoMode &other) const
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{
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if (Width < other.Width) return true;
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else if (Width > other.Width) return false;
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else if (Height < other.Height) return true;
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else if (Height > other.Height) return false;
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else if (ColorDepth < other.ColorDepth) return true;
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else if (ColorDepth > other.ColorDepth) return false;
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else if (Frequency < other.Frequency) return true;
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else return false;
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}
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};
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// ***************************************************************************
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enum
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{
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ModeOpenGL = 0,
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ModeDirectX
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};
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// ***************************************************************************
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extern std::vector<CVideoMode> VideoModes[2];
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extern std::vector<std::string> GLExtensions;
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extern std::string GLRenderer;
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extern std::string GLVendor;
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extern std::string GLVersion;
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extern std::string D3DDescription;
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extern std::string D3DDeviceName;
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extern std::string D3DDriver;
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extern std::string D3DDriverVersion;
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extern std::string D3DVendor;
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extern uint VideoMemory;
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extern uint HardwareSoundBuffer;
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extern uint64 SystemMemory;
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extern uint CPUFrequency;
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// ***************************************************************************
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// Register video modes
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void RegisterVideoModes (uint mode, NL3D::IDriver *driver);
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// Get opengl information
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bool GetSystemInformation (NL3D::IDriver *d3dDriver);
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// ***************************************************************************
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DISPLAY_DLG_H__1287701D_07D1_48F0_8F13_3FCE937DA3A2__INCLUDED_)
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