khanat-opennel-code/code/nel/tools/3d/plugin_max/max_skinning_support.txt

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>> 3dsmax skinning features supported by the NeL export <<
-> Export the skinning only from the Physique and the com_skin2 plugin (new skin version)
* >>> The skin must be attached to the root node of the scene.
* >>> The root bone of the skeleton must be attached to the root node of the scene.
* >>> Bones must not have the same name than another node in 3dsmax.
* Support for 4 matrices by vertices max.
-> No support for standard Skin plugin
-> Skeletons supported
* Bones
* Objects (like boxes)
* Biped
* Try other objects !