khanat-opennel-code/code/nel/tools/3d/plugin_max/compilation_notes.txt

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* NeL plug-ins for 3DSMAX 3.1 compilation notes
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* $Id: compilation_notes.txt,v 1.6 2001/10/05 14:56:45 corvazier Exp $
** DISTRIBUTION NOTES **
Given that Max plug-ins are linked to the 3DSMax SDK (which is not Gnu GPL)
and to NeL (which is Gnu GPL), anyone distributing plug-ins in binary form will be in
breach of the Gnu GPL.
In English than means that you shouldn't distribute the plug-ins as binaries.
You are, of course, free to distribute the source code.
THIS PLUGIN HAVE BEEN TESTED ON 3DSMAX3.1 WITH CHARACTER STUDIO 3.
** VISUAL CONFIGURATION **
This projects have been compiled with MS Visual c++ 6.
You must have the 3dsmax 3.1 SDK installed (by default, it is not).
You must have the Character Studio 3 SDK installed.
You must configure your compiler and add the following pathes:
/MAXSDK/lib to the lib search path
/MAXSDK/include to the include search path
/MAXSDK/include/maxscrpt to the include search path
/CHARACTER_STUDIO_SDK to the include search path
The maxsdk is "c:\3dsmax3_1\maxsdk" on a standard installation.
Put the 3dsmax sdk include directories before the Visual studio ones
because there is some conflicts between them.
** PROJECTS **
There is three plug-ins in this package:
1) nel_export : an export / view utility plug-in for NeL.
2) nel_patch_converted : a patch converter to translate max patches in NeL patches.
3) tile_utility : an utility plug-in to load tile banks in 3dsmax.
** DEPENDENCIES **
Thoses plug-ins need some sub projects to work with:
1) NeL 3d library
2) NeL misc library
3) NeL openGL driver
4) nel_mesh_lib : library of functions to convert max Meshes and animation data in NeL format.
5) nel_patch_lib : library of functions to convert max patches in NeL format.
6) object_viewer : the common NeL tool to watch nel objects and animations.
7) nel_3dsmax_shared : shared dll for NeL plug-ins
** INSTALL **
Once all those projects are compiled you should have:
* nelexport.dlu
* neltileutility.dlu
* nelconvertpatch.dlm.
Thoses dll must go in a plugins directory of 3dsmax. (ex: c:/3dsmax3_1/plugins)
* nel_3dsmax_shared.dll
* object_viewer.dll
* object_viewer.cfg
* nel_drv_opengl_win.dll
Thoses dll must go in the 3dsmax root directory. (ex: c:/3dsmax3_1)
* nel_light.ms
* nel_material.ms
* nel_swt.ms
* nel_flare.ms
* nel_ps.ms
Thoses scripts must go in the startup script dirctory. (ex: c:/3dsmax3_1/scripts/startup)
** FUTURE WORKS **
* We will add a macro define to remove the need of character studio to complile the plugins
* Support for 3dsmax 4. If you compile succefully the plugin under the 4 version, write
to us.
** HAVE SOME FUN **