khanat-opennel-code/code/nel/tools/3d/object_viewer/water_pool_editor.h

195 lines
5.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_WATER_POOL_EDITOR_H__E6DAABC1_AD21_42EB_9DA4_A0AFBAE7C47C__INCLUDED_)
#define AFX_WATER_POOL_EDITOR_H__E6DAABC1_AD21_42EB_9DA4_A0AFBAE7C47C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
namespace NL3D
{
class CWaterPoolManager;
}
#include "nel/3d/water_height_map.h"
#include "ps_wrapper.h"
#include "editable_range.h"
class CWaterPoolEditor : public CDialog
{
// Construction
public:
/// ctor
CWaterPoolEditor(NL3D::CWaterPoolManager *wpm, CWnd* pParent = NULL);
/// dtor
~CWaterPoolEditor();
// Dialog Data
//{{AFX_DATA(CWaterPoolEditor)
enum { IDD = IDD_WATER_POOL };
CListBox m_PoolList;
BOOL m_AutomaticWavesGeneration;
BOOL m_BordersOnly;
int m_MapSize;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWaterPoolEditor)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CEditableRangeFloat *_DampingDlg;
CEditableRangeFloat *_FilterWeightDlg;
CEditableRangeFloat *_WaterUnitSizeDlg;
CEditableRangeFloat *_ImpulsionStrenghtDlg;
CEditableRangeFloat *_WavePeriodDlg;
CEditableRangeUInt *_WaveImpulsionRadiusDlg;
CEditableRangeFloat *_PropagationTimeDlg;
struct CDampingWrapper : IPSWrapperFloat
{
NL3D::CWaterHeightMap *Whm; // the water height map being edited
float get(void) const { nlassert(Whm); return Whm->getDamping(); }
void set(const float &v) { nlassert(Whm); Whm->setDamping(v); }
CDampingWrapper() : Whm(NULL) {}
} _DampingWrapper;
struct CWaterUnitSizeWrapper : IPSWrapperFloat
{
NL3D::CWaterHeightMap *Whm; // the water height map being edited
float get(void) const { nlassert(Whm); return Whm->getUnitSize(); }
void set(const float &v) { nlassert(Whm); Whm->setUnitSize(v); }
CWaterUnitSizeWrapper() : Whm(NULL) {}
} _WaterUnitSizeWrapper;
struct CFilterWeightWrapper : IPSWrapperFloat
{
NL3D::CWaterHeightMap *Whm; // the water height map being edited
float get(void) const { nlassert(Whm); return Whm->getFilterWeight(); }
void set(const float &v) { nlassert(Whm); Whm->setFilterWeight(v); }
CFilterWeightWrapper() : Whm(NULL) {}
} _FilterWeightWrapper;
struct CImpulsionStrenghtWrapper : IPSWrapperFloat
{
NL3D::CWaterHeightMap *Whm; // the water height map being edited
float get(void) const { nlassert(Whm); return Whm->getWaveIntensity(); }
void set(const float &v)
{
nlassert(Whm); Whm->setWaves(v, Whm->getWavePeriod(), Whm->getWaveImpulsionRadius(), Whm->getBorderWaves());
}
CImpulsionStrenghtWrapper() : Whm(NULL) {}
} _ImpulsionStrenghtWrapper;
struct CWavePeriodWrapper : IPSWrapperFloat
{
NL3D::CWaterHeightMap *Whm; // the water height map being edited
float get(void) const { nlassert(Whm); return Whm->getWavePeriod(); }
void set(const float &v)
{
nlassert(Whm);
Whm->setWaves(Whm->getWaveIntensity(), v, Whm->getWaveImpulsionRadius(), Whm->getBorderWaves());
}
CWavePeriodWrapper() : Whm(NULL) {}
} _WavePeriodWrapper;
struct CWaveImpulsionRadiusWrapper : IPSWrapperUInt
{
NL3D::CWaterHeightMap *Whm; // the water height map being edited
uint32 get(void) const { nlassert(Whm); return Whm->getWaveImpulsionRadius(); }
void set(const uint32 &v)
{
nlassert(Whm);
Whm->setWaves(Whm->getWaveIntensity(), Whm->getWavePeriod(), v, Whm->getBorderWaves());
}
CWaveImpulsionRadiusWrapper() : Whm(NULL) {}
} _WaveImpulsionRadiusWrapper;
struct CPropagationTimeWrapper : IPSWrapperFloat
{
NL3D::CWaterHeightMap *Whm; // the water height map being edited
float get(void) const { return Whm->getPropagationTime(); }
void set(const float &v) { Whm->setPropagationTime(v); }
CPropagationTimeWrapper() : Whm(NULL) {}
} _PropagationTimeWrapper;
/// clear 'n' fill the pool list
void fillPoolList();
/// update the wrapper to point the current selected pool
void updateWrappers();
void updateWaveParams();
/// update checkbox and list bow from the current wave
void updateWaveControls();
/// get the
uint32 CWaterPoolEditor::getCurrentPoolID();
/// get the current pool being edited
NL3D::CWaterHeightMap &getCurrentPool();
/** Add a pool of the given ID (but doesn't update the dialog)
* \return position of insertion in the list
*/
int addPool(uint32 ID);
void updateMapSizeCtrl();
NL3D::CWaterPoolManager *_Wpm; // the water pool manager
// Generated message map functions
//{{AFX_MSG(CWaterPoolEditor)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangePoolList();
afx_msg void OnAutomaticWavesGeneration();
afx_msg void OnBordersOnly();
afx_msg void OnAddPool();
afx_msg void OnDeletePool();
afx_msg void OnSelchangeMapSize();
afx_msg void OnLoadPool();
afx_msg void OnSavePool();
afx_msg void OnRenamePool();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WATER_POOL_EDITOR_H__E6DAABC1_AD21_42EB_9DA4_A0AFBAE7C47C__INCLUDED_)