khanat-opennel-code/code/nel/tools/3d/object_viewer/vegetable_dlg.cpp

957 lines
26 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "vegetable_dlg.h"
#include "vegetable_density_page.h"
#include "vegetable_apperance_page.h"
#include "vegetable_scale_page.h"
#include "vegetable_rotate_page.h"
#include "vegetable_copy_dlg.h"
#include "vegetable_edit_tools.h"
#include "vegetable_wind_dlg.h"
#include "nel/3d/vegetable.h"
#include "nel/3d/tile_vegetable_desc.h"
/////////////////////////////////////////////////////////////////////////////
// CVegetableDlg dialog
CVegetableDlg::CVegetableDlg(CObjectViewer *viewer, CWnd* pParent /*=NULL*/)
: CDialog(CVegetableDlg::IDD, pParent), _ObjView(viewer),
_PropertySheet(NULL), _VegetableDensityPage(NULL), _VegetableApperancePage(NULL),
_VegetableScalePage(NULL), _VegetableRotatePage(NULL),
_VegetableWindDlg(NULL)
{
nlassert(viewer);
_LastVegetSetName= "*.vegetset";
// init VegetableList
VegetableList.VegetableDlg= this;
//{{AFX_DATA_INIT(CVegetableDlg)
//}}AFX_DATA_INIT
}
void CVegetableDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CVegetableDlg)
DDX_Control(pDX, IDC_LIST_VEGETABLE, VegetableList);
DDX_Control(pDX, IDC_STATIC_VEGETABLE_PERF, StaticPolyCount);
DDX_Control(pDX, IDC_CHECK_VEGETABLE_SNAPTOGROUND, CheckSnapToGround);
DDX_Control(pDX, IDC_CHECK_VEGETABLE_ENABLE, CheckEnableVegetable);
DDX_Control(pDX, IDC_CHECK_VEGETABLE_AUTOMATIC, CheckAutomaticRefresh);
DDX_Control(pDX, IDC_BUTTON_VEGETABLE_REFRESH, ButtonRefreshLandscape);
DDX_Control(pDX, IDC_CHECK_VEGETABLE_SHOW, CheckShowLandscape);
DDX_Control(pDX, IDC_STATIC_SELECT_VEGETABLE, SelectVegetableStaticText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CVegetableDlg, CDialog)
//{{AFX_MSG_MAP(CVegetableDlg)
ON_WM_DESTROY()
ON_LBN_SELCHANGE(IDC_LIST_VEGETABLE, OnSelchangeListVegetable)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_ADD, OnButtonVegetableAdd)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_CLEAR, OnButtonVegetableClear)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_INSERT, OnButtonVegetableInsert)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_LOAD_DESC, OnButtonVegetableLoadDesc)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_LOAD_SET, OnButtonVegetableLoadSet)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_REMOVE, OnButtonVegetableRemove)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_SAVE_DESC, OnButtonVegetableSaveDesc)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_SAVE_SET, OnButtonVegetableSaveSet)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_APPEND_SET, OnButtonVegetableAppendSet)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_COPY, OnButtonVegetableCopy)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_REFRESH, OnButtonVegetableRefresh)
ON_BN_CLICKED(IDC_CHECK_VEGETABLE_SHOW, OnCheckVegetableShow)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_SETUP_WIND, OnButtonVegetableSetupWind)
ON_BN_CLICKED(IDC_CHECK_VEGETABLE_AUTOMATIC, OnCheckVegetableAutomatic)
ON_BN_CLICKED(IDC_CHECK_VEGETABLE_ENABLE, OnCheckVegetableEnable)
ON_BN_CLICKED(IDC_CHECK_VEGETABLE_SNAPTOGROUND, OnCheckVegetableSnaptoground)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVegetableDlg message handlers
void CVegetableDlg::OnDestroy()
{
setRegisterWindowState (this, REGKEY_OBJ_VIEW_VEGETABLE_DLG);
CDialog::OnDestroy();
// TODO: Add your message handler code here
}
CVegetableDlg::~CVegetableDlg()
{
#define REMOVE_WND(wnd) if (wnd) { wnd->DestroyWindow(); delete wnd; }
REMOVE_WND(_VegetableDensityPage);
REMOVE_WND(_VegetableApperancePage);
REMOVE_WND(_VegetableScalePage);
REMOVE_WND(_VegetableRotatePage);
REMOVE_WND(_PropertySheet);
// destroy and remove wind dialog
REMOVE_WND(_VegetableWindDlg);
}
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CVegetableDlg::doRefreshVegetableDisplay()
{
NL3D::CTileVegetableDesc vegetSet;
// first build the vegetSet, but don't keep <default> shapeName. and skip Hiden vegetables too
buildVegetableSet(vegetSet, false, false);
// then refresh window.
_ObjView->refreshVegetableLandscape(vegetSet);
}
// ***************************************************************************
void CVegetableDlg::refreshVegetableDisplay()
{
// if automatic refresh is checked.
if(CheckAutomaticRefresh.GetCheck()==1)
// then do it
doRefreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDlg::setVegetableToEdit(NL3D::CVegetable *vegetable)
{
if(vegetable == NULL)
{
// Show the SelectVegetableStaticText
SelectVegetableStaticText.ShowWindow(true);
// Hide the property sheet.
_PropertySheet->ShowWindow(false);
}
else
{
// Hide the SelectVegetableStaticText
SelectVegetableStaticText.ShowWindow(false);
// Setup 3 property pages.
_VegetableDensityPage->setVegetableToEdit(vegetable);
_VegetableApperancePage->setVegetableToEdit(vegetable);
_VegetableScalePage->setVegetableToEdit(vegetable);
_VegetableRotatePage->setVegetableToEdit(vegetable);
// Show the property sheet.
_PropertySheet->ShowWindow(true);
}
}
// ***************************************************************************
uint CVegetableDlg::getNumVegetables() const
{
return (uint)_Vegetables.size();
}
// ***************************************************************************
std::string CVegetableDlg::getVegetableName(uint id) const
{
nlassert(id<_Vegetables.size());
return _Vegetables[id].VegetableName;
}
// ***************************************************************************
void CVegetableDlg::updateCurSelVegetableName()
{
sint id= VegetableList.GetCurSel();
if(id!=LB_ERR)
{
_Vegetables[id].updateVegetableName();
// replace name in the listBox: must delete, and re-insert
VegetableList.DeleteString(id);
VegetableList.InsertString(id, _Vegetables[id].VegetableName.c_str());
VegetableList.SetCurSel(id);
}
}
// ***************************************************************************
NL3D::CVegetable *CVegetableDlg::getVegetable(uint id) const
{
nlassert(id<_Vegetables.size());
return _Vegetables[id].Vegetable;
}
static const char *NL_DefaultVegetName= "<default>";
// ***************************************************************************
CVegetableDlg::CVegetableDesc::CVegetableDesc()
{
Vegetable= NULL;
VegetableName= NL_DefaultVegetName;
Visible= true;
}
// ***************************************************************************
void CVegetableDlg::CVegetableDesc::initDefaultVegetable()
{
Vegetable= new NL3D::CVegetable;
// update vegetableName according to Vegetable
updateVegetableName();
// init Vegetable with some good default values.
// General/Density.
// Density.
Vegetable->Density.Abs= NL_VEGETABLE_DENSITY_ABS_DEFAULT;
Vegetable->Density.Rand= NL_VEGETABLE_DENSITY_RAND_DEFAULT;
Vegetable->Density.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// disable MaxDensity
Vegetable->MaxDensity= -1;
// Leave ShapeName to ""
// Default DistType is always 0.
Vegetable->DistType= 0;
// Apperance
// BendPhase
Vegetable->BendPhase.Abs= NL_VEGETABLE_BENDPHASE_ABS_DEFAULT;
Vegetable->BendPhase.Rand= NL_VEGETABLE_BENDPHASE_RAND_DEFAULT;
Vegetable->BendPhase.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// BendFactor
Vegetable->BendFactor.Abs= NL_VEGETABLE_BENDFACTOR_ABS_DEFAULT;
Vegetable->BendFactor.Rand= NL_VEGETABLE_BENDFACTOR_RAND_DEFAULT;
Vegetable->BendFactor.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// Color
Vegetable->Color.NoiseValue.Abs= NL_VEGETABLE_COLOR_ABS_DEFAULT;
Vegetable->Color.NoiseValue.Rand= NL_VEGETABLE_COLOR_RAND_DEFAULT;
Vegetable->Color.NoiseValue.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// Scale
// ScaleXY
Vegetable->Sxy.Abs= NL_VEGETABLE_SCALE_ABS_DEFAULT;
Vegetable->Sxy.Rand= NL_VEGETABLE_SCALE_RAND_DEFAULT;
Vegetable->Sxy.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// ScaleZ.
Vegetable->Sz.Abs= NL_VEGETABLE_SCALE_ABS_DEFAULT;
Vegetable->Sz.Rand= NL_VEGETABLE_SCALE_RAND_DEFAULT;
Vegetable->Sz.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// Rotate
// RotateX
Vegetable->Rx.Abs= NL_VEGETABLE_ROTATEX_ABS_DEFAULT;
Vegetable->Rx.Rand= NL_VEGETABLE_ROTATEX_RAND_DEFAULT;
Vegetable->Rx.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// RotateY
Vegetable->Ry.Abs= NL_VEGETABLE_ROTATEY_ABS_DEFAULT;
Vegetable->Ry.Rand= NL_VEGETABLE_ROTATEY_RAND_DEFAULT;
Vegetable->Ry.Frequency= NL_VEGETABLE_FREQ_DEFAULT;
// RotateZ
Vegetable->Rz.Abs= NL_VEGETABLE_ROTATEZ_ABS_DEFAULT;
Vegetable->Rz.Rand= NL_VEGETABLE_ROTATEZ_RAND_DEFAULT;
Vegetable->Rz.Frequency= NL_VEGETABLE_ROTATEZ_FREQ_DEFAULT;
}
// ***************************************************************************
void CVegetableDlg::CVegetableDesc::initVegetable(const NL3D::CVegetable &vegetable)
{
Vegetable= new NL3D::CVegetable(vegetable);
// update vegetableName according to Vegetable
updateVegetableName();
}
// ***************************************************************************
void CVegetableDlg::CVegetableDesc::updateVegetableName()
{
// Build the vegetable Name according to the ShapeName
if(Vegetable->ShapeName=="")
{
VegetableName= NL_DefaultVegetName;
}
else
{
std::string::size_type pos= Vegetable->ShapeName.find(".veget");
VegetableName= Vegetable->ShapeName.substr(0, pos);
// And (to be clearer) append distance of creation.
char str[256];
sprintf(str, " - %dm", (Vegetable->DistType+1)*10);
VegetableName+= str;
// NB: if you add info with other parameters, you must use updateCurSelVegetableName() if they change
}
}
// ***************************************************************************
void CVegetableDlg::CVegetableDesc::deleteVegetable()
{
delete Vegetable;
Vegetable= NULL;
VegetableName= NL_DefaultVegetName;
}
// ***************************************************************************
void CVegetableDlg::clearVegetables()
{
// delete all vegetables.
for(uint i=0; i<_Vegetables.size(); i++)
{
_Vegetables[i].deleteVegetable();
}
_Vegetables.clear();
// update view
VegetableList.ResetContent();
setVegetableToEdit(NULL);
}
// ***************************************************************************
bool CVegetableDlg::loadVegetableSet(NL3D::CTileVegetableDesc &vegetSet, const char *title)
{
vegetSet.clear();
bool ok= false;
CFileDialog fd(TRUE, ".vegetset", "*.vegetset", 0, NULL, this) ;
fd.m_ofn.lpstrTitle= title;
if (fd.DoModal() == IDOK)
{
NLMISC::CIFile f;
ok= true;
if( f.open((const char*)fd.GetPathName()) )
{
try
{
// read the vegetable
f.serial(vegetSet);
// bkup fileName.
_LastVegetSetName= (const char*)fd.GetFileName();
}
catch(NLMISC::EStream &)
{
ok= false;
MessageBox("Failed to load file!");
}
}
else
{
ok= false;
MessageBox("Failed to open file!");
}
}
return ok;
}
// ***************************************************************************
void CVegetableDlg::buildVegetableSet(NL3D::CTileVegetableDesc &vegetSet, bool keepDefaultShapeName, bool keepHiden )
{
vegetSet.clear();
float degToRad= (float)(NLMISC::Pi / 180.f);
// build the list.
std::vector<NL3D::CVegetable> vegetables;
for(uint i=0;i<_Vegetables.size();i++)
{
// if don't want to keep <default> ShapeNames, skip them.
if(!keepDefaultShapeName && _Vegetables[i].Vegetable->ShapeName=="")
continue;
// if don't want to keep hiden vegetables, skip them.
if(!keepHiden && !_Vegetables[i].Visible)
continue;
vegetables.push_back(*_Vegetables[i].Vegetable);
// get dst index.
uint dstId= (uint)vegetables.size()-1;
// transform degrees in radians.
vegetables[dstId].Rx.Abs*= degToRad;
vegetables[dstId].Rx.Rand*= degToRad;
vegetables[dstId].Ry.Abs*= degToRad;
vegetables[dstId].Ry.Rand*= degToRad;
vegetables[dstId].Rz.Abs*= degToRad;
vegetables[dstId].Rz.Rand*= degToRad;
}
// build the set.
vegetSet.build(vegetables);
}
// ***************************************************************************
void CVegetableDlg::appendVegetableSet(NL3D::CTileVegetableDesc &vegetSet)
{
float radToDeg= (float)(180.f / NLMISC::Pi);
// for all distances Types.
for(uint distType=0; distType<NL3D_VEGETABLE_BLOCK_NUMDIST; distType++)
{
// retrieve list of vegetable
const std::vector<NL3D::CVegetable> &vegetList= vegetSet.getVegetableList(distType);
// for all of them
for(uint i=0;i<vegetList.size();i++)
{
// append the vegetable to the list.
NL3D::CVegetable veget= vegetList[i];
// transform radians into degrees.
veget.Rx.Abs*= radToDeg;
veget.Rx.Rand*= radToDeg;
veget.Ry.Abs*= radToDeg;
veget.Ry.Rand*= radToDeg;
veget.Rz.Abs*= radToDeg;
veget.Rz.Rand*= radToDeg;
// Add a new vegetable to the list.
_Vegetables.push_back( CVegetableDesc ());
uint id= (uint)_Vegetables.size()-1;
_Vegetables[id].initVegetable(veget);
// update view
VegetableList.AddString(_Vegetables[id].VegetableName.c_str());
}
}
}
// ***************************************************************************
// ***************************************************************************
// CVegetableDlg message handlers
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
BOOL CVegetableDlg::OnInitDialog()
{
CDialog::OnInitDialog();
_PropertySheet= new CPropertySheet();
// Create the 4 pages.
// density
_VegetableDensityPage= new CVegetableDensityPage();
_VegetableDensityPage->initVegetableDlg(this);
_PropertySheet->AddPage(_VegetableDensityPage);
// appearance
_VegetableApperancePage= new CVegetableApperancePage();
_VegetableApperancePage->initVegetableDlg(this);
_PropertySheet->AddPage(_VegetableApperancePage);
// scale
_VegetableScalePage= new CVegetableScalePage();
_VegetableScalePage->initVegetableDlg(this);
_PropertySheet->AddPage(_VegetableScalePage);
// rot
_VegetableRotatePage= new CVegetableRotatePage();
_VegetableRotatePage->initVegetableDlg(this);
_PropertySheet->AddPage(_VegetableRotatePage);
// Create the _PropertySheet in the DialogBox.
_PropertySheet->Create(this, WS_CHILD | DS_CONTROL | WS_VISIBLE, 0);
// Enlarge at max size of the PropertySheet
_PropertySheet->MoveWindow(160, 0, 1000, 570);
// Force creation of the 4 pages, by selecting them.
_PropertySheet->SetActivePage(0);
_PropertySheet->SetActivePage(1);
_PropertySheet->SetActivePage(2);
_PropertySheet->SetActivePage(3);
// Start with Density page selected.
_PropertySheet->SetActivePage(0);
// Init the Dlg with no vegetable to edit.
setVegetableToEdit(NULL);
// Enable the Automatic update by default.
CheckAutomaticRefresh.SetCheck(1);
CheckEnableVegetable.SetCheck(1);
CheckSnapToGround.SetCheck(1);
// Disable the refresh button, because landscape not displayed by default
ButtonRefreshLandscape.EnableWindow(false);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// ***************************************************************************
void CVegetableDlg::OnSelchangeListVegetable()
{
// set the new vegetable to edit.
sint id= VegetableList.GetCurSel();
if(id==LB_ERR)
setVegetableToEdit( NULL );
else
setVegetableToEdit( _Vegetables[id].Vegetable );
}
void CVegetableDlg::OnButtonVegetableAdd()
{
// Add a new vegetable to the list.
_Vegetables.push_back(CVegetableDesc ());
uint id= (uint)_Vegetables.size()-1;
_Vegetables[id].initDefaultVegetable();
// update view
VegetableList.AddString(_Vegetables[id].VegetableName.c_str());
// update 3D view
refreshVegetableDisplay();
}
void CVegetableDlg::OnButtonVegetableClear()
{
if(_Vegetables.size()==0)
return;
if( MessageBox("Clear all the list?", "Clear List", MB_OKCANCEL | MB_ICONWARNING | MB_APPLMODAL)==IDOK )
{
clearVegetables();
// update 3D view
refreshVegetableDisplay();
}
}
void CVegetableDlg::OnButtonVegetableInsert()
{
sint id= VegetableList.GetCurSel();
if(id!=LB_ERR)
{
// Add a new vegetable to the list.
_Vegetables.insert(_Vegetables.begin()+id, CVegetableDesc());
_Vegetables[id].initDefaultVegetable();
// update view
VegetableList.InsertString(id, _Vegetables[id].VegetableName.c_str());
// update 3D view
refreshVegetableDisplay();
}
else
{
// perform like an add.
OnButtonVegetableAdd();
}
}
void CVegetableDlg::OnButtonVegetableRemove()
{
sint id= VegetableList.GetCurSel();
if(id!=LB_ERR)
{
// UnSelect
setVegetableToEdit(NULL);
// erase the vegetable from the list.
_Vegetables[id].deleteVegetable();
_Vegetables.erase(_Vegetables.begin()+id);
// update view
VegetableList.DeleteString(id);
// select if posssible at the same id.
if(id>=(sint)_Vegetables.size())
id--;
if(id>=0)
{
// set the cur selection
VegetableList.SetCurSel(id);
// And set the new to edit
OnSelchangeListVegetable();
}
// update 3D view
refreshVegetableDisplay();
}
}
// ***************************************************************************
void CVegetableDlg::OnButtonVegetableLoadDesc()
{
CFileDialog fd(TRUE, ".vegetdesc", "*.vegetdesc", 0, NULL, this) ;
fd.m_ofn.lpstrTitle= "Open Vegetable Descriptor";
if (fd.DoModal() == IDOK)
{
NLMISC::CIFile f;
if( f.open((const char*)fd.GetPathName()) )
{
NL3D::CVegetable veget;
try
{
// read the vegetable
f.serial(veget);
// Add a new vegetable to the list.
_Vegetables.push_back(CVegetableDesc ());
uint id= (uint)_Vegetables.size()-1;
_Vegetables[id].initVegetable(veget);
// update view
VegetableList.AddString(_Vegetables[id].VegetableName.c_str());
// update 3D view
refreshVegetableDisplay();
}
catch(NLMISC::EStream &)
{
MessageBox("Failed to load file!");
}
}
else
{
MessageBox("Failed to open file!");
}
}
}
void CVegetableDlg::OnButtonVegetableSaveDesc()
{
sint id= VegetableList.GetCurSel();
if(id!=LB_ERR)
{
NL3D::CVegetable &veget= *_Vegetables[id].Vegetable;
std::string fileName= _Vegetables[id].VegetableName + ".vegetdesc";
CFileDialog fd(FALSE, "vegetdesc", fileName.c_str(), OFN_OVERWRITEPROMPT, "VegetDescFiles (*.vegetdesc)|*.vegetdesc|All Files (*.*)|*.*||", this) ;
fd.m_ofn.lpstrTitle= "Save Vegetable Descriptor";
if (fd.DoModal() == IDOK)
{
NLMISC::COFile f;
if( f.open((const char*)fd.GetPathName()) )
{
try
{
// save the vegetable
f.serial(veget);
}
catch(NLMISC::EStream &)
{
MessageBox("Failed to save file!");
}
}
else
{
MessageBox("Failed to open file for write!");
}
}
}
}
// ***************************************************************************
void CVegetableDlg::OnButtonVegetableLoadSet()
{
NL3D::CTileVegetableDesc vegetSet;
// if succes to load the vegetSet
if(loadVegetableSet(vegetSet, "Load Vegetable Set"))
{
// Delete all vegetables.
clearVegetables();
// build them from list.
appendVegetableSet(vegetSet);
// update 3D view
refreshVegetableDisplay();
}
}
void CVegetableDlg::OnButtonVegetableAppendSet()
{
NL3D::CTileVegetableDesc vegetSet;
// if succes to load the vegetSet
if(loadVegetableSet(vegetSet, "Append Vegetable Set"))
{
// Do not Delete any vegetables.
// build them from list.
appendVegetableSet(vegetSet);
// update 3D view
refreshVegetableDisplay();
}
}
void CVegetableDlg::OnButtonVegetableSaveSet()
{
NL3D::CTileVegetableDesc vegetSet;
// first build the vegetSet.
buildVegetableSet(vegetSet);
// Then try to save it.
CFileDialog fd(FALSE, "vegetset", _LastVegetSetName.c_str(), OFN_OVERWRITEPROMPT, "VegetSetFiles (*.vegetset)|*.vegetset|All Files (*.*)|*.*||", this) ;
fd.m_ofn.lpstrTitle= "Save Vegetable Set";
if (fd.DoModal() == IDOK)
{
NLMISC::COFile f;
if( f.open((const char*)fd.GetPathName()) )
{
try
{
// save the vegetable set
f.serial(vegetSet);
}
catch(NLMISC::EStream &)
{
MessageBox("Failed to save file!");
}
}
else
{
MessageBox("Failed to open file for write!");
}
}
}
// ***************************************************************************
void CVegetableDlg::OnButtonVegetableCopy()
{
sint dstid= VegetableList.GetCurSel();
if(dstid!=LB_ERR)
{
CVegetableCopyDlg dlg(this);
if(dlg.DoModal()==IDOK)
{
sint srcid= dlg.VegetableSelected;
if(srcid!=LB_ERR && srcid!=dstid)
{
// copy from src to dst
NL3D::CVegetable &vegetSrc= *_Vegetables[srcid].Vegetable;
NL3D::CVegetable &vegetDst= *_Vegetables[dstid].Vegetable;
// copy all?
if(!dlg.SubsetCopy)
{
// copy all the vegetable
vegetDst= vegetSrc;
}
else
{
// copy mesh part.
if(dlg.Mesh)
{
vegetDst.ShapeName= vegetSrc.ShapeName;
}
// Density/dist.
if(dlg.Distance)
vegetDst.DistType = vegetSrc.DistType;
if(dlg.Density)
vegetDst.Density = vegetSrc.Density;
if(dlg.MaxDensity)
vegetDst.MaxDensity = vegetSrc.MaxDensity;
if(dlg.AngleSetup)
{
switch(vegetSrc.getAngleType())
{
case NL3D::CVegetable::AngleGround:
vegetDst.setAngleGround(vegetSrc.getCosAngleMin());
break;
case NL3D::CVegetable::AngleCeiling:
vegetDst.setAngleCeiling(vegetSrc.getCosAngleMax());
break;
case NL3D::CVegetable::AngleWall:
vegetDst.setAngleWall(vegetSrc.getCosAngleMin(), vegetSrc.getCosAngleMax());
break;
}
}
// Appearance
if(dlg.BendPhase)
vegetDst.BendPhase = vegetSrc.BendPhase;
if(dlg.BendFactor)
vegetDst.BendFactor = vegetSrc.BendFactor;
if(dlg.ColorNoise)
vegetDst.Color.NoiseValue = vegetSrc.Color.NoiseValue;
if(dlg.ColorSetup)
vegetDst.Color.Gradients = vegetSrc.Color.Gradients;
// Scale/Rot
if(dlg.ScaleXY)
vegetDst.Sxy = vegetSrc.Sxy;
if(dlg.ScaleZ)
vegetDst.Sz = vegetSrc.Sz;
if(dlg.RotateX)
vegetDst.Rx = vegetSrc.Rx;
if(dlg.RotateY)
vegetDst.Ry = vegetSrc.Ry;
if(dlg.RotateZ)
vegetDst.Rz = vegetSrc.Rz;
}
// update dst vegetableName according to Vegetable copied
_Vegetables[dstid].updateVegetableName();
// deselect, then reselect, to refresh.
setVegetableToEdit(NULL);
// set the cur selection
VegetableList.SetCurSel(dstid);
// And set the new to edit
OnSelchangeListVegetable();
// must also update our name in view
updateCurSelVegetableName();
// update 3D view
refreshVegetableDisplay();
}
}
}
}
void CVegetableDlg::OnButtonVegetableRefresh()
{
// refresh view, independently of checkBox
doRefreshVegetableDisplay();
}
void CVegetableDlg::OnCheckVegetableAutomatic()
{
// Enabling the checkBox do a refresh (NB: disabling don't do a refresh).
refreshVegetableDisplay();
}
void CVegetableDlg::OnCheckVegetableShow()
{
if(CheckShowLandscape.GetCheck()==1)
{
// Landscape not created ??
if(!_ObjView->isVegetableLandscapeCreated())
{
// if success to create / Load the landscape.
if(_ObjView->createVegetableLandscape())
{
// Enable the refresh button
ButtonRefreshLandscape.EnableWindow(true);
// refresh view, independently of checkBox
doRefreshVegetableDisplay();
}
else
{
// Failed in load, never retry.
CheckShowLandscape.SetCheck(0);
CheckShowLandscape.EnableWindow(false);
}
}
// show the landscape
_ObjView->showVegetableLandscape();
}
else
{
_ObjView->hideVegetableLandscape();
}
}
// ***************************************************************************
void CVegetableDlg::OnCheckVegetableEnable()
{
// update view.
_ObjView->enableLandscapeVegetable(CheckEnableVegetable.GetCheck()==1);
}
// ***************************************************************************
void CVegetableDlg::OnButtonVegetableSetupWind()
{
// create the window if necessary
if(!_VegetableWindDlg)
{
_VegetableWindDlg= new CVegetableWindDlg(_ObjView, this);
_VegetableWindDlg->Create(CVegetableWindDlg::IDD, this);
}
// show the window.
_VegetableWindDlg->ShowWindow(true);
}
// ***************************************************************************
void CVegetableDlg::OnCheckVegetableSnaptoground()
{
// update view.
_ObjView->snapToGroundVegetableLandscape(CheckSnapToGround.GetCheck()==1);
}
// ***************************************************************************
void CVegetableDlg::swapShowHideVegetable (uint id)
{
if(id>=_Vegetables.size())
return;
_Vegetables[id].Visible ^= true;
// update 3D view
refreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDlg::setShowHideVegetable (uint id, bool visible, bool refreshDisplay)
{
if(id>=_Vegetables.size())
return;
_Vegetables[id].Visible= visible;
// update 3D view
if(refreshDisplay)
refreshVegetableDisplay();
}
// ***************************************************************************
bool CVegetableDlg::isVegetableVisible (uint id)
{
if(id>=_Vegetables.size())
return true;
return _Vegetables[id].Visible;
}