khanat-opennel-code/code/nel/tools/3d/object_viewer/slot_dlg.h

155 lines
4.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
#define AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// slot_dlg.h : header file
//
#include "blend_wnd.h"
#include <nel/3d/animation_set.h>
#include <nel/misc/debug.h>
/////////////////////////////////////////////////////////////////////////////
// CSlotDlg dialog
class CSlotDlg : public CDialog
{
// Construction
public:
CSlotDlg(CWnd* pParent = NULL); // standard constructor
void init (uint id, class CObjectViewer* mainDlg);
bool isEmpty();
const NL3D::CAnimation *getAnimationPointer () const;
const NL3D::CSkeletonWeight *getSkeletonPointer () const;
const NL3D::CAnimationSet *getAnimationSetPointer () const;
class CSlotInfo *getSlotInformation () const;
class CInstanceInfo *getInstanceInformation () const;
void setWindowName ();
void validateTime ();
void updateScrollBar ();
void setAnimTime (float animStart, float animEnd);
float getTimeIncrement ();
float getStartTime ();
float getEndTime ();
void computeLength ();
void RefreshData ();
// A CBlendWnd
uint Id;
CBlendWnd Blend;
CObjectViewer* MainDlg;
// Dialog Data
//{{AFX_DATA(CSlotDlg)
enum { IDD = IDD_SLOT };
CButton InvertSkeletonWeightCtrl;
CButton AlignBlendCtrl;
CButton ClampCtrl;
CScrollBar ScrollBarCtrl;
CSpinButtonCtrl OffsetSpinCtrl;
CEdit OffsetCtrl;
CSpinButtonCtrl StartTimeSpinCtrl;
CSpinButtonCtrl StartBlendSpinCtrl;
CSpinButtonCtrl SpeedFactorSpinCtrl;
CSpinButtonCtrl SmoothnessSpinCtrl;
CSpinButtonCtrl EndTimeSpinCtrl;
CSpinButtonCtrl EndBlendSpinCtrl;
CEdit StartTimeCtrl;
CEdit StartBlendCtrl;
CEdit SpeddFactorCtrl;
CEdit SmoothnessCtrl;
CEdit EndTimeCtrl;
CEdit EndBlendCtrl;
float EndBlend;
float Smoothness;
float SpeedFactor;
float StartBlend;
int ClampMode;
BOOL SkeletonWeightInverted;
int Offset;
int StartTime;
int EndTime;
BOOL enable;
//}}AFX_DATA
float StartAnimTime;
float EndAnimTime;
float AnimationLength;
void refresh (BOOL update);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSlotDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
bool _Empty;
// Generated message map functions
//{{AFX_MSG(CSlotDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg void OnDeltaposEndBlendSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposEndTimeSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposSmoothnessSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposSpeedFactorSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposStartBlendSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposStartTimeSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnChangeEndBlend();
afx_msg void OnChangeEndTime();
afx_msg void OnChangeSmoothness();
afx_msg void OnChangeSpeedFactor();
afx_msg void OnChangeStartBlend();
afx_msg void OnChangeStartTime();
afx_msg void OnSetAnimation();
afx_msg void OnSetSkeleton();
afx_msg void OnChangeOffset();
afx_msg void OnDeltaposOffsetSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnClamp();
afx_msg void OnRepeat();
afx_msg void OnDisable();
afx_msg void OnAlignBlend();
afx_msg void OnDestroy();
afx_msg void OnEnable();
afx_msg void OnInvertSkeletonWeight();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)