khanat-opennel-code/code/nel/tools/3d/object_viewer/skeleton_scale_dlg.cpp

1369 lines
36 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// skeleton_scale_dlg.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "skeleton_scale_dlg.h"
#include "nel/3d/skeleton_shape.h"
#include "nel/misc/algo.h"
#include "main_frame.h"
// ***************************************************************************
#define NL_SSD_SLIDER_SIZE 1000
#define NL_SSD_SLIDER_THRESHOLD 0.03f
#define NL_SSD_SLIDER_SCALE 2
/////////////////////////////////////////////////////////////////////////////
// CSkeletonScaleDlg dialog
CSkeletonScaleDlg::CSkeletonScaleDlg(CObjectViewer *viewer, CWnd* pParent /*=NULL*/)
: CDialog(CSkeletonScaleDlg::IDD, pParent) ,_ObjViewer(viewer)
{
//{{AFX_DATA_INIT(CSkeletonScaleDlg)
_StaticFileName = _T("");
_EditBoneSX = _T("");
_EditBoneSY = _T("");
_EditBoneSZ = _T("");
_EditSkinSX = _T("");
_EditSkinSY = _T("");
_EditSkinSZ = _T("");
//}}AFX_DATA_INIT
// Init Scale Sliders ptrs
nlassert(SidCount==6);
_ScaleSliders[SidBoneX]= &_SliderBoneX;
_ScaleSliders[SidBoneY]= &_SliderBoneY;
_ScaleSliders[SidBoneZ]= &_SliderBoneZ;
_ScaleSliders[SidSkinX]= &_SliderSkinX;
_ScaleSliders[SidSkinY]= &_SliderSkinY;
_ScaleSliders[SidSkinZ]= &_SliderSkinZ;
_ScaleEdits[SidBoneX]= &_EditBoneSX;
_ScaleEdits[SidBoneY]= &_EditBoneSY;
_ScaleEdits[SidBoneZ]= &_EditBoneSZ;
_ScaleEdits[SidSkinX]= &_EditSkinSX;
_ScaleEdits[SidSkinY]= &_EditSkinSY;
_ScaleEdits[SidSkinZ]= &_EditSkinSZ;
_StaticScaleMarkers[SidBoneX]= &_StaticScaleMarkerBoneSX;
_StaticScaleMarkers[SidBoneY]= &_StaticScaleMarkerBoneSY;
_StaticScaleMarkers[SidBoneZ]= &_StaticScaleMarkerBoneSZ;
_StaticScaleMarkers[SidSkinX]= &_StaticScaleMarkerSkinSX;
_StaticScaleMarkers[SidSkinY]= &_StaticScaleMarkerSkinSY;
_StaticScaleMarkers[SidSkinZ]= &_StaticScaleMarkerSkinSZ;
_SliderEdited= SidNone;
_SaveDirty= false;
// avoid realloc
_UndoQueue.resize(MaxUndoRedo);
_RedoQueue.resize(MaxUndoRedo);
_UndoQueue.clear();
_RedoQueue.clear();
_BoneBBoxNeedRecompute= false;
}
CSkeletonScaleDlg::~CSkeletonScaleDlg()
{
}
void CSkeletonScaleDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSkeletonScaleDlg)
DDX_Control(pDX, IDC_SSD_SLIDER_SKIN_SZ, _SliderSkinZ);
DDX_Control(pDX, IDC_SSD_SLIDER_SKIN_SY, _SliderSkinY);
DDX_Control(pDX, IDC_SSD_SLIDER_SKIN_SX, _SliderSkinX);
DDX_Control(pDX, IDC_SSD_SLIDER_BONE_SZ, _SliderBoneZ);
DDX_Control(pDX, IDC_SSD_SLIDER_BONE_SY, _SliderBoneY);
DDX_Control(pDX, IDC_SSD_SLIDER_BONE_SX, _SliderBoneX);
DDX_Control(pDX, IDC_SSD_LIST, _BoneList);
DDX_Text(pDX, IDC_SSD_STATIC_FILENAME, _StaticFileName);
DDX_Text(pDX, IDC_SSD_EDIT_BONE_SX, _EditBoneSX);
DDX_Text(pDX, IDC_SSD_EDIT_BONE_SY, _EditBoneSY);
DDX_Text(pDX, IDC_SSD_EDIT_BONE_SZ, _EditBoneSZ);
DDX_Text(pDX, IDC_SSD_EDIT_SKIN_SX, _EditSkinSX);
DDX_Text(pDX, IDC_SSD_EDIT_SKIN_SY, _EditSkinSY);
DDX_Text(pDX, IDC_SSD_EDIT_SKIN_SZ, _EditSkinSZ);
DDX_Control(pDX, IDC_SSD_STATIC_SKIN_SZ, _StaticScaleMarkerSkinSZ);
DDX_Control(pDX, IDC_SSD_STATIC_SKIN_SY, _StaticScaleMarkerSkinSY);
DDX_Control(pDX, IDC_SSD_STATIC_SKIN_SX, _StaticScaleMarkerSkinSX);
DDX_Control(pDX, IDC_SSD_STATIC_BONE_SZ, _StaticScaleMarkerBoneSZ);
DDX_Control(pDX, IDC_SSD_STATIC_BONE_SY, _StaticScaleMarkerBoneSY);
DDX_Control(pDX, IDC_SSD_STATIC_BONE_SX, _StaticScaleMarkerBoneSX);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSkeletonScaleDlg, CDialog)
//{{AFX_MSG_MAP(CSkeletonScaleDlg)
ON_WM_DESTROY()
ON_WM_VSCROLL()
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SSD_SLIDER_BONE_SX, OnReleasedcaptureSsdSliderBoneSx)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SSD_SLIDER_BONE_SY, OnReleasedcaptureSsdSliderBoneSy)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SSD_SLIDER_BONE_SZ, OnReleasedcaptureSsdSliderBoneSz)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SSD_SLIDER_SKIN_SX, OnReleasedcaptureSsdSliderSkinSx)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SSD_SLIDER_SKIN_SY, OnReleasedcaptureSsdSliderSkinSy)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SSD_SLIDER_SKIN_SZ, OnReleasedcaptureSsdSliderSkinSz)
ON_EN_CHANGE(IDC_SSD_EDIT_BONE_SX, OnChangeSsdEditBoneSx)
ON_EN_CHANGE(IDC_SSD_EDIT_BONE_SY, OnChangeSsdEditBoneSy)
ON_EN_CHANGE(IDC_SSD_EDIT_BONE_SZ, OnChangeSsdEditBoneSz)
ON_EN_CHANGE(IDC_SSD_EDIT_SKIN_SX, OnChangeSsdEditSkinSx)
ON_EN_CHANGE(IDC_SSD_EDIT_SKIN_SY, OnChangeSsdEditSkinSy)
ON_EN_CHANGE(IDC_SSD_EDIT_SKIN_SZ, OnChangeSsdEditSkinSz)
ON_EN_KILLFOCUS(IDC_SSD_EDIT_BONE_SX, OnKillfocusSsdEditBoneSx)
ON_EN_KILLFOCUS(IDC_SSD_EDIT_BONE_SY, OnKillfocusSsdEditBoneSy)
ON_EN_KILLFOCUS(IDC_SSD_EDIT_BONE_SZ, OnKillfocusSsdEditBoneSz)
ON_EN_KILLFOCUS(IDC_SSD_EDIT_SKIN_SX, OnKillfocusSsdEditSkinSx)
ON_EN_KILLFOCUS(IDC_SSD_EDIT_SKIN_SY, OnKillfocusSsdEditSkinSy)
ON_EN_KILLFOCUS(IDC_SSD_EDIT_SKIN_SZ, OnKillfocusSsdEditSkinSz)
ON_EN_SETFOCUS(IDC_SSD_EDIT_BONE_SX, OnSetfocusSsdEditBoneSx)
ON_EN_SETFOCUS(IDC_SSD_EDIT_BONE_SY, OnSetfocusSsdEditBoneSy)
ON_EN_SETFOCUS(IDC_SSD_EDIT_BONE_SZ, OnSetfocusSsdEditBoneSz)
ON_EN_SETFOCUS(IDC_SSD_EDIT_SKIN_SX, OnSetfocusSsdEditSkinSx)
ON_EN_SETFOCUS(IDC_SSD_EDIT_SKIN_SY, OnSetfocusSsdEditSkinSy)
ON_EN_SETFOCUS(IDC_SSD_EDIT_SKIN_SZ, OnSetfocusSsdEditSkinSz)
ON_LBN_SELCHANGE(IDC_SSD_LIST, OnSelchangeSsdList)
ON_BN_CLICKED(IDC_SSD_BUTTON_UNDO, OnSsdButtonUndo)
ON_BN_CLICKED(IDC_SSD_BUTTON_REDO, OnSsdButtonRedo)
ON_BN_CLICKED(IDC_SSD_BUTTON_SAVE, OnSsdButtonSave)
ON_BN_CLICKED(IDC_SSD_BUTTON_SAVEAS, OnSsdButtonSaveas)
ON_BN_CLICKED(IDC_SSD_BUTTON_MIRROR, OnSsdButtonMirror)
ON_BN_CLICKED(IDC_SSD_BUTTON_SAVE_SCALE, OnSsdButtonSaveScale)
ON_BN_CLICKED(IDC_SSD_BUTTON_LOAD_SCALE, OnSsdButtonLoadScale)
ON_WM_CLOSE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSkeletonScaleDlg message handlers
void CSkeletonScaleDlg::OnDestroy()
{
setRegisterWindowState (this, REGKEY_SKELETON_SCALE_DLG);
CDialog::OnDestroy();
}
// ***************************************************************************
void CSkeletonScaleDlg::setSkeletonToEdit(NL3D::CSkeletonModel *skel, const std::string &fileName)
{
uint i;
_SkeletonModel= skel;
_SkeletonFileName= fileName;
// **** Setup File name
_StaticFileName= fileName.c_str();
// **** Setup Bone mirror
_Bones.clear();
if(_SkeletonModel)
{
_Bones.resize(_SkeletonModel->Bones.size());
// copy from skel to mirror
applySkeletonToMirror();
}
// **** reset bone bbox here
_BoneBBoxes.clear();
_BoneBBoxes.resize(_Bones.size());
// delegate to drawSelection(), cause skins not still bound
_BoneBBoxNeedRecompute= true;
// **** Setup Bone List
_BoneList.ResetContent();
if(_SkeletonModel)
{
for(uint i=0;i<_SkeletonModel->Bones.size();i++)
{
const std::string tabStr= " ";
std::string name= _SkeletonModel->Bones[i].getBoneName();
// append a tab for easy hierarchy
uint boneId= i;
while((boneId=_SkeletonModel->Bones[boneId].getFatherId())!=-1)
name= tabStr + name;
// append to the list
_BoneList.AddString(name.c_str());
}
}
// **** unselect all widgets
for(i=0;i<SidCount;i++)
{
_ScaleSliders[i]->SetRange(0, NL_SSD_SLIDER_SIZE);
_ScaleSliders[i]->SetPos(NL_SSD_SLIDER_SIZE/2);
*_ScaleEdits[i]= "";
_StaticScaleMarkers[i]->SetWindowText("100%");
}
// ensure no problem with scale and ALT-TAB
_SliderEdited= SidNone;
// **** clean undo/redo
_UndoQueue.clear();
_RedoQueue.clear();
refreshUndoRedoView();
// **** clear save button
_SaveDirty= false;
refreshSaveButton();
// refresh
UpdateData(FALSE);
}
// ***************************************************************************
BOOL CSkeletonScaleDlg::OnInitDialog()
{
CDialog::OnInitDialog();
setSkeletonToEdit(NULL, "");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// ***************************************************************************
void CSkeletonScaleDlg::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
CSliderCtrl *sliderCtrl= (CSliderCtrl*)pScrollBar;
TScaleId sliderId= getScaleIdFromSliderCtrl(sliderCtrl);
if(sliderId!=SidNone && nSBCode==SB_THUMBPOSITION || nSBCode==SB_THUMBTRACK)
{
// If the user press ALT-Tab while dragging an old slider, the old slider is not released.
// ThereFore, release the old one now
if(_SliderEdited!=SidNone && _SliderEdited!=sliderId)
{
onSliderReleased(_SliderEdited);
}
// if begin of slide, bkup state
if(_SliderEdited==SidNone)
{
_SliderEdited= sliderId;
// Bkup all scales (dont bother selected bones or which scale is edited...)
_BkupBones= _Bones;
}
//applyScale
applyScaleSlider(nPos);
}
else
CDialog::OnVScroll(nSBCode, nPos, pScrollBar);
}
// ***************************************************************************
void CSkeletonScaleDlg::OnReleasedcaptureSsdSliderBoneSx(NMHDR* pNMHDR, LRESULT* pResult)
{
onSliderReleased(SidBoneX);
*pResult = 0;
}
void CSkeletonScaleDlg::OnReleasedcaptureSsdSliderBoneSy(NMHDR* pNMHDR, LRESULT* pResult)
{
onSliderReleased(SidBoneY);
*pResult = 0;
}
void CSkeletonScaleDlg::OnReleasedcaptureSsdSliderBoneSz(NMHDR* pNMHDR, LRESULT* pResult)
{
onSliderReleased(SidBoneZ);
*pResult = 0;
}
void CSkeletonScaleDlg::OnReleasedcaptureSsdSliderSkinSx(NMHDR* pNMHDR, LRESULT* pResult)
{
onSliderReleased(SidSkinX);
*pResult = 0;
}
void CSkeletonScaleDlg::OnReleasedcaptureSsdSliderSkinSy(NMHDR* pNMHDR, LRESULT* pResult)
{
onSliderReleased(SidSkinY);
*pResult = 0;
}
void CSkeletonScaleDlg::OnReleasedcaptureSsdSliderSkinSz(NMHDR* pNMHDR, LRESULT* pResult)
{
onSliderReleased(SidSkinZ);
*pResult = 0;
}
void CSkeletonScaleDlg::onSliderReleased(TScaleId sid)
{
// Get value from slider
sint value= _ScaleSliders[sid]->GetPos();
// If the user press ALT-Tab while dragging an old slider, the old slider is not released.
// ThereFore, release the old one now
if(_SliderEdited!=SidNone && _SliderEdited!=sid)
{
onSliderReleased(_SliderEdited);
}
//applyScale
if(_SliderEdited==SidNone)
{
_SliderEdited= sid;
// Bkup all scales (dont bother selected bones or which scale is edited...)
_BkupBones= _Bones;
}
// apply the final value
applyScaleSlider(value);
// And reset the slider
_ScaleSliders[_SliderEdited]->SetPos(NL_SSD_SLIDER_SIZE/2);
_StaticScaleMarkers[_SliderEdited]->SetWindowText("100%");
_SliderEdited= SidNone;
// push an undo/redo only at release of slide. push the value of scale before slide
pushUndoState(_BkupBones, true);
}
// ***************************************************************************
void CSkeletonScaleDlg::applyScaleSlider(sint scrollValue)
{
// get scale beetween -1 and 1.
float scale= (NL_SSD_SLIDER_SIZE/2-scrollValue)/(float)(NL_SSD_SLIDER_SIZE/2);
NLMISC::clamp(scale, -1.f, 1.f);
float factor;
// no scale
if(fabs(scale)<NL_SSD_SLIDER_THRESHOLD)
factor=1;
// scale down
else if(scale<0)
{
float minv= 1.0f / NL_SSD_SLIDER_SCALE;
factor= minv*(-scale) + 1.0f*(1+scale);
}
// scale up
else
{
float maxv= NL_SSD_SLIDER_SCALE;
factor= maxv*(scale) + 1.0f*(1-scale);
}
// Apply the noise to each selected bones
for(uint i=0;i<_Bones.size();i++)
{
CBoneMirror &bone= _Bones[i];
CBoneMirror &bkup= _BkupBones[i];
if(bone.Selected)
{
// apply to the scaled component
switch(_SliderEdited)
{
case SidBoneX: bone.BoneScale.x= bkup.BoneScale.x *factor; break;
case SidBoneY: bone.BoneScale.y= bkup.BoneScale.y *factor; break;
case SidBoneZ: bone.BoneScale.z= bkup.BoneScale.z *factor; break;
case SidSkinX: bone.SkinScale.x= bkup.SkinScale.x *factor; break;
case SidSkinY: bone.SkinScale.y= bkup.SkinScale.y *factor; break;
case SidSkinZ: bone.SkinScale.z= bkup.SkinScale.z *factor; break;
};
// round result
roundClampScale(bone.BoneScale);
roundClampScale(bone.SkinScale);
}
}
// update the skeleton view
applyMirrorToSkeleton();
// refresh text views
refreshTextViews();
// update marker text
char str[256];
sprintf(str, "%d%%", (sint)(factor*100));
_StaticScaleMarkers[_SliderEdited]->SetWindowText(str);
}
// ***************************************************************************
void CSkeletonScaleDlg::applyMirrorToSkeleton()
{
if(_SkeletonModel)
{
nlassert(_SkeletonModel->Bones.size()==_Bones.size());
for(uint i=0;i<_Bones.size();i++)
{
// unmul from precision
_SkeletonModel->Bones[i].setScale(_Bones[i].BoneScale / NL_SSD_SCALE_PRECISION);
_SkeletonModel->Bones[i].setSkinScale(_Bones[i].SkinScale / NL_SSD_SCALE_PRECISION);
}
}
}
// ***************************************************************************
void CSkeletonScaleDlg::applySkeletonToMirror()
{
if(_SkeletonModel)
{
nlassert(_SkeletonModel->Bones.size()==_Bones.size());
for(uint i=0;i<_SkeletonModel->Bones.size();i++)
{
// mul by precision, and round
_Bones[i].SkinScale= _SkeletonModel->Bones[i].getSkinScale() * NL_SSD_SCALE_PRECISION;
_Bones[i].BoneScale= _SkeletonModel->Bones[i].getScale() * NL_SSD_SCALE_PRECISION;
roundClampScale(_Bones[i].SkinScale);
roundClampScale(_Bones[i].BoneScale);
}
}
}
// ***************************************************************************
void CSkeletonScaleDlg::refreshTextViews()
{
// 1.f for each component if multiple selection is different, else 0.f
NLMISC::CVector boneScaleDiff= NLMISC::CVector::Null;
NLMISC::CVector skinScaleDiff= NLMISC::CVector::Null;
// valid if scale of each bone component is same
NLMISC::CVector boneScaleAll= NLMISC::CVector::Null;
NLMISC::CVector skinScaleAll= NLMISC::CVector::Null;
bool someSelected= false;
// For all bones selected
for(uint i=0;i<_Bones.size();i++)
{
CBoneMirror &bone= _Bones[i];
if(bone.Selected)
{
if(!someSelected)
{
someSelected= true;
// just bkup
boneScaleAll= bone.BoneScale;
skinScaleAll= bone.SkinScale;
}
else
{
// compare each component, if different, flag
if(boneScaleAll.x!= bone.BoneScale.x) boneScaleDiff.x= 1.f;
if(boneScaleAll.y!= bone.BoneScale.y) boneScaleDiff.y= 1.f;
if(boneScaleAll.z!= bone.BoneScale.z) boneScaleDiff.z= 1.f;
if(skinScaleAll.x!= bone.SkinScale.x) skinScaleDiff.x= 1.f;
if(skinScaleAll.y!= bone.SkinScale.y) skinScaleDiff.y= 1.f;
if(skinScaleAll.z!= bone.SkinScale.z) skinScaleDiff.z= 1.f;
}
}
}
// if none selected, force empty text
if(!someSelected)
{
boneScaleDiff.set(1.f,1.f,1.f);
skinScaleDiff.set(1.f,1.f,1.f);
}
// All component refresh or only one refresh?
nlassert(SidCount==6);
refreshTextViewWithScale(SidBoneX, boneScaleAll.x, boneScaleDiff.x);
refreshTextViewWithScale(SidBoneY, boneScaleAll.y, boneScaleDiff.y);
refreshTextViewWithScale(SidBoneZ, boneScaleAll.z, boneScaleDiff.z);
refreshTextViewWithScale(SidSkinX, skinScaleAll.x, skinScaleDiff.x);
refreshTextViewWithScale(SidSkinY, skinScaleAll.y, skinScaleDiff.y);
refreshTextViewWithScale(SidSkinZ, skinScaleAll.z, skinScaleDiff.z);
// refresh
UpdateData(FALSE);
}
// ***************************************************************************
void CSkeletonScaleDlg::refreshTextViewWithScale(TScaleId sid, float scale, float diff)
{
// if different values selected, diff
if(diff)
{
*_ScaleEdits[sid]= "";
}
// else display text
else
{
char str[256];
// ensure correct display with no precision problem
sint value= uint(floor(scale+0.5f));
sint whole= value*100/NL_SSD_SCALE_PRECISION;
sint decimal= value - whole*(NL_SSD_SCALE_PRECISION/100);
sprintf(str, "%d.%d", whole, decimal);
*_ScaleEdits[sid]= str;
}
}
// ***************************************************************************
void CSkeletonScaleDlg::roundClampScale(NLMISC::CVector &v) const
{
v.x+= 0.5f;
v.y+= 0.5f;
v.z+= 0.5f;
v.x= (float)floor(v.x);
v.y= (float)floor(v.y);
v.z= (float)floor(v.z);
// Minimum is 1 (avoid 0 scale)
v.maxof(v, NLMISC::CVector(1.f,1.f,1.f));
}
// ***************************************************************************
CSkeletonScaleDlg::TScaleId CSkeletonScaleDlg::getScaleIdFromSliderCtrl(CSliderCtrl *sliderCtrl) const
{
for(uint i=0;i<SidCount;i++)
{
if(sliderCtrl==_ScaleSliders[i])
return (TScaleId)i;
}
return SidNone;
}
// ***************************************************************************
CSkeletonScaleDlg::TScaleId CSkeletonScaleDlg::getScaleIdFromEditId(UINT ctrlId) const
{
nlctassert(SidCount==6);
if(ctrlId==IDC_SSD_EDIT_BONE_SX) return SidBoneX;
if(ctrlId==IDC_SSD_EDIT_BONE_SY) return SidBoneY;
if(ctrlId==IDC_SSD_EDIT_BONE_SZ) return SidBoneZ;
if(ctrlId==IDC_SSD_EDIT_SKIN_SX) return SidSkinX;
if(ctrlId==IDC_SSD_EDIT_SKIN_SY) return SidSkinY;
if(ctrlId==IDC_SSD_EDIT_SKIN_SZ) return SidSkinZ;
return SidNone;
}
// ***************************************************************************
void CSkeletonScaleDlg::OnChangeSsdEditBoneSx()
{
onChangeEditText(IDC_SSD_EDIT_BONE_SX);
}
void CSkeletonScaleDlg::OnChangeSsdEditBoneSy()
{
onChangeEditText(IDC_SSD_EDIT_BONE_SY);
}
void CSkeletonScaleDlg::OnChangeSsdEditBoneSz()
{
onChangeEditText(IDC_SSD_EDIT_BONE_SZ);
}
void CSkeletonScaleDlg::OnChangeSsdEditSkinSx()
{
onChangeEditText(IDC_SSD_EDIT_SKIN_SX);
}
void CSkeletonScaleDlg::OnChangeSsdEditSkinSy()
{
onChangeEditText(IDC_SSD_EDIT_SKIN_SY);
}
void CSkeletonScaleDlg::OnChangeSsdEditSkinSz()
{
onChangeEditText(IDC_SSD_EDIT_SKIN_SZ);
}
static void concatEdit2Lines(CEdit &edit)
{
const uint lineLen= 1000;
uint n;
// retrieve the 2 lines.
char tmp0[2*lineLen];
char tmp1[lineLen];
n= edit.GetLine(0, tmp0, lineLen); tmp0[n]= 0;
n= edit.GetLine(1, tmp1, lineLen); tmp1[n]= 0;
// concat and update the CEdit.
edit.SetWindowText(strcat(tmp0, tmp1));
}
void CSkeletonScaleDlg::onChangeEditText(UINT ctrlId)
{
CEdit *ce = (CEdit*)GetDlgItem(ctrlId);
if(ce)
{
UpdateData();
// Trick to track "Enter" keypress: CEdit are multiline. If GetLineCount()>1, then
// user has press enter.
if(ce->GetLineCount()>1)
{
// must ccat 2 lines of the CEdit.
concatEdit2Lines(*ce);
// update text members
UpdateData(FALSE);
UpdateData();
// update scale values from the CEdit
updateScalesFromText(ctrlId);
// then re-update CEdit from scale values
refreshTextViews();
}
}
}
// ***************************************************************************
void CSkeletonScaleDlg::OnKillfocusSsdEditBoneSx()
{
onQuitEditText(IDC_SSD_EDIT_BONE_SX);
}
void CSkeletonScaleDlg::OnKillfocusSsdEditBoneSy()
{
onQuitEditText(IDC_SSD_EDIT_BONE_SY);
}
void CSkeletonScaleDlg::OnKillfocusSsdEditBoneSz()
{
onQuitEditText(IDC_SSD_EDIT_BONE_SZ);
}
void CSkeletonScaleDlg::OnKillfocusSsdEditSkinSx()
{
onQuitEditText(IDC_SSD_EDIT_SKIN_SX);
}
void CSkeletonScaleDlg::OnKillfocusSsdEditSkinSy()
{
onQuitEditText(IDC_SSD_EDIT_SKIN_SY);
}
void CSkeletonScaleDlg::OnKillfocusSsdEditSkinSz()
{
onQuitEditText(IDC_SSD_EDIT_SKIN_SZ);
}
void CSkeletonScaleDlg::onQuitEditText(UINT ctrlId)
{
CEdit *ce = (CEdit*)GetDlgItem(ctrlId);
if(ce)
{
UpdateData();
// update scale values from the CEdit
updateScalesFromText(ctrlId);
// then re-update CEdit from scale values
refreshTextViews();
}
}
// ***************************************************************************
void CSkeletonScaleDlg::OnSetfocusSsdEditBoneSx()
{
onSelectEditText(IDC_SSD_EDIT_BONE_SX);
}
void CSkeletonScaleDlg::OnSetfocusSsdEditBoneSy()
{
onSelectEditText(IDC_SSD_EDIT_BONE_SY);
}
void CSkeletonScaleDlg::OnSetfocusSsdEditBoneSz()
{
onSelectEditText(IDC_SSD_EDIT_BONE_SZ);
}
void CSkeletonScaleDlg::OnSetfocusSsdEditSkinSx()
{
onSelectEditText(IDC_SSD_EDIT_SKIN_SX);
}
void CSkeletonScaleDlg::OnSetfocusSsdEditSkinSy()
{
onSelectEditText(IDC_SSD_EDIT_SKIN_SY);
}
void CSkeletonScaleDlg::OnSetfocusSsdEditSkinSz()
{
onSelectEditText(IDC_SSD_EDIT_SKIN_SZ);
}
void CSkeletonScaleDlg::onSelectEditText(UINT ctrlId)
{
CEdit *ce = (CEdit*)GetDlgItem(ctrlId);
if(ce)
{
ce->PostMessage(EM_SETSEL, 0, -1);
ce->Invalidate();
}
}
// ***************************************************************************
void CSkeletonScaleDlg::updateScalesFromText(UINT ctrlId)
{
TScaleId sid= getScaleIdFromEditId(ctrlId);
if(sid==SidNone)
return;
// get the scale info
std::string str= (const char*)(*_ScaleEdits[sid]);
if(str.empty())
return;
float f;
sscanf(str.c_str(), "%f", &f);
// edit a %age
f*= NL_SSD_SCALE_PRECISION/100;
f= (float)floor(f+0.5f);
// bkup for undo
static TBoneMirrorArray precState;
precState= _Bones;
// For all bones selected, set the edited value
for(uint i=0;i<_Bones.size();i++)
{
CBoneMirror &bone= _Bones[i];
if(bone.Selected)
{
switch(sid)
{
case SidBoneX: bone.BoneScale.x= f; break;
case SidBoneY: bone.BoneScale.y= f; break;
case SidBoneZ: bone.BoneScale.z= f; break;
case SidSkinX: bone.SkinScale.x= f; break;
case SidSkinY: bone.SkinScale.y= f; break;
case SidSkinZ: bone.SkinScale.z= f; break;
};
// normalize
roundClampScale(bone.BoneScale);
roundClampScale(bone.SkinScale);
}
}
// change => bkup for undo
pushUndoState(precState, true);
// mirror changed => update skeleton
applyMirrorToSkeleton();
}
// ***************************************************************************
void CSkeletonScaleDlg::OnSelchangeSsdList()
{
UpdateData();
// **** Retrieve List of selected bones.
uint count= _BoneList.GetSelCount();
std::vector<int> items;
if(count)
{
items.resize(count);
_BoneList.GetSelItems(count, &items[0]);
}
// **** update the Selection array
// bkup for undo
static TBoneMirrorArray precState;
precState= _Bones;
// identify selected items in a set
std::set<int> selSet;
uint i;
for(i=0;i<count;i++)
selSet.insert(items[i]);
// change selection of Bones
for(i=0;i<_Bones.size();i++)
{
if(selSet.find(i)!=selSet.end())
_Bones[i].Selected= true;
else
_Bones[i].Selected= false;
}
// **** undo-redo
// selection change => no need to dirt save
pushUndoState(precState, false);
// **** refresh text views
refreshTextViews();
}
// ***************************************************************************
void CSkeletonScaleDlg::OnSsdButtonUndo()
{
undo();
}
void CSkeletonScaleDlg::OnSsdButtonRedo()
{
redo();
}
// ***************************************************************************
void CSkeletonScaleDlg::OnSsdButtonSave()
{
// if no skeleton edited, quit
if(!_SkeletonModel)
return;
// save the file
NLMISC::COFile f;
if( f.open(_SkeletonFileName) )
{
if(saveCurrentInStream(f))
{
// no more need to save (done)
_SaveDirty= false;
refreshSaveButton();
}
}
else
{
MessageBox("Failed to open file for write!");
}
}
void CSkeletonScaleDlg::OnSsdButtonSaveas()
{
// if no skeleton edited, quit
if(!_SkeletonModel)
return;
// choose the file
CFileDialog fd(FALSE, "skel", _SkeletonFileName.c_str(), OFN_OVERWRITEPROMPT, "SkelFiles (*.skel)|*.skel|All Files (*.*)|*.*||", this) ;
fd.m_ofn.lpstrTitle= "Save As Skeleton";
if (fd.DoModal() == IDOK)
{
NLMISC::COFile f;
if( f.open((const char*)fd.GetPathName()) )
{
if(saveCurrentInStream(f))
{
// no more need to save (done)
_SaveDirty= false;
refreshSaveButton();
}
// bkup the valid fileName (new file edited)
_SkeletonFileName= (const char*)fd.GetPathName();
_StaticFileName= _SkeletonFileName.c_str();
UpdateData(FALSE);
}
else
{
MessageBox("Failed to open file for write!");
}
}
}
// ***************************************************************************
bool CSkeletonScaleDlg::saveCurrentInStream(NLMISC::IStream &f)
{
try
{
nlassert(_SkeletonModel);
nlassert(_SkeletonModel->Shape);
// Retrieve boneBase definition from the current skeleton
std::vector<NL3D::CBoneBase> boneBases;
(NLMISC::safe_cast<NL3D::CSkeletonShape*>((NL3D::IShape*)_SkeletonModel->Shape))->retrieve(boneBases);
// Copies bone scales from the model
nlassert(boneBases.size()==_SkeletonModel->Bones.size());
for(uint i=0;i<_SkeletonModel->Bones.size();i++)
{
NL3D::CBone &bone= _SkeletonModel->Bones[i];
NL3D::CBoneBase &boneBase= boneBases[i];
boneBase.SkinScale= bone.getSkinScale();
boneBase.DefaultScale= bone.getScale();
}
// build a new Skeleton shape
NL3D::CSkeletonShape *skelShape= new NL3D::CSkeletonShape;
skelShape->build(boneBases);
// save the vegetable
NL3D::CShapeStream ss;
ss.setShapePointer(skelShape);
ss.serial(f);
delete skelShape;
}
catch(NLMISC::EStream &)
{
MessageBox("Failed to save file!");
return false;
}
return true;
}
// ***************************************************************************
void CSkeletonScaleDlg::pushUndoState(const TBoneMirrorArray &precState, bool dirtSave)
{
// **** test if real change
nlassert(precState.size()==_Bones.size());
bool change= false;
for(uint i=0;i<_Bones.size();i++)
{
if( _Bones[i].BoneScale!=precState[i].BoneScale ||
_Bones[i].SkinScale!=precState[i].SkinScale ||
_Bones[i].Selected!=precState[i].Selected)
{
change= true;
break;
}
}
// no change? no op
if(!change)
return;
// **** then bkup for undo
// change => the redo list is lost
_RedoQueue.clear();
// if not enough space, the last undo is lost
if(_UndoQueue.size()==MaxUndoRedo)
_UndoQueue.pop_front();
// add the precedent state to the undo queue
_UndoQueue.push_back(precState);
// refresh buttons
refreshUndoRedoView();
// refresh save button
if(dirtSave && !_SaveDirty)
{
_SaveDirty= true;
refreshSaveButton();
}
}
// ***************************************************************************
void CSkeletonScaleDlg::undo()
{
nlassert(_UndoQueue.size()+_RedoQueue.size()<=MaxUndoRedo);
// is some undoable
if(_UndoQueue.size())
{
// current goes into the redo queue
_RedoQueue.push_front(_Bones);
// restore
_Bones= _UndoQueue.back();
// pop
_UndoQueue.pop_back();
// refresh display
applyMirrorToSkeleton();
refreshTextViews();
applySelectionToView();
// refresh buttons
refreshUndoRedoView();
// change => must save
_SaveDirty= true;
refreshSaveButton();
}
}
// ***************************************************************************
void CSkeletonScaleDlg::redo()
{
nlassert(_UndoQueue.size()+_RedoQueue.size()<=MaxUndoRedo);
// is some redoable
if(_RedoQueue.size())
{
// current goes into the undo queue
_UndoQueue.push_back(_Bones);
// restore
_Bones= _RedoQueue.front();
// pop
_RedoQueue.pop_front();
// refresh display
applyMirrorToSkeleton();
refreshTextViews();
applySelectionToView();
// refresh buttons
refreshUndoRedoView();
// change => must save
_SaveDirty= true;
refreshSaveButton();
}
}
// ***************************************************************************
void CSkeletonScaleDlg::applySelectionToView()
{
// update list box selection according to state
nlassert(_Bones.size()==(uint)_BoneList.GetCount());
for(uint i=0;i<_Bones.size();i++)
{
_BoneList.SetSel(i, _Bones[i].Selected);
}
UpdateData(FALSE);
}
// ***************************************************************************
void CSkeletonScaleDlg::refreshUndoRedoView()
{
CWnd *wnd;
wnd= GetDlgItem(IDC_SSD_BUTTON_UNDO);
if(wnd)
wnd->EnableWindow(!_UndoQueue.empty());
wnd= GetDlgItem(IDC_SSD_BUTTON_REDO);
if(wnd)
wnd->EnableWindow(!_RedoQueue.empty());
}
// ***************************************************************************
void CSkeletonScaleDlg::refreshSaveButton()
{
// SaveAs is always available
CWnd *wnd= GetDlgItem(IDC_SSD_BUTTON_SAVE);
if(wnd)
wnd->EnableWindow(_SaveDirty);
}
// ***************************************************************************
sint CSkeletonScaleDlg::getBoneForMirror(uint boneId, std::string &mirrorName)
{
sint side= 0;
std::string::size_type pos;
nlassert(_SkeletonModel && boneId<_SkeletonModel->Bones.size());
mirrorName= _SkeletonModel->Bones[boneId].getBoneName();
if((pos= mirrorName.find(" R "))!=std::string::npos)
{
side= 1;
mirrorName[pos+1]= 'L';
}
else if((pos= mirrorName.find(" L "))!=std::string::npos)
{
side= -1;
mirrorName[pos+1]= 'R';
}
return side;
}
// ***************************************************************************
void CSkeletonScaleDlg::OnSsdButtonMirror()
{
// bkup for undo
static TBoneMirrorArray precState;
precState= _Bones;
nlassert(_SkeletonModel);
// for each bone selected
bool change= false;
for(uint i=0;i<_Bones.size();i++)
{
CBoneMirror &bone= _Bones[i];
if(bone.Selected)
{
// get the bone side and mirrored name
std::string mirrorName;
sint side= getBoneForMirror(i, mirrorName);
// if not a "centered" bone
if(side!=0)
{
// get the bone with mirrored name
sint mirrorId= _SkeletonModel->getBoneIdByName(mirrorName);
if(mirrorId<0)
{
nlinfo("MirrorScale: Didn't found %s", mirrorName.c_str());
}
else
{
// copy setup from the dest bone
nlassert(mirrorId<(sint)_Bones.size());
_Bones[mirrorId].BoneScale= bone.BoneScale;
_Bones[mirrorId].SkinScale= bone.SkinScale;
}
}
}
}
// refresh display
applyMirrorToSkeleton();
refreshTextViews();
// if some change, bkup for undo/redo
pushUndoState(precState, true);
}
// ***************************************************************************
void CSkeletonScaleDlg::drawSelection()
{
if(!_SkeletonModel)
return;
nlassert(_SkeletonModel->Bones.size()==_Bones.size());
// **** Need recompute Bones bbox?
if(_BoneBBoxNeedRecompute)
{
_BoneBBoxNeedRecompute= false;
// for all bones
for(uint i=0;i<_SkeletonModel->Bones.size();i++)
{
NLMISC::CAABBox boneBBox;
bool empty= true;
// for all instances skinned
const std::set<NL3D::CTransform*> &skins= _SkeletonModel->getSkins();
std::set<NL3D::CTransform*>::const_iterator it;
for(it=skins.begin();it!=skins.end();it++)
{
NL3D::CTransform *skin= *it;
NLMISC::CAABBox skinBoneBBox;
// if the skin is skinned to this bone
if(skin->getSkinBoneBBox(skinBoneBBox, i))
{
// set or enlarge the bone bbox
if(empty)
{
empty= false;
boneBBox= skinBoneBBox;
}
else
{
boneBBox= NLMISC::CAABBox::computeAABBoxUnion(boneBBox, skinBoneBBox);
}
}
}
// if there is no skin influence on this bone, still display a tiny bbox, to see the scale
const float defSize= 0.05f;
if(empty)
{
boneBBox.setCenter(NLMISC::CVector::Null);
boneBBox.setSize(NLMISC::CVector(defSize, defSize, defSize));
}
// assign
_BoneBBoxes[i]= boneBBox;
}
}
// **** Draw each selected bone
for(uint i=0;i<_SkeletonModel->Bones.size();i++)
{
// if bone not selected, skip
if(!_Bones[i].Selected)
continue;
// get the bone "Skin Matrix"
NL3D::CBone &bone= _SkeletonModel->Bones[i];
// force compute of this bone
if(!_SkeletonModel->isBoneComputed(i))
_SkeletonModel->forceComputeBone(i);
NLMISC::CMatrix worldSkinMat= bone.getWorldMatrix();
// scale with skin scale, because the localskeleton and world matrix do not have this scale
worldSkinMat.scale(bone.getSkinScale());
// Transform the local bbox in its associated matrix
NLMISC::CMatrix matBBox;
NLMISC::CAABBox bbox= _BoneBBoxes[i];
matBBox.setPos(bbox.getCenter());
matBBox.setRot(
NLMISC::CVector::I * bbox.getSize().x,
NLMISC::CVector::J * bbox.getSize().y,
NLMISC::CVector::K * bbox.getSize().z);
NLMISC::CMatrix finalMat;
finalMat.setMulMatrixNoProj(worldSkinMat, matBBox);
//Draw a wired bbox with this bone
NLMISC::CVector corner= finalMat.getPos() - finalMat.getI()/2 - finalMat.getJ()/2 - finalMat.getK()/2;
NL3D::IDriver *driver= NL3D::CNELU::Driver;
driver->setupModelMatrix(NLMISC::CMatrix::Identity);
NL3D::CDRU::drawWiredBox(corner, finalMat.getI(), finalMat.getJ(), finalMat.getK(), NLMISC::CRGBA::White, *driver);
}
}
// ***************************************************************************
void CSkeletonScaleDlg::OnSsdButtonSaveScale()
{
// if no skeleton edited, quit
if(!_SkeletonModel)
return;
// choose the file
std::string defaultFileName= _SkeletonFileName;
NLMISC::strFindReplace(defaultFileName, ".skel", ".scale");
CFileDialog fd(FALSE, "scale", defaultFileName.c_str(), OFN_OVERWRITEPROMPT, "SkelScaleFiles (*.scale)|*.scale|All Files (*.*)|*.*||", this) ;
fd.m_ofn.lpstrTitle= "Save As Skeleton Scale File";
if (fd.DoModal() == IDOK)
{
NLMISC::COFile f;
if( f.open((const char*)fd.GetPathName()) )
{
saveSkelScaleInStream(f);
}
else
{
MessageBox("Failed to open file for write!");
}
}
}
// ***************************************************************************
void CSkeletonScaleDlg::OnSsdButtonLoadScale()
{
// if no skeleton edited, quit
if(!_SkeletonModel)
return;
// choose the file
std::string defaultFileName= _SkeletonFileName;
NLMISC::strFindReplace(defaultFileName, ".skel", ".scale");
CFileDialog fd(TRUE, "scale", defaultFileName.c_str(), 0, "SkelScaleFiles (*.scale)|*.scale|All Files (*.*)|*.*||", this) ;
fd.m_ofn.lpstrTitle= "Load a Skeleton Scale File";
if (fd.DoModal() == IDOK)
{
NLMISC::CIFile f;
if( f.open((const char*)fd.GetPathName()) )
{
loadSkelScaleFromStream(f);
}
else
{
MessageBox("Failed to open file for read!");
}
}
}
// ***************************************************************************
struct CBoneScaleInfo
{
std::string Name;
NLMISC::CVector Scale;
NLMISC::CVector SkinScale;
void serial(NLMISC::IStream &f)
{
sint32 ver= f.serialVersion(0);
f.serial(Name, Scale, SkinScale);
}
};
// ***************************************************************************
bool CSkeletonScaleDlg::saveSkelScaleInStream(NLMISC::IStream &f)
{
try
{
nlassert(_SkeletonModel);
// Copies bone scales from the model
std::vector<CBoneScaleInfo> boneScales;
boneScales.resize(_SkeletonModel->Bones.size());
for(uint i=0;i<boneScales.size();i++)
{
NL3D::CBone &bone= _SkeletonModel->Bones[i];
CBoneScaleInfo &boneScale= boneScales[i];
// get scale info from current edited skeleton
boneScale.Name= bone.getBoneName();
boneScale.Scale= bone.getScale();
boneScale.SkinScale= bone.getSkinScale();
}
// save the file
sint32 ver= f.serialVersion(0);
f.serialCont(boneScales);
}
catch(NLMISC::EStream &)
{
MessageBox("Failed to save file!");
return false;
}
return true;
}
// ***************************************************************************
bool CSkeletonScaleDlg::loadSkelScaleFromStream(NLMISC::IStream &f)
{
try
{
nlassert(_SkeletonModel);
// load the file
sint32 ver= f.serialVersion(0);
std::vector<CBoneScaleInfo> boneScales;
f.serialCont(boneScales);
// apply to the current skeleton
for(uint i=0;i<boneScales.size();i++)
{
sint32 boneId= _SkeletonModel->getBoneIdByName(boneScales[i].Name);
if(boneId>=0 && boneId<(sint32)_SkeletonModel->Bones.size())
{
CBoneScaleInfo &boneScale= boneScales[i];
_SkeletonModel->Bones[boneId].setScale(boneScale.Scale);
_SkeletonModel->Bones[boneId].setSkinScale(boneScale.SkinScale);
}
}
// Bkup _Bones, for undo
static TBoneMirrorArray precState;
precState= _Bones;
// Then reapply to the mirror
applySkeletonToMirror();
// change => must save
pushUndoState(precState, true);
// and update display
refreshTextViews();
}
catch(NLMISC::EStream &)
{
MessageBox("Failed to save file!");
return false;
}
return true;
}
void CSkeletonScaleDlg::OnClose()
{
_ObjViewer->getMainFrame()->OnWindowSkeletonScale();
}