khanat-opennel-code/code/nel/tools/3d/object_viewer/scheme_manager.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SCHEME_MANAGER_H
#define SCHEME_MANAGER_H
#include <nel/misc/stream.h>
#include <string>
#include <map>
#include <algorithm>
namespace NL3D
{
class CPSAttribMakerBase;
}
class CSchemeManager
{
public:
/// dtor
~CSchemeManager();
typedef std::pair<std::string, NL3D::CPSAttribMakerBase *> TSchemeInfo;
// insert a new scheme in the collection. The scheme is then owned by this object
void insertScheme(const std::string &name, NL3D::CPSAttribMakerBase *scheme);
// get all the schemes with the given type
void getSchemes(const std::string &type, std::vector<TSchemeInfo> &dest);
// serial this collection
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
// swap this collection with another one
void swap(CSchemeManager &other);
// remove a scheme from the bank, given a pointer on it
void remove(NL3D::CPSAttribMakerBase *am);
// rename a scheme, given a pointer on it
void rename(NL3D::CPSAttribMakerBase *am, const std::string &newName);
protected:
typedef std::pair<std::string, NL3D::CPSAttribMakerBase *> TSchemeInfo;
typedef std::multimap<std::string, TSchemeInfo> TSchemeMap;
TSchemeMap _SchemeMap;
};
extern CSchemeManager SchemeManager;
#endif