khanat-opennel-code/code/nel/tools/3d/object_viewer/ps_mover_dlg.h

197 lines
5.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_)
#define AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
namespace NL3D
{
class CEvent3dMouseListener ;
}
namespace NLMISC
{
class CVector ;
}
#include "nel/3d/ps_edit.h"
#include "ps_wrapper.h"
#include "editable_range.h"
#include "particle_workspace.h"
class CDirectionAttr ;
class CParticleDlg;
/////////////////////////////////////////////////////////////////////////////
// CPSMoverDlg dialog
class CPSMoverDlg : public CDialog
{
// Construction
public:
// construct the object with a pointer to the item being edited, and to the mouse listener to update its model matrix
CPSMoverDlg(CParticleWorkspace::CNode *ownerNode, CWnd *parent, NL3D::CEvent3dMouseListener *ml, NL3D::CPSLocated *editedLocated, uint32 editedLocatedIndex); // standard constructor
// dtor
~CPSMoverDlg() ;
// Dialog Data
//{{AFX_DATA(CPSMoverDlg)
enum { IDD = IDD_PS_MOVER };
CListBox m_SubComponentCtrl;
CString m_X;
CString m_Y;
CString m_Z;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPSMoverDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
// position has to be updated (for mouse edition)
void updatePosition(void) ;
void init(CParticleDlg *parent) ;
// get the current moving interface, or NULL, if the selected object has no IPSMover interface
NL3D::IPSMover *getMoverInterface(void) ;
// get the located being edited
NL3D::CPSLocated *getLocated(void) { return _EditedLocated ; }
const NL3D::CPSLocated *getLocated(void) const { return _EditedLocated ; }
// get the index of the current edited item
uint32 getLocatedIndex(void) const { return _EditedLocatedIndex ; }
// ghet the current located bindable being edited, or null
NL3D::CPSLocatedBindable *getLocatedBindable(void) ;
// Implementation
protected:
CParticleWorkspace::CNode *_Node;
CParticleDlg *_ParticleDlg;
NL3D::CPSLocated *_EditedLocated ;
uint32 _EditedLocatedIndex ;
NL3D::CEvent3dMouseListener *_MouseListener ;
CEditableRangeFloat *_Scale, *_XScale, *_YScale, *_ZScale ;
CStatic *_ScaleText, *_XScaleText, *_YScaleText, *_ZScaleText ;
CDirectionAttr *_DirectionDlg ;
// this generate control for scaling
void createScaleControls(void) ;
// delete scale controls if presents
void cleanScaleCtrl(void) ;
// Generated message map functions
//{{AFX_MSG(CPSMoverDlg)
afx_msg void OnUpdateXpos();
afx_msg void OnUpdateYpos();
afx_msg void OnUpdateZpos();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeSubComponent();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// wrappers to scale objects
struct CUniformScaleWrapper : public IPSWrapperFloat
{
uint32 Index ;
NL3D::IPSMover *M ;
float get(void) const { return M->getScale(Index).x ; }
void set(const float &v) { M->setScale(Index, v) ; }
} _UniformScaleWrapper ;
/// wrapper to scale the X coordinate
struct CXScaleWrapper : public IPSWrapperFloat
{
uint32 Index ;
NL3D::IPSMover *M ;
float get(void) const { return M->getScale(Index).x ; }
void set(const float &s)
{
NLMISC::CVector v = M->getScale(Index) ;
M->setScale(Index, NLMISC::CVector(s, v.y, v.z)) ;
}
} _XScaleWrapper ;
/// wrapper to scale the Y coordinate
struct CYScaleWrapper : public IPSWrapperFloat
{
uint32 Index ;
NL3D::IPSMover *M ;
float get(void) const { return M->getScale(Index).y ; }
void set(const float &s)
{
NLMISC::CVector v = M->getScale(Index) ;
M->setScale(Index, NLMISC::CVector(v.x, s, v.z) ) ;
}
} _YScaleWrapper ;
/// wrapper to scale the Z coordinate
struct CZScaleWrapper : public IPSWrapperFloat
{
uint32 Index ;
NL3D::IPSMover *M ;
float get(void) const { return M->getScale(Index).z ; }
void set(const float &s)
{
NLMISC::CVector v = M->getScale(Index) ;
M->setScale(Index, NLMISC::CVector(v.x, v.y, s) ) ;
}
} _ZScaleWrapper ;
/// wrapper for direction
struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
{
uint32 Index ;
NL3D::IPSMover *M ;
NLMISC::CVector get(void) const { return M->getNormal(Index) ; }
void set(const NLMISC::CVector &v) { M->setNormal(Index, v) ; }
} _DirectionWrapper ;
// update the mouse listener position when the user entered a value with the keyboard
void CPSMoverDlg::updateListener(void) ;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_)