khanat-opennel-code/code/nel/tools/3d/object_viewer/ps_global_color_dlg.h

80 lines
2.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_PS_GLOBAL_COLOR_DLG_H__A0259E2D_877E_418E_B8A4_202615C5D141__INCLUDED_)
#define AFX_PS_GLOBAL_COLOR_DLG_H__A0259E2D_877E_418E_B8A4_202615C5D141__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "dialog_stack.h"
#include "ps_wrapper.h"
#include "particle_workspace.h"
namespace NL3D
{
class CParticleSystem;
}
struct IPopupNotify;
class CPSGlobalColorDlg : public CDialog, public CDialogStack
{
// Construction
public:
CPSGlobalColorDlg(CParticleWorkspace::CNode *ownerNode, IPopupNotify *pn, CWnd* pParent = NULL); // standard constructor
void init(CWnd *pParent);
// Dialog Data
//{{AFX_DATA(CPSGlobalColorDlg)
enum { IDD = IDD_GLOBAL_COLOR };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPSGlobalColorDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CParticleWorkspace::CNode *_Node;
IPopupNotify *_PN;
// Generated message map functions
//{{AFX_MSG(CPSGlobalColorDlg)
afx_msg void OnClose();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
struct CGlobalColorWrapper : public IPSSchemeWrapperRGBA
{
NL3D::CParticleSystem *PS;
virtual scheme_type *getScheme(void) const;
virtual void setScheme(scheme_type *s);
}
_GlobalColorWrapper;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PS_GLOBAL_COLOR_DLG_H__A0259E2D_877E_418E_B8A4_202615C5D141__INCLUDED_)