khanat-opennel-code/code/nel/tools/3d/object_viewer/mesh_dlg.h

93 lines
2.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_MESH_DLG_H__27F79AAD_DEA7_4A3E_85E9_9DB32B9419C5__INCLUDED_)
#define AFX_MESH_DLG_H__27F79AAD_DEA7_4A3E_85E9_9DB32B9419C5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "popup_notify.h"
#include "particle_dlg.h"
#include "particle_workspace.h"
#include "color_static.h"
namespace NL3D
{
struct CPSShapeParticle;
}
class CEditMorphMeshDlg;
/////////////////////////////////////////////////////////////////////////////
// CMeshDlg dialog
class CMeshDlg : public CDialog, IPopupNotify
{
// Construction
public:
CMeshDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSShapeParticle *sp, CParticleDlg *particleDlg); // standard constructor
~CMeshDlg();
void init(CWnd *pParent, sint x, sint y);
BOOL EnableWindow( BOOL bEnable);
// Dialog Data
//{{AFX_DATA(CMeshDlg)
enum { IDD = IDD_CHOOSE_MESH };
CColorStatic m_MeshErrorMsg;
CString m_ShapeName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMeshDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
// utility function : string from shape error code
static CString getShapeErrorString(sint errorCode);
// Implementation
protected:
CParticleWorkspace::CNode *_Node;
CParticleDlg *_ParticleDlg;
NL3D::CPSShapeParticle *_ShapeParticle;
CEditMorphMeshDlg *_EMMD;
void updateForMorph();
virtual void childPopupClosed(CWnd *child);
// Generated message map functions
//{{AFX_MSG(CMeshDlg)
afx_msg void OnBrowseShape();
virtual BOOL OnInitDialog();
afx_msg void OnEnableMorphing();
afx_msg void OnEditMorph();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
void touchPSState();
void updateMeshErrorString();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MESH_DLG_H__27F79AAD_DEA7_4A3E_85E9_9DB32B9419C5__INCLUDED_)