khanat-opennel-code/code/nel/tools/3d/object_viewer/constraint_mesh_tex_dlg.h

81 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_)
#define AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
namespace NL3D
{
class CPSConstraintMesh;
}
/////////////////////////////////////////////////////////////////////////////
// CConstraintMeshTexDlg dialog
class CConstraintMeshTexDlg : public CDialog
{
// Construction
public:
CConstraintMeshTexDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent = NULL); // standard constructor
~CConstraintMeshTexDlg();
void init(uint x, uint y, CWnd *pParent);
// Dialog Data
//{{AFX_DATA(CConstraintMeshTexDlg)
enum { IDD = IDD_CONSTRAINT_MESH_TEX_DLG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CConstraintMeshTexDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
NL3D::CPSConstraintMesh *_CM; // the constraint mesh being edited
CDialog *_CurrDlg; // the current dialog for edition
//// Create a dialog for global animation at the, discarding any previous dialog
void createGlobalAnimationDlg(uint stage);
void setupDlg();
// Generated message map functions
//{{AFX_MSG(CConstraintMeshTexDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeCurrentStage();
afx_msg void OnSelchangeTexAnimType();
afx_msg void OnReinitWhenNewElementIsCreated();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_)