khanat-opennel-code/code/nel/tools/3d/object_viewer/collision_zone_dlg.h

90 lines
2.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_)
#define AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
namespace NL3D
{
class CPSZone ;
}
#include "ps_wrapper.h"
#include "dialog_stack.h"
#include "editable_range.h"
#include "particle_workspace.h"
//
#include "nel/3d/ps_zone.h"
class CParticleDlg;
/////////////////////////////////////////////////////////////////////////////
// CCollisionZoneDlg dialog
class CCollisionZoneDlg : public CDialog, public CDialogStack
{
// Construction
public:
CCollisionZoneDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSZone *zone, CParticleDlg *particleDlg) ; // standard constructor
void init(sint x, sint y, CWnd *pParent) ;
// Dialog Data
//{{AFX_DATA(CCollisionZoneDlg)
enum { IDD = IDD_ZONE };
CComboBox m_CollisionBehaviour;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCollisionZoneDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CParticleWorkspace::CNode *_Node;
CParticleDlg *_ParticleDlg;
// the collision zone being edited
NL3D::CPSZone *_Zone ;
// edition of the bounce factor
CEditableRangeFloat *_BounceFactorDlg ;
// Generated message map functions
//{{AFX_MSG(CCollisionZoneDlg)
afx_msg void OnSelchangeCollisionBehaviour();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// wrapper to set the bounce factor of a collision zone
struct CBounceFactorWrapper : public IPSWrapperFloat
{
// the zone being wrapped
NL3D::CPSZone *Z ;
float get(void) const { return Z->getBounceFactor() ; }
void set(const float &v) { Z->setBounceFactor(v) ; }
} _BounceFactorWrapper ;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_)