khanat-opennel-code/code/nel/tools/3d/object_viewer/choose_sun_color_dlg.h

96 lines
2.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_CHOOSE_SUN_COLOR_DLG_H__CA0B25DD_6DEE_4EF0_B561_2EFAA445321C__INCLUDED_)
#define AFX_CHOOSE_SUN_COLOR_DLG_H__CA0B25DD_6DEE_4EF0_B561_2EFAA445321C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// choose_sun_color_dlg.h : header file
//
#include "nel/3d/scene.h"
#include "ps_wrapper.h"
class CColorEdit;
/** Dialog to choose the sun color in a 3D scene
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2003
*/
class CChooseSunColorDlg : public CDialog
{
// Construction
public:
CChooseSunColorDlg(NL3D::CScene *scene, CWnd* pParent = NULL); // standard constructor
~CChooseSunColorDlg();
// Dialog Data
//{{AFX_DATA(CChooseSunColorDlg)
enum { IDD = IDD_CHOOSE_SUN_COLOR };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChooseSunColorDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CColorEdit *_DiffuseColorEdit;
CColorEdit *_AmbientColorEdit;
CColorEdit *_SpecularColorEdit;
struct CDiffuseColorWrapper : public IPSWrapperRGBA
{
NL3D::CScene *S;
void set(const NLMISC::CRGBA &col) { S->setSunDiffuse(col); }
NLMISC::CRGBA get() const { return S->getSunDiffuse(); }
} _DiffuseColorWrapper;
//
struct CAmbientColorWrapper : public IPSWrapperRGBA
{
NL3D::CScene *S;
void set(const NLMISC::CRGBA &col) { S->setSunAmbient(col); }
NLMISC::CRGBA get() const { return S->getSunAmbient(); }
} _AmbientColorWrapper;
//
struct CSpecularColorWrapper : public IPSWrapperRGBA
{
NL3D::CScene *S;
void set(const NLMISC::CRGBA &col) { S->setSunSpecular(col); }
NLMISC::CRGBA get() const { return S->getSunSpecular(); }
} _SpecularColorWrapper;
// Generated message map functions
//{{AFX_MSG(CChooseSunColorDlg)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHOOSE_SUN_COLOR_DLG_H__CA0B25DD_6DEE_4EF0_B561_2EFAA445321C__INCLUDED_)