khanat-opennel-code/code/nel/tools/3d/object_viewer/bin_op_dlg.h

166 lines
4.6 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_BIN_OP_DLG_H__1EF9C3C2_6D2B_4E4D_817E_1CA094EBF287__INCLUDED_)
#define AFX_BIN_OP_DLG_H__1EF9C3C2_6D2B_4E4D_817E_1CA094EBF287__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "attrib_dlg.h"
#include "nel/3d/ps_attrib_maker_bin_op.h"
class CBinOpDlg : public CDialog
{
// Construction
public:
CBinOpDlg(IPopupNotify *pn, CWnd* pParent = NULL); // standard constructor
virtual void init(CWnd *pParent) = 0 ;
void create(CWnd *pParent);
// called when a new operator has been selected
virtual void newOp(uint32 op) = 0 ;
// Dialog Data
//{{AFX_DATA(CBinOpDlg)
enum { IDD = IDD_BIN_OP };
CComboBox m_BinOp;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBinOpDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
IPopupNotify *_PN;
// Generated message map functions
//{{AFX_MSG(CBinOpDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeBinOp();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/** construct a dialog that allow to edit a binary operator that produce argument of a particle system
*/
template <class T> class CBinOpDlgT : public CBinOpDlg
{
public:
/// ctruct the given dialog from the given scheme that owns memory
CBinOpDlgT(NL3D::CPSAttribMakerBinOp<T> *editedScheme, CAttribDlgT<T> **attrbDlg, IPopupNotify *pn, HBITMAP bitmapToDisplay)
: CBinOpDlg(pn), _BitmapToDisplay(bitmapToDisplay), _EditedScheme(editedScheme)
{
for (uint k = 0 ; k < 2 ; ++k)
{
nlassert(attrbDlg);
_AttrbDlg[k] = attrbDlg[k];
_SchemeWrapper[k].S = _EditedScheme ;
_SchemeWrapper[k].Index = k ;
}
}
/// call this before performing DoModal and the like...
void init(CWnd *pParent)
{
CBinOpDlg::create(pParent);
uint k ;
for (k = 0 ; k < 2 ; ++k)
{
_AttrbDlg[k]->disableConstantValue() ;
_AttrbDlg[k]->setWrapper(&_DummyWrapper) ;
_AttrbDlg[k]->setSchemeWrapper(&_SchemeWrapper[k]) ;
_AttrbDlg[k]->init(_BitmapToDisplay, 10, 10 + k * 155, this) ;
}
// init the operator list box
static const char *ops[] = { "selectArg1", "selectArg2", "modulate", "add", "subtract" } ;
for (k = 0 ; k < (uint) NL3D::CPSBinOp::last ; ++k)
{
// SchemeWrapper[k].S reference the atriobute maker being edited
if (_EditedScheme->supportOp( (NL3D::CPSBinOp::BinOp) k))
{
sint index = m_BinOp.AddString(ops[k]) ;
m_BinOp.SetItemData(index, k) ;
if ((uint) _EditedScheme->getOp() == k)
{
m_BinOp.SetCurSel(k) ;
}
}
}
UpdateData(FALSE) ;
}
~CBinOpDlgT()
{
for (uint k = 0 ; k < 2 ; ++k)
{
if (_AttrbDlg[k]) _AttrbDlg[k]->DestroyWindow() ;
delete _AttrbDlg[k] ;
}
}
protected:
NL3D::CPSAttribMakerBinOp<T> *_EditedScheme ;
// the bitmap displayed onthe left
HBITMAP _BitmapToDisplay ;
/// the dialogs that allow us to edit the schemes
CAttribDlgT<T> *_AttrbDlg[2] ;
/// a wrapper to edit the scheme (which himself owns a scheme !!)
struct CSchemeWrapper : public IPSSchemeWrapper<T>
{
NL3D::CPSAttribMakerBinOp<T> *S ;
uint Index ;
virtual scheme_type *getScheme(void) const { return S->getArg(Index) ; }
virtual void setScheme(scheme_type *s) { S->setArg(Index, s) ; } ;
} _SchemeWrapper[2] ;
/// a dummy wrapper for constant value. This shouldn't be called , however
struct CDummyWrapper : public IPSWrapper<T>
{
T get(void) const { nlassert(false) ; return T() ; }
void set(const T &) { nlassert(false) ; }
} _DummyWrapper ;
void newOp(uint32 op)
{
nlassert(_EditedScheme) ;
_EditedScheme->setOp((NL3D::CPSBinOp::BinOp) op) ;
}
} ;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BIN_OP_DLG_H__1EF9C3C2_6D2B_4E4D_817E_1CA094EBF287__INCLUDED_)