khanat-opennel-code/code/nel/tools/3d/object_viewer/auto_lod_dlg.h

91 lines
2.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_)
#define AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "ps_wrapper.h"
#include "dialog_stack.h"
#include "nel/3d/particle_system.h"
#include "particle_workspace.h"
namespace NL3D
{
class CParticleSystem;
}
struct IPopupNotify;
class CAutoLODDlg : public CDialog, public CDialogStack
{
// Construction
public:
CAutoLODDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CParticleSystem *ps, IPopupNotify *pn, CWnd* pParent = NULL); // standard constructor
void init(CWnd *pParent);
// Dialog Data
//{{AFX_DATA(CAutoLODDlg)
enum { IDD = IDD_AUTO_LOD };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAutoLODDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CParticleWorkspace::CNode *_Node;
NL3D::CParticleSystem *_PS;
IPopupNotify *_PN;
struct CDistRatioWrapper : IPSWrapperFloat
{
NL3D::CParticleSystem *PS;
virtual float get() const { return PS->getAutoLODStartDistPercent(); }
virtual void set(const float &v) { PS->setupAutoLOD(v, PS->getAutoLODDegradationExponent()); }
} _DistRatioWrapper;
struct CMaxDistLODBiasWrapper : IPSWrapperFloat
{
NL3D::CParticleSystem *PS;
virtual float get() const { return PS->getMaxDistLODBias(); }
virtual void set(const float &v) { PS->setMaxDistLODBias(v); }
} _MaxDistLODBiasWrapper;
// Generated message map functions
//{{AFX_MSG(CAutoLODDlg)
afx_msg void OnClose();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeDegradationExponent();
afx_msg void OnSkipParticles();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_)