khanat-opennel-code/code/nel/samples/net/udp/graph.h

89 lines
2.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GRAPH_H
#define GRAPH_H
// comment this define if you don't want 3d output
//#define USE_3D
#ifdef USE_3D
//
// Includes
//
#include <deque>
#include <string>
#include <nel/misc/rgba.h>
#include <nel/misc/time_nl.h>
#include <nel/3d/u_driver.h>
#include <nel/3d/u_text_context.h>
//
// External classes
//
class CGraph
{
public:
std::string Name;
float X, Y, Width, Height;
NLMISC::CRGBA BackColor;
float MaxValue;
float Peak;
std::deque<float> Values;
NLMISC::TTime Quantum;
NLMISC::TTime CurrentQuantumStart;
CGraph (std::string name, float x, float y, float width, float height, NLMISC::CRGBA backColor, NLMISC::TTime quantum, float maxValue)
: Name(name), X(x), Y(y), Width(width), Height(height), BackColor(backColor), MaxValue(maxValue), Peak(0.0f), Quantum(quantum),
CurrentQuantumStart(NLMISC::CTime::getLocalTime())
{
if (_Graphs == NULL)
{
_Graphs = new std::vector<CGraph*>;
}
_Graphs->push_back (this);
}
void addOneValue (float value = 0.0f);
void addValue (float value);
static void render (NL3D::UDriver &driver, NL3D::UTextContext &tc);
static bool Display;
static bool DisplayAverageValue;
private:
static std::vector<CGraph*> *_Graphs;
void render (NL3D::UDriver *Driver, NL3D::UTextContext *TextContext);
};
#endif
#endif // GRAPH_H
/* End of graph.h */