138 lines
No EOL
4.8 KiB
C++
138 lines
No EOL
4.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// This class is interface between all that is displayed in
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// display/tools view and the game core
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#ifndef BUILDERLOGIC_H
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#define BUILDERLOGIC_H
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// ***************************************************************************
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#include <map>
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// ***************************************************************************
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class CDisplay;
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class CToolsLogic;
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namespace NL3D
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{
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class CVertexBuffer;
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class CPrimitiveBlock;
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}
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// ***************************************************************************
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class CBuilderLogic
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{
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public:
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/// Callback class for logic dependent object.
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class ILogicCallback
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{
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public:
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virtual void onLogicChanged(uint prim) =0;
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};
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private:
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std::vector<bool> _MustAskSaves;
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sint32 _RegionSelected;
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// Selection
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HTREEITEM _ItemSelected;
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std::string _ItemSelectedName;
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std::vector<sint32> _VerticesSelected;
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NLMISC::CRGBA _SelectionCol;
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CDisplay *_Display;
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CToolsLogic *_ToolsLogic;
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ILogicCallback *_LogicCallback;
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public:
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CBuilderLogic();
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void setLogicCallback(ILogicCallback *logicCallback);
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void setDisplay (CDisplay *pDisp);
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void setToolsLogic (CToolsLogic *pTool);
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void uninit ();
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void updateToolsLogic ();
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void newZone ();
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void move (const std::string &name, float x, float y);
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void insertPoint (uint32 nPos, HTREEITEM item, const char *Name, const char *LayerName);
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void insertPath (uint32 nPos, HTREEITEM item, const char *Name, const char *LayerName);
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void insertZone (uint32 nPos, HTREEITEM item, const char *Name, const char *LayerName);
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void del (HTREEITEM item);
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void primHide (HTREEITEM item);
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void primUnhide (HTREEITEM item);
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void hideAll (uint32 nPos, sint32 nID, bool bHide);
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void regionSetName (uint32 nPos, HTREEITEM item, const std::string &sRegionName);
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void regionCreateGroup (uint32 nPos, HTREEITEM item, const std::string &sGroupName);
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void regionDeleteGroup (uint32 nPos, const std::string &sGroupName);
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void regionHideAll (uint32 nPos, bool bHide); // (bHide == false) -> unhide
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void regionHideType (uint32 nPos, const std::string &Type, bool bHide); // (bHide == false) -> unhide
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int getMaxPostfix (const char *prefix);
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bool isAlreadyExisting (const char *sPrimitiveName);
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const char* getName (HTREEITEM item);
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const char* getLayerName (HTREEITEM item);
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void getAllPrimZoneNames (std::vector<std::string> &allNames);
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bool isHidden (HTREEITEM item);
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void setName (HTREEITEM item, const char *pStr);
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void setLayerName (HTREEITEM item, const char *pStr);
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// Operation on Selected PrimBuild
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HTREEITEM getSelPB ();
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std::string getSelPBName ();
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void setSelPB (HTREEITEM item);
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void createVertexOnSelPB (NLMISC::CVector &v, sint32 atPos = -1);
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bool selectVerticesOnSelPB (NLMISC::CVector &selMin, NLMISC::CVector &selMax);
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void createIsoVertexOnSelVertexOnSelPB ();
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bool isSelection();
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void setSelVerticesOnSelPB (NLMISC::CVector &v);
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void delSelVerticesOnSelPB ();
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void stackSelPB ();
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std::string getZonesNameAt (NLMISC::CVector &v);
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void selectZoneAt (NLMISC::CVector &v);
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void render (NLMISC::CVector &viewMin, NLMISC::CVector &viewMax);
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private:
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void notify();
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// Help for rendering
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bool isInTriangleOrEdge( double x, double y,
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double xt1, double yt1,
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double xt2, double yt2,
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double xt3, double yt3 );
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void convertToScreen (NLMISC::CVector* pVec, sint nNbVec, NLMISC::CVector &viewMin, NLMISC::CVector &viewMax);
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bool clip (NLMISC::CPrimVector *pVec, uint32 nNbVec, NLMISC::CVector &viewMin, NLMISC::CVector &viewMax);
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void renderDrawPoint (NLMISC::CVector &pos, NLMISC::CRGBA &col, NL3D::CVertexBuffer *pVB, NL3D::CPrimitiveBlock *pPB);
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void renderDrawLine (NLMISC::CVector &pos, NLMISC::CVector &pos2, NLMISC::CRGBA &col, NL3D::CVertexBuffer *pVB, NL3D::CPrimitiveBlock *pPB);
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void renderDrawTriangle (NLMISC::CVector &pos, NLMISC::CVector &pos2, NLMISC::CVector &pos3, NLMISC::CRGBA &col, NL3D::CVertexBuffer *pVB, NL3D::CPrimitiveBlock *pPB);
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NLMISC::CRGBA findColor(const std::string &LayerName);
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};
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// ***************************************************************************
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#endif // BUILDERLOGIC_H
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