khanat-opennel-code/code/nelns/login_system/nel_launcher_windows_ext2/patch.h
2015-03-07 17:01:14 +01:00

46 lines
1.5 KiB
C++

// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PATCH_H
#define NL_PATCH_H
#include <string>
#include "nel/misc/types_nl.h"
#include "nel/misc/config_file.h"
extern NLMISC::CConfigFile ConfigFile;
void startPatchThread (const std::string &serverPath, const std::string &serverVersion, const std::string &urlOk, const std::string &urlFailed, const std::string &logSeparator);
bool patchEnded (std::string &url, bool &ok);
bool patchState (std::string &state, std::string &stateLog);
void stopPatch();
int getTotalFilesToGet();
int getCurrentFilesToGet();
int getTotalBytesToGet();
int getCurrentBytesToGet();
// get the version with the VERSION file
std::string getVersion ();
// set the VERSION file with the version
void setVersion (const std::string &version);
#endif // NL_PATCH_H
/* End of patch.h */