khanat-opennel-code/code/studio/src/plugins/gui_editor/expression_node.h

92 lines
2.3 KiB
C++

// Ryzom Core Studio - Georges Editor Plugin
//
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Ryzom Core <http://ryzomcore.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EXPRESSION_NODE
#define EXPRESSION_NODE
#include <QGraphicsItem>
#include <QList>
#include "expr_slot_info.h"
class ExpressionLink;
class NodeSlot;
class ExpressionNode : public QGraphicsItem
{
public:
ExpressionNode( const QString &name, int slotCount = 3, QGraphicsItem *parent = NULL );
~ExpressionNode();
QRectF boundingRect() const;
void paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget );
void setLink( ExpressionLink *link, int slot );
ExpressionLink* link( int slot ) const;
QPointF slotPos( int slot ) const;
int slotCount() const{ return m_slots.count(); }
void changeSlotCount( int count );
void clearSlots();
bool slotEmpty( int slot ) const;
void getSlots( QList< SlotInfo > &l );
void clearLinks();
QString name() const{ return m_name; }
void setSlotNames( const QList< QString > &l );
void setVariable( bool b ){ m_variable = b; }
bool variable() const{ return m_variable; }
void setValue( const QString &value );
QString getValue() const{ return m_value; }
bool isValue() const{ return m_isValue; }
void setIsValue( bool b ){ m_isValue = b; }
void setRoot( bool b );
protected:
void mouseMoveEvent( QGraphicsSceneMouseEvent *e );
private:
void createSlots( int count = 3 );
void paintSlots( QPainter *painter );
qreal m_w; // node width
qreal m_h; // node height
qreal m_hh; // header height
QList< NodeSlot* > m_slots;
QList< ExpressionLink* > m_links;
QString m_name;
bool m_variable;
QString m_value;
bool m_isValue;
bool m_isRoot;
};
#endif